{"author_link":"\/users\/eriku","author_name":"ErikU","author_uid":"1013392","comments":[{"author_name":"baknik","author_uid":"1007077","time":"2018-12-03T05:13:18Z","epoch":1543813998,"modified":1543813998,"text":"The scope of this game is crazy impressive for the time allowed! It's not easy to complete such an involved UI in that time. The game play has a lot of interesting strategic elements. Well done!","likes":0,"format":"md"},{"author_name":"Ian Kettlewell","author_uid":"1079955","time":"2018-12-03T05:20:36Z","epoch":1543814436,"modified":1543814436,"text":"You got quite a lot done within the time availble! I can't believe you made a bouncy coin animation, and a sheep! I kinda wish there was was a chance to see those up close. I'm also impressed you got any sort of AI done in the timeframe.\n\nI feel like the gameplay could have a lot of depth with more design iterations. It would be cool to think about the throughput of the different parts of the \"graph\"\n\nI also love that you can mess with your opponent's plans. If this were expanded further the ability to mess with your opponent's carefully setup plans, and have them mess with yours, seems like it'd make for really interesting gameplay.\n\nWell done!","likes":0,"format":"md"},{"author_name":"arkinrev","author_uid":"1125658","time":"2018-12-03T05:22:24Z","epoch":1543814544,"modified":1543814544,"text":"I really like the resource allocation in this game. I was surprised when the enemy cities sent their thieves to me so quickly. Just as I was figuring out my routes and combos, I lost! My city planning was all over the place. Great job staying in character during the tutorial!","likes":0,"format":"md"},{"author_name":"f4kethis","author_uid":"1012152","time":"2018-12-03T05:22:33Z","epoch":1543814553,"modified":1543814571,"text":"Great work! It's very complex considering the timeframe of the jam. I'm not sure if you quite found the fun with it yet, but the bones of a great strategy game are here. ","likes":0,"format":"md"},{"author_name":"sky-coding","author_uid":"1121352","time":"2018-12-03T05:29:18Z","epoch":1543814958,"modified":1543815286,"text":"This game is amazing for a jam! I'm very impressed. It's one of the few games I'm replaying just for the fun of it. Fantastic job!\n\nI beat Hard on my first attempt at it. Built markets early and ignored thieves den. I had so much money I couldn't spend it fast enough and shot from 0% to victory.","likes":0,"format":"md"},{"author_name":"Serious07","author_uid":"1081108","time":"2018-12-03T07:30:52Z","epoch":1543822252,"modified":1543822252,"text":"Cool game! You did very well!","likes":0,"format":"md"},{"author_name":"svntax","author_uid":"1008485","time":"2018-12-05T05:29:22Z","epoch":1543987762,"modified":1543987762,"text":"Really interesting game! I was also surprised at how early the other gods started sending thieves at me. I couldn't keep up, but it was fun.","likes":0,"format":"md"},{"author_name":"Jimbly","author_uid":"1000989","time":"2018-12-06T23:56:26Z","epoch":1544140586,"modified":1544140586,"text":"Heh, \"measure of my pleasure\".  I love how the coins dance!\n\nI managed to win on Hard on my third try!  My second game went *really* quickly with my losing quickly.  My strategy was to completely ignore thieves the whole time, and ignore sacrificing until I had about 6 sets of farm+market+granary going, then just spam farms to sacrifice.\n\nA little sound would have gone a long way to improving the feel.  