Too Much Slime! by Kizzyman
Hello and welcome to Too Much Slime!
Too Much Slime is a 2D plat-former with a unique twist to fit the theme! Throughout the game you will constantly be increasing in size due to your sliminess, this makes it difficult to move and fit through gaps.To aid in completing the levels however, you have a special ability called slime throw which yep you guessed it allows you to shoot slime to decrease in size and give you a small boost in the opposite direction.
Would have loved to have done more but for my first entry not too bad!
Created using Unity, Aseprite for art and Bosca Ceoil for music. (Sadly didnt have time for game sounds)
| Windows | https://kizzyman.itch.io/too-much-slime |
| HTML5 (web) | https://kizzyman.itch.io/too-much-slime-web |
| Original URL | https://ldjam.com/events/ludum-dare/40/too-much-slime |
Ratings
| Overall | 560th | 2.929⭐ | 23🧑⚖️ |
| Fun | 523th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 440th | 2.929⭐ | 23🧑⚖️ |
| Theme | 535th | 2.952⭐ | 23🧑⚖️ |
| Graphics | 527th | 2.786⭐ | 23🧑⚖️ |
| Audio | 399th | 2.714⭐ | 23🧑⚖️ |
| Humor | 310th | 2.786⭐ | 23🧑⚖️ |
| Mood | 555th | 2.526⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 1🗨️ |
@Simone you reckon having it on the arrow keys would have been better? defiantly something to try out :), Thanks I appreciate the feedback :)
I'm not sure why the shooting was actually shooting - it didn't kill enemy slimes. Perhaps the interaction would have made more sense as a boost? It's a perfectly good function, but your form is off.
That being said, I found the shooting difficult to combine with jumps - it sometimes just didn't work. I had some similar issues with the double jump timing too.
This might be some very subjective feedback, but I didn't like the mix of high resolution type with the pixel art visuals. It just looks a bit messy to me.
Nice as a first entry though - keep at it!
The level design is that of a basic platformer, not one where the character is a maleable blob that grows or shrinks in size.
Lastly, the music had way too much bass in my opinion.
So if you can fix the collision detection, and come up with some clever level design, then you might have something here.
come check out our game at: https://ldjam.com/events/ludum-dare/40/virus-detected
So, it looks like this was your first time, right? My biggest advice: add sound effects. Even if it's just for jumping and shooting, I feel they add an incredible amount of player feedback and audio dynamicity to mix up the looping background music.
The art is pretty nice and the background music groovy, which fits nicely with the game. Some sound effects would be a great addition. And the slime animation was cool too :)
Also, kudos for creating a tutorial level! However, maybe you should allow the player to first understand the platforming controls and then after that introduce the enemies. The learning curve will be better.
But this was a great concept and I think you created a good base. Some improvements will help the game be even more solid :) Good work!
The art is okay, the tutorial has steep learning curve, but it was good. Also I remember how making a tutorial can be challenging - we did so in LD 38. And you never make a perfect one.
All in all the growing was cool, the machanics of shooting under you and boosting yourself makes this quite playable and the game feels quite polished!
Keep up the good work!
Like others have mentioned, I have trouble jumping and shooting at the same time. The physics feels a bit weird. Growing mechanic was fine. However, I feel like growing based on time is not the best way to approach this. Not sure what's better though.
Overall, pretty nice game. I think the biggest problem is with the controls. If you fix that, it would be much better :)