{"author_link":"\/users\/lexichan","author_name":"LexiChan","author_uid":"1009736","comments":[{"author_name":"incobalt","author_uid":"1001938","time":"2017-08-01T22:02:01Z","epoch":1501624921,"modified":1501624921,"text":"An interesting idea. At first, I didn't even realize the batteries were depleting. I encountered a problem after a bit where my character was drifting downwards. I also found resetting to a neutral stance to be somewhat difficult to play (I had to move towards a zombie to fire at it.","likes":0,"format":"md"},{"author_name":"eptwalabha","author_uid":"1001153","time":"2017-08-04T18:58:44Z","epoch":1501873124,"modified":1501873216,"text":"Sorry, I miss post...","likes":0,"format":"md"}],"format":"md","images":["ld39\/44770-6540efd135da8a2eff96edaa9ff7ae58.png"],"links":[],"metadata":{"g_key":"37688","g_author":"1009736","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"250302","g_title":"Zombie2: Electric Boogaloo","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"44770","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"44770","n_urlkey":"250302","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/zombie2-electric-boogaloo","n_slug":"zombie2-electric-boogaloo","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"9736","n_created":"1501465205","n_modified":"1501468779","n_version":"113304","n_status":"COMMIT"},"node":{"id":44770,"parent":32802,"superparent":9,"author":9736,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-31T02:39:39Z","created":"2017-07-31T01:40:05Z","modified":"2017-07-31T02:39:39Z","version":113304,"slug":"zombie2-electric-boogaloo","name":"Zombie2: Electric Boogaloo","body":"A rushed game in which you have to keep several transformers running to keep an over run city supplied with power, while keeping away the hordes of zombies! The zombies are cunning enough to know what you're doing and can break your batteries while recharging them, keep watch - and don't run out of power!\n\nI was gone for most of this weekend, my artist was stuck at work, and I almost skipped this LD entirely; but for once I was able to come up with a simple plot and a solid set of gameplay mechanics. MANY features were cut just to make sure the game worked in the first place.\n\nControls:\nWASD to move, Space to fire, E to pick up and place batteries. Broken batteries will respawn at the docks in the center\n\nFeatures cut:\n-Need to refuel the generators to keep providing power to the batteries\n-Player death\/zombification\n-progressive game difficulty\n-Limited ammo with pick ups\n-multiple levels\n-4-5 special effects and animations\n-Sound\/Music\n\nThe fact that I finished is enough for me, enjoy!\n\n-Lexi![LD39002.png](\/\/\/raw\/806\/2\/z\/6154.png)![LD39003.png](\/\/\/raw\/806\/2\/z\/6161.png)![LD39001.png](\/\/\/raw\/806\/2\/z\/6162.png)","meta":{"grade-06-out":"1","cover":"\/\/\/content\/806\/2\/z\/613f.png","link-01":"http:\/\/www.filedropper.com\/ld39sourcecode","link-02":"http:\/\/www.filedropper.com\/ld39entry","author":[9736]},"path":"\/events\/ludum-dare\/39\/zombie2-electric-boogaloo","parents":[1,5,9,32802],"love":0,"notes":2,"notes-timestamp":"2017-08-04T19:00:16Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-07":3,"grade-08":3},"magic":{"cool":0,"feedback":0,"given":0,"grade":3,"grade-01-average":1,"grade-02-average":2,"grade-03-average":2,"grade-04-average":2,"grade-05-average":2,"grade-07-average":1,"grade-08-average":1,"smart":-42.264973081037}},"text":"A rushed game in which you have to keep several transformers running to keep an over run city supplied with power, while keeping away the hordes of zombies! The zombies are cunning enough to know what you're doing and can break your batteries while recharging them, keep watch - and don't run out of power!\n\nI was gone for most of this weekend, my artist was stuck at work, and I almost skipped this LD entirely; but for once I was able to come up with a simple plot and a solid set of gameplay mechanics. MANY features were cut just to make sure the game worked in the first place.\n\nControls:\nWASD to move, Space to fire, E to pick up and place batteries. Broken batteries will respawn at the docks in the center\n\nFeatures cut:\n-Need to refuel the generators to keep providing power to the batteries\n-Player death\/zombification\n-progressive game difficulty\n-Limited ammo with pick ups\n-multiple levels\n-4-5 special effects and animations\n-Sound\/Music\n\nThe fact that I finished is enough for me, enjoy!\n\n-Lexi![LD39002.png](\/\/\/raw\/806\/2\/z\/6154.png)![LD39003.png](\/\/\/raw\/806\/2\/z\/6161.png)![LD39001.png](\/\/\/raw\/806\/2\/z\/6162.png)","title":"Zombie2: Electric Boogaloo"}