{"author_link":"\/users\/smiling-cat-entertainment","author_name":"Smiling Cat Entertainment","author_uid":"1013799","comments":[{"author_name":"Marcial","author_uid":"1078094","time":"2018-04-23T12:29:53Z","epoch":1524486593,"modified":1524486882,"text":"I like your game, can you evaluate mine?","likes":0,"format":"md"},{"author_name":"thesedatedprince","author_uid":"1076704","time":"2018-04-23T12:48:19Z","epoch":1524487699,"modified":1524487699,"text":"I really enjoyed this - cool idea and a lot of fun to play.","likes":1,"format":"md"},{"author_name":"DrunkardWolf","author_uid":"1011792","time":"2018-04-23T12:52:20Z","epoch":1524487940,"modified":1524487940,"text":"Really fun concept, respect the pun. Could do with a big more work, but could lead to a very fun game.","likes":1,"format":"md"},{"author_name":"ROBOWARRIOR1982","author_uid":"1082891","time":"2018-04-23T13:00:06Z","epoch":1524488406,"modified":1524488406,"text":"Original and colorful, a boost button to run and hit harder and give more dynamism would have been great, the pace is a little slow because of the huge map and the fact that there is no real level design , otherwise great idea!","likes":1,"format":"md"},{"author_name":"Smiling Cat Entertainment","author_uid":"1013799","time":"2018-04-23T13:14:21Z","epoch":1524489261,"modified":1524489261,"text":"Thanks, all, for the great feedback so far.\n\n@ROBOWARRIOR1982 Boost (Dash) is in there, it can be captured from Sky or Time types. I agree on the level design, it was a bit rushed since I spent so much time on the combat.","likes":2,"format":"md"},{"author_name":"Marcial","author_uid":"1078094","time":"2018-04-24T16:01:28Z","epoch":1524585688,"modified":1524585688,"text":"I fixed the error and uploaded another file, you have how you edit your post, thank you already","likes":0,"format":"md"},{"author_name":"Darby Costello","author_uid":"1081876","time":"2018-04-29T13:52:17Z","epoch":1525009937,"modified":1525009937,"text":"This is a very pretty game that will do well with just a little polish. Bearing in mind that this was done in 48 hours and not 72, I found it to be really well realised and the game idea is simple and fun. Great work!","likes":1,"format":"md"},{"author_name":"Alans Antics","author_uid":"1077787","time":"2018-04-29T15:44:39Z","epoch":1525016679,"modified":1525016679,"text":"Pretty much all interactions are in need of a little improvement: fighting, capturing, casting, moving. I think your sword has to hit to do damage, which in my experience happens about a third of the time. Maybe make the spells auto-target, since there's no crosshair to help you aim. When trying to capture, I frequently found myself draining all my mana, because it was so hard to predict when the killing blow would be. Something as simple as making capture mode toggle would make a big difference.\n\nOh, and make dying not erase all your progress. It's an RPG!\n\nBut other than the issues I had with the controls, the game really does feel like an immersive RPG. I would totally play an RPG where you roll around in ball. Plus I chuckled at the name \"Roll Playing Game\".","likes":1,"format":"md"},{"author_name":"Dovakla","author_uid":"1080459","time":"2018-04-30T00:59:08Z","epoch":1525049948,"modified":1525049948,"text":"Great name and good concept. It's really impressive how much you managed to do in 48 hours, but it could still use a lot of polish. The combat system is really confusing and I can't tell how to use items or abilities properly. Do you get gold bars from capturing money identimon or just from finding them in the world?\n\nStill, good work!","likes":1,"format":"md"},{"author_name":"Number6406","author_uid":"1011186","time":"2018-05-02T19:03:24Z","epoch":1525287804,"modified":1525287804,"text":"Loved the humor of the game. I had a bit of difficulties with the controls, but I finally \"\"\"mastered\"\"\" it! Apparently you succeeded in balancing your game more than I did :D","likes":1,"format":"md"},{"author_name":"Smiling Cat Entertainment","author_uid":"1013799","time":"2018-05-03T23:06:04Z","epoch":1525388764,"modified":1525388764,"text":"Thanks for the latest batch of feedback, folks!