Ignite by Scurf

Your goal is to solve 5 puzzles and to collect 4 orbs.
Controls
Mouse. Click to walk and to interact with objects.
Move to corners of the screen to travel between locations.

Notes
Itch.io: www.rusnaklab.itch.io/ignite
3 days, 3 people. And one great puzzle-adventure game!
Game by Rusnak Lab (Eugenia Rusnak, Andrey Scurf Rusnak) and Maxim Karpenko.
Music: Misha Mishenko — Mountains in My Bones.
Ratings
| Overall | 99th | 3.964⭐ | 71🧑⚖️ |
| Fun | 455th | 3.44⭐ | 69🧑⚖️ |
| Innovation | 426th | 3.336⭐ | 69🧑⚖️ |
| Theme | 763th | 3.187⭐ | 69🧑⚖️ |
| Graphics | 88th | 4.415⭐ | 73🧑⚖️ |
| Audio | 40th | 4.136⭐ | 61🧑⚖️ |
| Mood | 16th | 4.379⭐ | 68🧑⚖️ |
| Given | 18🗳️ | 8🗨️ |
The 3x3 puzzle upped the difficulty quite a bit.
I think the artwork help explain the story without words.
A job well done.

It's one of rare case when game fills like a complite product. With short but so meaninfull story and challenging gameplay!
Thank you for it! It was a pleasure to play!
Art is beatiful!
Судя по именам земляки ;) Еще раз спасибо! Го ее в релиз на айпадик, еще два дня и думаю на фичеринг от епла втащит!
Well played ! :D
The theme feels a bit off tho, but it doesn't matter at this point :)
Very well done, it gave me chills!
Thank you, we will take this into account in the future.
@fabian-pohl @eldogg @mrerdalural @bastienre4 @narudgi @yuuk @kultisti @small-little-alduin @ramou
@ekilibr
Thanks!
We are sincerely glad that you liked it!
@makerart
We are glad that you succeeded!
Спасибо за отзыв ;)
But something is wrong : how the game is related to the theme ?
edit for response to the question below: I totally see the realtion to the theme - the nearer you get to "reviving" your lady flame, the weaker you yourself get. On a narrative level, the theme is well met. On the gameplay level not so much. But as i said, for me the gameplay is not the most important part of this game, so it also does not need to transport the theme that much.
We are wondering if many see what we planned to bring there.
Also, in fullscreen mode, there was a very visible vsync issue whenever the player was walking.
Definitely My favourite so far! Great job!!!
Absolutely gorgeous art and sound design. Excellent work.
From the rules page at https://ldjam.com/events/ludum-dare/rules:
> **You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio).** You can opt-out of a voting category when you submit your game.
That aside, this is a pretty well-done experience overall, though a bit simplistic. I haven't done this sort of puzzle before so it was pretty fun figuring the mechanics of the 3x3 grid out, but all of the 3x3 grids were basically the same puzzle with no variation. Yes, you changed the layout of the arrows slightly, but for each puzzle there was at least one arrow for each row and column. (it doesn't matter what side the arrows are because shifting 1 to the left is equivalent to shifting 2 to the right) I guess that's not immediately obvious to everyone, but I think it would be interesting to have at least one puzzle where there is a row or column without any arrows at all.
The narrative was fine, if a tad bit cliche, but the visual style you've created with the watercolor-like textures and abstract shapes really sells the whole package.
As for puzzles, we actually had a few variations with no arrows in some rows for 4x4, 5x5 and 6x6 layout. But they came out very very hard to solve.
And at the very end, we were rushing out to simplify those puzzles down to 3x3 grid, which has lost a bit of variety.