I sometimes tapped \"B\" and \"F\" and was sitting waiting for feedback that I could build a farm, only to realize my mouse was too close to other things, and it wasn't giving me any feedback, so maybe a red X on the ground when its overlapping, instead of nothing, would have helped that.","likes":1,"format":"md"},{"author_name":"ErikU","author_uid":"1013392","time":"2018-12-07T04:53:07Z","epoch":1544158387,"modified":1544158387,"text":"@jimbly Thanks for the feedback. Sadly, both were elements I had considered. In Ludum Dares past sound has always been right at the end and in this case it didn't quite make the cut, to my regret. And my playtests made clear the problems with the raycasting but there were more critical issues that would have made the game unplayable that consumed the final hours. Thanks for playing through 3 times though, glad it was worth your time.","likes":1,"format":"md"},{"author_name":"Jimbly","author_uid":"1000989","time":"2018-12-07T05:06:48Z","epoch":1544159208,"modified":1544159208,"text":"Yeah, I understand completely!  I also leave sound to the end... once or twice I even had enough time for music!  This time it was just me in front of a mic for 20 minutes... but even a little sound for button presses and things goes a *really* long way for making it feel responsive.  Congrats on getting everything in there that you got in there, it's impressive as it is ;).","likes":0,"format":"md"},{"author_name":"Jimbly","author_uid":"1000989","time":"2018-12-07T05:08:05Z","epoch":1544159285,"modified":1544159285,"text":"Also, if you find people's comments useful, you can click the \"like\" button on them, and that gives some weight when deciding where to place their games in the \"smart\" sorting for people looking for games to rate ^_^.","likes":0,"format":"md"},{"author_name":"Drauthius","author_uid":"1008285","time":"2018-12-07T20:57:30Z","epoch":1544216250,"modified":1544216250,"text":"Very impressive entry, and very ambitious! I really enjoy these types of games, and it looks very nice. :smiley: ","likes":0,"format":"md"}],"format":"md","images":["ld43\/128267-9ae6edc69fb171ad0eaa037e9b1801f0.png"],"links":[{"url":"https:\/\/github.com\/ErikUggeldahl\/LD43","text":"Shockk"},{"url":"https:\/\/erikudahl.itch.io\/decree","text":"HTML5 (web)"}],"metadata":{"g_key":"37634","g_author":"1013392","g_event":"LD43","g_eventkey":"71","g_subevent":"COMPO","g_urlkey":"236418","g_title":"Decree","g_status":"USEAR3","g_place":"99999","g_commentcount":"12","g_site2_node_id":"128267","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"128267","n_urlkey":"236418","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/decree","n_slug":"decree","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"13392","n_created":"1543617373","n_modified":"1543809944","n_version":"387109","n_status":"COMMIT"},"node":{"id":128267,"parent":120415,"superparent":9,"author":13392,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-12-03T02:52:32Z","created":"2018-11-30T22:36:13Z","modified":"2018-12-03T04:05:44Z","version":387109,"slug":"decree","name":"Decree","body":"![Screenshot1.jpg](\/\/\/raw\/054\/3\/z\/1c9ee.jpg)\n\nHello, thanks for visiting my game.\n\n![Animation.gif](\/\/\/raw\/054\/3\/z\/1ca07.gif)\n\n### Premise\n\nDecree is a city building game set in ancient Greece where Zeus has decreed a hoard of sheep be slaughtered in his name. However, Hera, Hades, and Poseidon are all competing in this regard as well. Race to beat them, by any means necessary.\n\n![Screenshot2.jpg](\/\/\/raw\/054\/3\/z\/1c9f0.jpg)\n\n### Buildings\n\n**City** - You start with one of these. Direct all final resources here.\n\n**Farm** - You'll want plenty of these. They produce sheep which, when delivered to the city, increase your sacrifice bar.\n\n**Market** - Sell sheep here to turn into coin. Don't forget to route it to your city! You'll want more of these in the beginning to build up a healthy income.\n\n**Grain Silo** - This small building can connect up to two farms, greatly enhancing their output. Invest here later in the game.