\n\n@alans-antics A toggle for the capture mode is a good idea, as is the auto-targeting. Sorry for the hardcore mode. As for combat, the sword does not need to hit; the hit just needs to be at a high enough relative velocity, and not be too high a level enemy to get above zero on the damage calculation.\n\n@dovakla Some gold bars (I think 8) can be found in the world, and they also drop from the money types from defeating (not capturing) them.","likes":1,"format":"md"},{"author_name":"Jonathan Daar","author_uid":"1089389","time":"2018-05-04T23:18:21Z","epoch":1525475901,"modified":1525475901,"text":"Hey I played this game for a while and I really enjoyed it! Good job! \nThe powers are fun and I wish you would able to use them more often.  ","likes":1,"format":"md"},{"author_name":"erikkire","author_uid":"1001708","time":"2018-05-05T19:09:21Z","epoch":1525547361,"modified":1525547361,"text":"This gameplay is something that should be explored more!\nHere are some suggestions to improve:\nHave a simpler start for new players with easier\/less HP enemies in the beginning.\nDo not give all game features directly, spread them out.\nSounds levels are uneven, some too loud.\nI would prefer to make it more fast pace.\nGood luck!","likes":1,"format":"md"},{"author_name":"nusan","author_uid":"1003600","time":"2018-05-11T15:07:06Z","epoch":1526051226,"modified":1526051226,"text":"I love the idea of just putting a sword and shield on a ball a roll around to attack. It's a very ambitious game for a jam, great job. The about of creatures to catch is a bit daunting, and maybe having some separation on the map and unlocking the areas progressively would help. Also permadeath is a bit frustrating, even if I didn't feel too much pressure. I had fun playing your game, keep up the good work!","likes":0,"format":"md"}],"format":"md","images":["ld41\/84707-eedf132889e702613a0b2d85720f0075.png"],"links":[{"url":"http:\/\/smilingcatentertainment.com\/download\/RollPlayingGame.1.0.0.4.zip","text":"Windows"}],"metadata":{"g_key":"37666","g_author":"1013799","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"221156","g_title":"Roll Playing Game","g_status":"USEAR3","g_place":"465","g_commentcount":"14","g_site2_node_id":"84707","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"84707","n_urlkey":"221156","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/roll-playing-game","n_slug":"roll-playing-game","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"13799","n_created":"1524268254","n_modified":"1524491209","n_version":"253645","n_status":"COMMIT"},"node":{"id":84707,"parent":73256,"superparent":9,"author":13799,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-23T00:58:49Z","created":"2018-04-20T23:50:54Z","modified":"2018-04-23T13:46:49Z","version":253645,"slug":"roll-playing-game","name":"Roll Playing Game","body":"![It's Dangerous to Roll Alone.png](\/\/\/raw\/7e5\/3\/z\/10f64.png)\n\nOk, so I think I managed to hit the theme at least 2 ways. First, this is a game where you roll around as a marble, but you collect swords and shields, bash your enemies, gain XP, level up, and cast abilities like an RPG. Second, this is a game about collecting pets\/monsters, but the monsters have an insane, procedurally-generated variety, which would make the task impossible if there weren't an element of a clicker game thrown in.\n\nThe monsters to be collected in this game are based on identicons, small symmetrical images generated from hashcodes. I call them Identimon. The color of the identimon represents its type, and its power, toughness, and health stats are generated by looking at the patterns within the generated identicon. Overall fill determines health. Pixels in the image with few neighbors contributes to power, and the opposite, pixels with many neighbors, contributes to defense.\n\nWhile investigating (defeating) each of the 4.2 billion species of Identimon, you can capture one to steal its special ability. Death ray, Lava Ball, and Dash are my favorites. You can also collect swords, shields, and speed potions from fallen foes to increase your own talents.