Journeys of the Blowfish by clutterArranger

[raw]
made by clutterArranger for LD 38 (COMPO)

You are a blowfish and you need to collect some gems on different planet-ish places. Your only tools are your amazing jumping abilities and grapling to surfaces by inflating yourself. Good luck!

KNOWN BUGS: Target jump counts are broken. Here are the targets ~~till i fix it~~. (Turns out I don't have time for that this week.)

Start Here - At most 5 jumps

Atmos - At most 12 jumps

Tree - At most 35 jumps

Shell - At most 35 jumps

Monster - At most 45 jumps

Fragrance - At most 50 jumps

Controls:

Explained in the game menu. Uses only mouse controlls.

I will write more detail later on.

WINDOWS / MAC / LINUX

https://www.dropbox.com/sh/bu0f5p607srzr69/AADDdg2hIbhcZAjoDZSr6srZa?dl=0

TIMELAPSE

https://www.youtube.com/watch?v=HbACCoJyMc4

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Ratings

Given 7🗳️ 4🗨️

Feedback

Iak
01. May 2017 · 06:49 UTC
The idea is interesting, but maybe the change in how strong gravity gets close to the thingy is a bit too strong? In some places you can fly for ages while in others you're nearly stuck to the ground it seems.

Anyhow I like that you put up challenge scores of how few moves people can try to beat it in. Gives some more depth to have these.
fueelin
16. May 2017 · 05:01 UTC
Agree with the other comments. Gravity was a bit weird, but the target scores were a really nice addition. Those add a lot of potential depth/replay value. I also really liked the art. Nice work!
Drury
16. May 2017 · 17:20 UTC
Neat idea. I like how you can choose whether to roll around a bit or stick yourself to a surface, and have enough time to decide as you fly.

The color scheme is quite rich which is great, but sometimes I got confused about what's in the foreground and what's in the background and didn't instantly realize I could pass through parts of the level.

Other than that, great job.
Evan Minto
17. May 2017 · 03:20 UTC
I like the concept, but the gravity is a bit hard to figure out, especially with the weird rotation. At any given moment I can't consistently predict what will happen when I jump, so it's hard to come up with a good strategy other than spamming jump to get through the level. The pixel art's not bad, but a lot of the sprites are different resolutions (the character isn't even pixel art at all) which makes it feel a bit disjointed.

And props for the level design, which is surprisingly intricate for how simple the game appears at first glance (I like the tree level).
sdot2017
22. May 2017 · 16:09 UTC
mercy meco to source code unity 3d have fun
TastyMascarpwne
31. Jul 2017 · 06:28 UTC
I really like the concept and I feel like the gravity is just fine. I think the levels are a little big as it takes a really long time to get from one point to another.
Logicon211
02. Aug 2017 · 15:38 UTC
Neat game. For some reason this showed up while I was trying to find LD39 games though.