Conquer a chef's heart by JanWe

[raw]
made by JanWe for LD 41 (JAM)

preview.gif

We mixed a Tower Defense/Attack Game with a Visual Novel Dating Simulator

You play as Sarah, a young chef, that wants to assemble her perfect chef team. In order to do that, she has to defend here kitchen from harmful food, while also conquering the hearts of world famous chefs.

Controls:

Tower Defense:

Mouse - Place towers on side of the road

Tower Attack:

Mouse - Place your creeps in the right order for them to attack and press the "play" button to send them to the battlefield

Dating Simulation:

The text will appear during the attack phase, there is no time pressure, so you can read first (if you want). In case you are a fast reader, you can always continue with the text using "space".

Towers/Vegetables description:

  • Tomato: Regular creep, not too powerful but attacking in mass/cheap (pawn)
  • Carrot: Fast creep with low health (runner)
  • Eggplant: Slow creep with much health (tank)
  • Knife tower: Fast shooting, Medium strength/range, standard not expensive tower
  • Spoon tower: Catapult tower with high range, shooting slow, higher damage than knife
  • Olive tower: Slowing creeps down, low damage, small to medium range
  • Salt tower: small range, AoE damage, good damage output

screen1.pngscreen2.jpg

Ratings

Overall 617th 3.421⭐ 40🧑‍⚖️
Fun 486th 3.408⭐ 40🧑‍⚖️
Innovation 940th 2.908⭐ 40🧑‍⚖️
Theme 956th 3⭐ 40🧑‍⚖️
Graphics 590th 3.474⭐ 40🧑‍⚖️
Audio 574th 2.958⭐ 38🧑‍⚖️
Humor 279th 3.474⭐ 40🧑‍⚖️
Mood 622th 3.243⭐ 39🧑‍⚖️
Given 60🗳️ 25🗨️

Feedback

bobismijnnaam
23. Apr 2018 · 19:54 UTC
Two quick tips which would probably make it *even better* than it already is:

- Full screen mode!
- Text skipping manually
- Descriptions of critters and towers (even though I am too stupid to just remember it inbetween rounds)
- Maybe less repetitive music

Besides that, I thouroughly enjoyed playing the game for about 25 minutes (probably also because dialogs were sometimes a bit slow). I liked the different tower types and I liked how the battlefield slowly got littered wiht dead vegetables :p Dialogs were fun to read too! The look and feel of the game was very coherent, good, and cute! The only downsides to this game is that it could use even more towers, vegetables, and maps, but mechanic-wise this game is very complete and robust!

I can also proudly mention that I made it to the end! Very good job!
Sophie
23. Apr 2018 · 20:08 UTC
I finished the game! https://i.imgur.com/AaUAOUG.png

That was pretty enjoyable. I related to the protagonist in that I also make falawful jokes.
SMILEY_4_
23. Apr 2018 · 20:41 UTC
Really nice game. Love the cute faces on the vegetables :D One function that would make the game even better is being able to place multiple towers without having to select them each time.
Overall great game! Good Job!
5 Pyr
23. Apr 2018 · 21:22 UTC
Didn't get too far, but liked the idea of playing from both sides.
Travis W. Hendrix
24. Apr 2018 · 18:25 UTC
Probably my favorite LDJ game so far in terms of pure fun! Game feels very complete, and I love how you play from the opposite perspective in the second level.
Marcenat
24. Apr 2018 · 20:32 UTC
I like tower defense games, and like tower attack games so that was fun :)

Fullscreen would have help to see the cute graphics, here it is too small.
The game lack a bit of presentation (tower description, an introduction with a little dialogue maybe).
Also let the player choose when to skip text so he can read it all.
Bomb-X
24. Apr 2018 · 20:47 UTC
Nice execution, love seeing tomato corpse pile up <3 ! I'm not a big fan of the attack part and i don't really see visuel novel/dating gameplay ! Overall well done :)
ignaciogamedev
25. Apr 2018 · 13:54 UTC
It is a really nice game, it tries to add two genders really particular on its own! I played it for around 20 minutes and the only problem I encountered was the difficulty. Wish you keep working on it and develop each of the genders a bit further. Maybe with more ways of letting the player know when they have a turret selected on the UI, or been able to sell the turret with right-click. Really nice game ;).
those-30-ninjas
25. Apr 2018 · 18:15 UTC
Nice little tower defense game.
TheM
25. Apr 2018 · 18:27 UTC
Interesting mix of gamemodes! The game looked good and the gameplay was smooth, although a bit on the hard side. A nice addition would be to include some explanation of what the different towers and vegetables are good at. When I misjudged a situation I died and had to start over. Other than that, good work!
theamazingb
25. Apr 2018 · 23:45 UTC
I love how you combined the themes!! The graphics are great and I love the voice over. I am totally ready!! Try ours if you get the chance https://ldjam.com/events/ludum-dare/41/infinite-typer
Blinkenlights
26. Apr 2018 · 09:37 UTC
The Linux version won't install, I can't figure out why though.
Dovakla
27. Apr 2018 · 16:10 UTC
This is pretty fun! I like the idea of switching sides every level, but I feel like the attack parts are too hard. It's hard to judge how far your creeps will get and since you can't freely replenish money (as far as I could tell), if you make any mistake then there's no way to come back from it. It would also help a lot if you could replay the individual stage instead of having to restart the whole game.

Good job overall though!
daanvanyperen
27. Apr 2018 · 17:34 UTC
Couldn't get past the first attack part, not many credits and didn't really know what the towers did to counter them properly. The style is interesting and feels like it could be fun as a full game.
Tay
27. Apr 2018 · 18:04 UTC
I like that you added both an attack and defense phase. It was a pretty interesting game even though it took a bit of time to get used to units/towers. The artstyle is nice, I feel like it gives an horror vibe to the game which is even funnier.
Fenderbate
27. Apr 2018 · 18:04 UTC
Looks really cool I really like the graphics :D
sndr
28. Apr 2018 · 14:27 UTC
Super neat and polished! I feel it's one of the most polished entries (and the one where I've spent most time with) :) Amazing job! Love the take on the theme! The aesthetics of it are overall very cohesive. Everything seems to work together nicely.
PeachTreeOath
07. May 2018 · 05:24 UTC
I don't really agree with some of the other reviews here regarding knowing what towers/creeps do, TDs have always been about exploration and poking at how towers fare in battle. Trial and error is the name of the game so it all made sense to me (though I was surprised at how weak the AOE tower was). I was thrown off by the attacking phase and thought that was a pleasant addition, though the VN portion of the game didn't seem to weave in very well.