\n\n![Lava Ball.png](\/\/\/raw\/7e5\/3\/z\/10f73.png)\n\nIdentimon showing green names are lower level than you, yellow names mean a comparable level, and red names mean higher level. As you level up, you will be able to take on Identimon further from your base of operations, the Identimon Research Center. As you venture out further, you will find gold bars, which will allow you to start funding others to research the Identimon problem as well, contributing an increasing number of Identimon per Second (IPS) toward your progress (the clicker aspect).\n\n![Death Ray.png](\/\/\/raw\/7e5\/3\/z\/10f7c.png)\n\nLegends talk of a fabled \"mound of riches\", where high-level Money type Identimon that drop gold bars abound. Maybe there, you can find enough funding to research them all!\n\nA small note about language:\nThe names of the Identimon are randomly generated. During development, I did observe one instance where an inappropriate name was generated, but it is very rare and as such I didn't feel the need to use compo time to police the random number generator.\n\nInstructions:\n- W\/S - roll forward\/backward\n- A\/D - turn left right\n- no strafe or camera control, sorry (no time left).\n- C - Use right before delivering the killing blow to Capture an Identimon instead. You can only have one Identimon captured at a time.\n- F - Use the ability of the captured Identimon.\n- Alt-F4 - Quit game\n\nAbilities (Type):\n- Basic Shot (None) - Weak to middling slow missile attack. Get from any identimon up to level 5 that doesn't have a different attack.\n- Quick Shot (None) - Weak fast missile attack with low cooldown time. Get from any Identimon greater than level 5 that doesn't have a different attack.\n- War Cry (War) - Medium strength attack that hits all foes in a short-range cone in front of you. Get from any War type.\n- Death Ray (Death) - Medium+ strength attack that instantly hits all foes in a straight line in front of you. Get from Death types level 5 or higher.\n- Sea Spray (Ocean) - Medium- strength attack that hits all foes in a medium-range cone in front of you. Get from ocean types.\n- Lava Ball (Lava) - Strong attack that launches a ball of Lava at foes in front of you. The lava ball continues to roll around for a while, sometimes hitting enemies multiple times. Get from Lava types level 5 or higher.\n- Dash (None) - Thrust forward, hitting enemies extra hard for extra damage. Get from Sky or Time types.\n- Heal (None) - Heals one third of your HP, rounded down. Get from Life types.\n\nOther Tips:\n- Some Identimon are hostile and will attack when you come within range. Others are defensive and will ignore you unless damaged. War types are always hostile. Peace types are always defensive. Demon, Lava, and Death types have a 75% chance of being hostile. Thought, Flower, and Life types have a 25% chance of being hostile. All others have a 50% chance of being hostile.\n- Other Identimon will only join a fight if hostile or damaged.\n- Being largely ranged attackers, in a fight, Identimon will seek to establish range and use their abilities.\n","meta":{"author":[13799],"link-01":"http:\/\/smilingcatentertainment.com\/download\/RollPlayingGame.1.0.0.4.zip","link-01-tag":"42337","link-02":"http:\/\/smilingcatentertainment.com\/download\/RollPlayingGame-source.1.0.0.4.zip","cover":"\/\/\/content\/7e5\/3\/z\/109ad.png"},"path":"\/events\/ludum-dare\/41\/roll-playing-game","parents":[1,5,9,73256],"love":0,"notes":14,"notes-timestamp":"2018-05-11T15:07:06Z","grade":{"grade-01":23,"grade-02":24,"grade-03":24,"grade-04":24,"grade-05":24,"grade-06":24,"grade-07":23,"grade-08":22},"magic":{"cool":104.61569884317,"feedback":25,"given":24.625,"grade":23.5,"grade-01-average":3.19,"grade-01-result":465,"grade-02-average":3.091,"grade-02-result":454,"grade-03-average":3.477,"grade-03-result":293,"grade-04-average":3.841,"grade-04-result":225,"grade-05-average":3.023,"grade-05-result":443,"grade-06-average":2.886,"grade-06-result":325,"grade-07-average":2.976,"grade-07-result":237,"grade-08-average":2.7,"grade-08-result":508,"smart":25.689587239459}},"text":"![It's Dangerous to Roll Alone.png](\/\/\/raw\/7e5\/3\/z\/10f64.png)\n\nOk, so I think I managed to hit the theme at least 2 ways. First, this is a game where you roll around as a marble, but you collect swords and shields, bash your enemies, gain XP, level up, and cast abilities like an RPG. Second, this is a game about collecting pets\/monsters, but the monsters have an insane, procedurally-generated variety, which would make the task impossible if there weren't an element of a clicker game thrown in.