garbage sort by pragmascript
Try to sort ever increasing amounts of waste.
Good luck.
How to play:
use the number keys 1 to 4 to succ the garbage into the pipes of the corresponding conveyor. Mind the color codes.

| Windows | |
| Windows | https://pragmascript.itch.io/garbage-sort |
| Original URL | https://ldjam.com/events/ludum-dare/40/garbage-sort |
Ratings
| Overall | 571th | 3.457⭐ | 25🧑⚖️ |
| Fun | 696th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 467th | 3.283⭐ | 25🧑⚖️ |
| Theme | 232th | 3.87⭐ | 25🧑⚖️ |
| Graphics | 217th | 4.109⭐ | 25🧑⚖️ |
| Audio | 264th | 3.545⭐ | 24🧑⚖️ |
| Mood | 250th | 3.674⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 5🗨️ |
I like that you keep the 'discarded' boxes on the factory floor, maybe you could do something similar with the ones that get sucked into the wrong chute?
I'm ambivalent on the way the lead-up to the loose-condition is handled, on the one hand, a warning-light that first flares orange and then red is a great 'what's going on now? am I losing? how much can I still mess up?' moment, but, on the other hand, it's less clear and it'd probably get old quite fast on replay.
Very polished, but on the other hand it didn't really deliver anything that I haven't seen before.
The suck window seemed kind of small (especially given that you only had one shot per box) which gave it the feel of a rhythm game without a beat, and now I'm wondering if adding music timed to the suck windows would help. (Not intended as a suggestion, more just as an experiment to see what it would do to scores.) The belts being non-rectilinear to the screen also added to the difficulty in a way that was unexpected but not bad.
This was really well done. Got a good few chuckles out of it. The graphics and sound are really spot on for hitting that mood.
The sound is great and the environment looks good, but there seems to be some weird GIF-like color
artefacting going on with the sides of the conveyour.
It did, however, get a bit too hectic for my tastes after a while.
Although pretty simple to play, the difficulty increases nicely, so keeping up with the production is hard. I did wish I had some kind of bar or something to know roughly how much could I still miss before it was too late. After some time the orange light's sound got really annoying.
Overall, a well made game, congratulations :)