Pet Shelter Sim by Akuirako
You run a pet shelter. You provide a temporary home to homeless and unwanted animals, and you try your best to care for them. But abandonments are more frequent than adoptions, so they just keep coming, and you can't house them all, and you're coming short on money...


You'll have to make decisions.

| HTML5 (web) | https://akuirako.itch.io/pet-shelter-sim |
| Original URL | https://ldjam.com/events/ludum-dare/42/pet-shelter-sim |
Ratings
| Overall | 906th | 3.095⭐ | 23🧑⚖️ |
| Fun | 1209th | 2.405⭐ | 23🧑⚖️ |
| Innovation | 441th | 3.333⭐ | 23🧑⚖️ |
| Theme | 56th | 4.214⭐ | 23🧑⚖️ |
| Graphics | 630th | 3.405⭐ | 23🧑⚖️ |
| Mood | 444th | 3.275⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 7🗨️ |
I was not shure how everything was connected. Was missing some feedback when I used the sliders.
Maybe I was to impatient and had to wait longer to see the effects.
It was a nice idea that fit the theme really good. I just would've likes some more feedback of my actions and maybe some bigger fonts.
@tannimun thank you very much for telling how you felt about the game ! Adding some feedback is a good idea, I wanted to add some on the sliders but I wasn't sure how to do that, although I do have some ideas now. About the fonts... Yes, it's true. The game was meant to be played in fullscreen mode in the beginning, so I guess it tends to be too small !
@ozerion2103 Thank you very much for your nice comment, that means a lot ! <3
- Make events, where the player has to use money to prepare it but it has the chance of giving you more money and maybe a bonus on people adopting pets.
- Upgrade cage count, veterinarian effectiness, voluntier recruitment rate.
- Add cats!
@josehzz Thanks for your comment ! I agree with you, some events could be really cool. At the beginning, we also wanted to add some kind of a shop where you could have chose the size of your cages, but, yeah, it was hard to include ahaha. Thanks a lot for your feedback, I'll take it in consideration !
@mercilesscult Thank you for your nice comment, the message behind the game was really important to us !
@haberworks Thank you !
@ocekat3 Thanks a lot for your comment. My friend @raphlula is a bit more experimented than me so he knew how to work and where to put the priorities. I for myself am a student in game, starting my second year soon !
@astralore Yes, I guess the algorithms weren't so good. It was one of the most troublesome part of the game jam ahaha. I think if we had enough time, we could have done something better. Thanks a lot !
I think you came up with something that could have evoked a lot of feelings in the player but didn't implement it properly.
@zeusx212 Thanks !
Learning while playing is a good thing, and I was really was sad at the end of the game. The mood coming from the whole ambient is really well done.
I agree with Ja_viera according to the fact dogs are just a number. It might have been great to have a visual feedback of what your shelter looks like and choose what to buy in order to make it more reliable.
@number6406 Thanks for your comment ! What ending did you manage to get ? There are 6 of them, if I remember well !
Maybe one day we'll take some time to make a big update on the game and increase some of the parameters you guys pointed out. I do agree dogs can be just seen as numbers, easing the act of killing them (thats how my best friend did a perfect on first try before my eyes ahah). That would be something to work about.
I'm glad most of you liked the graphics ! For those who think they can be improved, I'd love to hear how ! This is my first pixel art game, I mainly did vector art games until then, so I still have a lot to learn.
Thank you @akuirako for managing the game while I was away and dead !!