\n\nThe monsters to be collected in this game are based on identicons, small symmetrical images generated from hashcodes. I call them Identimon. The color of the identimon represents its type, and its power, toughness, and health stats are generated by looking at the patterns within the generated identicon. Overall fill determines health. Pixels in the image with few neighbors contributes to power, and the opposite, pixels with many neighbors, contributes to defense.\n\nWhile investigating (defeating) each of the 4.2 billion species of Identimon, you can capture one to steal its special ability. Death ray, Lava Ball, and Dash are my favorites. You can also collect swords, shields, and speed potions from fallen foes to increase your own talents.\n\n![Lava Ball.png](\/\/\/raw\/7e5\/3\/z\/10f73.png)\n\nIdentimon showing green names are lower level than you, yellow names mean a comparable level, and red names mean higher level. As you level up, you will be able to take on Identimon further from your base of operations, the Identimon Research Center. As you venture out further, you will find gold bars, which will allow you to start funding others to research the Identimon problem as well, contributing an increasing number of Identimon per Second (IPS) toward your progress (the clicker aspect).\n\n![Death Ray.png](\/\/\/raw\/7e5\/3\/z\/10f7c.png)\n\nLegends talk of a fabled \"mound of riches\", where high-level Money type Identimon that drop gold bars abound. Maybe there, you can find enough funding to research them all!\n\nA small note about language:\nThe names of the Identimon are randomly generated. During development, I did observe one instance where an inappropriate name was generated, but it is very rare and as such I didn't feel the need to use compo time to police the random number generator.\n\nInstructions:\n- W\/S - roll forward\/backward\n- A\/D - turn left right\n- no strafe or camera control, sorry (no time left).\n- C - Use right before delivering the killing blow to Capture an Identimon instead. You can only have one Identimon captured at a time.\n- F - Use the ability of the captured Identimon.\n- Alt-F4 - Quit game\n\nAbilities (Type):\n- Basic Shot (None) - Weak to middling slow missile attack. Get from any identimon up to level 5 that doesn't have a different attack.\n- Quick Shot (None) - Weak fast missile attack with low cooldown time. Get from any Identimon greater than level 5 that doesn't have a different attack.\n- War Cry (War) - Medium strength attack that hits all foes in a short-range cone in front of you. Get from any War type.\n- Death Ray (Death) - Medium+ strength attack that instantly hits all foes in a straight line in front of you. Get from Death types level 5 or higher.\n- Sea Spray (Ocean) - Medium- strength attack that hits all foes in a medium-range cone in front of you. Get from ocean types.\n- Lava Ball (Lava) - Strong attack that launches a ball of Lava at foes in front of you. The lava ball continues to roll around for a while, sometimes hitting enemies multiple times. Get from Lava types level 5 or higher.\n- Dash (None) - Thrust forward, hitting enemies extra hard for extra damage. Get from Sky or Time types.\n- Heal (None) - Heals one third of your HP, rounded down. Get from Life types.\n\nOther Tips:\n- Some Identimon are hostile and will attack when you come within range. Others are defensive and will ignore you unless damaged. War types are always hostile. Peace types are always defensive. Demon, Lava, and Death types have a 75% chance of being hostile. Thought, Flower, and Life types have a 25% chance of being hostile. All others have a 50% chance of being hostile.\n- Other Identimon will only join a fight if hostile or damaged.\n- Being largely ranged attackers, in a fight, Identimon will seek to establish range and use their abilities.\n","title":"Roll Playing Game"}