ASTROPOVER by puppetmaster
Story
Your one your way in the space, and than you run out of power for your car. You take a stop over in this alien world and search for batteries.
You have to survive until the last level, pick up as many batteries as possible and go back in you car to continue you journey.
!!!! Attention !!!!
Astropover is not an easy game to run through. It's important to remember where your opponents appear. In the LudumDare version there is the possibility to start a level again or you can even jump to the next level.
Theme
We tried to create a mixture of Jump & Run and Bullet Hell/shmup. We hope you like it as much as we do.
Controls
keybord
- jump [space / up arrow / W]
- shoot [ctrl / left mouse]
- left [left arrow / A]
- right [right arrow / D]
- shoot dir [mouse]
Gamepad
- Gamepad is not yet supported
Assets
We have created all the game content during the game jam.
Tools
- godot engine
- pyxel edit
- Affinity Designer
- vlc / audacity
- Ableton
Team
- puppetmaster (graphics, gameplay and gamedesign, map design)
- sammakko (programming, map design)
- dark3zz (music)
Links
- DOWNLOAD: puppetmaster.itch.io/astropover
- TWITTER: twitter.com/fischspiele

100% run https://youtu.be/MVg-n2nrexE
| HTML5 (web) | https://puppetmaster.itch.io/astropover |
| Windows | https://puppetmaster.itch.io/astropover |
| Linux | https://puppetmaster.itch.io/astropover |
| Original URL | https://ldjam.com/events/ludum-dare/41/astropover |
Ratings
| Overall | 785th | 3.271⭐ | 37🧑⚖️ |
| Fun | 703th | 3.194⭐ | 38🧑⚖️ |
| Innovation | 1170th | 2.3⭐ | 37🧑⚖️ |
| Theme | 1132th | 2.529⭐ | 37🧑⚖️ |
| Graphics | 596th | 3.458⭐ | 38🧑⚖️ |
| Audio | 272th | 3.571⭐ | 37🧑⚖️ |
| Humor | 789th | 2.53⭐ | 35🧑⚖️ |
| Mood | 672th | 3.191⭐ | 36🧑⚖️ |
| Given | 44🗳️ | 33🗨️ |
- Performance is really bad (newest Firefox version, could be because of old Godot version)
- It's really confusing that walking direction isn't shooting direction. I don't think using the mouse is a good solution here.
- There is either something wrong with the player collider or there is input lag. Try timing a jump right at the end of a platform, I always fall.
- Like it is the case with nearly all LD games balancing needs to be worked on.
- The background looks really nice but it doesn't suite the foreground. Maybe try to use a more flat look on the foreground.
Good:
- The background effect of the start menu is really really good
- Music is solid but too much for this game. It distracts from the experience.
I'm not sure how well the mix of genres worked out here - it felt like a platformer. All in all it's a solid entry but with lots to improve. Until next time!
The music was good and the sound effects fit in well with the mood. The graphics were nice also.
I think that since you had the mouse aiming for left and right you should have just allowed the player to shoot in the direction the mouse was pointing. It would have been nice to be able to shoot enemies above me.
Unfortunately the game froze on me twice, both on level 3. Each time the music went into a loop and the input froze.
Nice touch on letting us skip levels, I've learn from this jam that if your game is frustrating you're gonna have a bad time on the ratings :P
Congrats on the entry!
As I am not really good at platformers and shooters I had to skip most of the levels after dying halfway through, but the music is great and fitting the visuals. Also the sound effects being generated from the enemies' position was a nice touch.
Tip: it might be nice to include an "outro" - an animation of flying away from the planet (if the player collected enough batteries).
@Anudin Thanks for the detailed comment, we have deliberately set the direction of the shot depending on the running direction.
@gatinmnsok, @Hadik thank you :smile:
@minibobbo Thanks for your detailed comment, I had the freezing in the html build once too. I guess it has something to do with the background music loop. Thanks for testing.
@McCordinator Congratulations you found a very funny level skipping bug.
@Rombus you are totally right, as soon as it is visually a difficult game nobody wants to test it and the remaining ones are not patient and give most a poor rating
@fashionbatman thanks for the uplifting words
@IgorsGames from level 3 up there is a heart that you can pick up
@kittyinthestudio We will rework the controls for the post jam build.
@M-1 Thanks for the latest last-minute testing. The idea with the Outro is great, we will put one in the post jam build.
@Aditya Shukla I appreciate it. Thank you!! You have the honor to make the last vote.