\n\n**Thieves Den** - A dastardly building that steals resources from your opponents. Supply it with money from a market and then connect it to an opponent's farm or market and watch them go. If you also route it to your city, the thieves will return their loot to your coffers.\n\n![Screenshot3.jpg](\/\/\/raw\/054\/3\/z\/1c9f2.jpg)\n\n### Routing\n\nBuildings don't do anything on their own. They must be routed. Use the routing tool to connect two buildings. If you change your mind, press Escape to exit routing. Routing costs 2 coins.\n\n![Screenshot4.jpg](\/\/\/raw\/054\/3\/z\/1c9f3.jpg)\n\n### Controls\n\n**WASD** - Move camera\n\n**Escape** - Exit building or routing; quit tutorial\n\n![Screenshot5.jpg](\/\/\/raw\/054\/3\/z\/1c9f5.jpg)\n\n### Difficulty\n\nWhile there wasn't too much time to balance this game, Hard should be challenging. The game goes longer, the speed is increased, and your opponents start with a sizable leg up. Don't stop building and routing! Let me know in the comments if you bested Hard - the AI is fairly sporadic!","meta":{"author":[13392],"link-01":"https:\/\/github.com\/ErikUggeldahl\/LD43","link-01-tag":"50","grade-06-out":"1","allow-anonymous-comments":"1","cover":"\/\/\/content\/054\/3\/z\/1c75a.png","link-02":"https:\/\/erikudahl.itch.io\/decree","link-02-tag":"42336","link-03-tag":"42337"},"path":"\/events\/ludum-dare\/43\/decree","parents":[1,5,9,120415],"love":0,"notes":12,"notes-timestamp":"2018-12-07T20:57:30Z","grade":{"grade-01":12,"grade-02":12,"grade-03":12,"grade-04":12,"grade-05":12,"grade-07":10,"grade-08":11},"magic":{"cool":95.084677474402,"feedback":8,"given":8.25,"grade":11.571428571429,"grade-01-average":3.95,"grade-02-average":3.85,"grade-03-average":3.55,"grade-04-average":3,"grade-05-average":3.75,"grade-07-average":2.938,"grade-08-average":3.167,"smart":2.890328763623}},"text":"![Screenshot1.jpg](\/\/\/raw\/054\/3\/z\/1c9ee.jpg)\n\nHello, thanks for visiting my game.\n\n![Animation.gif](\/\/\/raw\/054\/3\/z\/1ca07.gif)\n\n### Premise\n\nDecree is a city building game set in ancient Greece where Zeus has decreed a hoard of sheep be slaughtered in his name. However, Hera, Hades, and Poseidon are all competing in this regard as well. Race to beat them, by any means necessary.\n\n![Screenshot2.jpg](\/\/\/raw\/054\/3\/z\/1c9f0.jpg)\n\n### Buildings\n\n**City** - You start with one of these. Direct all final resources here.\n\n**Farm** - You'll want plenty of these. They produce sheep which, when delivered to the city, increase your sacrifice bar.\n\n**Market** - Sell sheep here to turn into coin. Don't forget to route it to your city! You'll want more of these in the beginning to build up a healthy income.\n\n**Grain Silo** - This small building can connect up to two farms, greatly enhancing their output. Invest here later in the game.\n\n**Thieves Den** - A dastardly building that steals resources from your opponents. Supply it with money from a market and then connect it to an opponent's farm or market and watch them go. If you also route it to your city, the thieves will return their loot to your coffers.\n\n![Screenshot3.jpg](\/\/\/raw\/054\/3\/z\/1c9f2.jpg)\n\n### Routing\n\nBuildings don't do anything on their own. They must be routed. Use the routing tool to connect two buildings. If you change your mind, press Escape to exit routing. Routing costs 2 coins.\n\n![Screenshot4.jpg](\/\/\/raw\/054\/3\/z\/1c9f3.jpg)\n\n### Controls\n\n**WASD** - Move camera\n\n**Escape** - Exit building or routing; quit tutorial\n\n![Screenshot5.jpg](\/\/\/raw\/054\/3\/z\/1c9f5.jpg)\n\n### Difficulty\n\nWhile there wasn't too much time to balance this game, Hard should be challenging. The game goes longer, the speed is increased, and your opponents start with a sizable leg up. Don't stop building and routing! Let me know in the comments if you bested Hard - the AI is fairly sporadic!","title":"Decree"}