Wheels On Feels by mambojambo

[raw]
made by mambojambo for LD 41 (JAM)

Wheels On Feels is a combination of racing, puzzles, and good wholesome fun. Time is only moving when you are driving. Try to avoid obstacles on a fast paced racing track bending time at your will.

Controls: - Driving: WASD or arrows - Brake: Space (or use S or back arrow to put it in reverse) - Pause Game: Esc or Return

Do you have what it takes to complete the map? Type your highscore in the comments. Screenshot (21).png WheelsOnFeel.pngScreenshot (25).png Screenshot (18).png

Ratings

Overall 856th 3.174⭐ 25🧑‍⚖️
Fun 716th 3.174⭐ 25🧑‍⚖️
Innovation 598th 3.341⭐ 24🧑‍⚖️
Theme 685th 3.477⭐ 24🧑‍⚖️
Graphics 943th 2.783⭐ 25🧑‍⚖️
Audio 653th 2.75⭐ 22🧑‍⚖️
Humor 902th 2.278⭐ 20🧑‍⚖️
Mood 969th 2.75⭐ 24🧑‍⚖️
Given 28🗳️ 18🗨️

Feedback

special_bonus
23. Apr 2018 · 23:56 UTC
I couldn't get past the first gate where you have to choose! Super fun and weird controls and cool idea. I like how the controls are so weird and hard to master but the time mechanic gives you a fallback way to regain control.
SirThomas
23. Apr 2018 · 23:59 UTC
funny idea
but the control is impossible
recursor
24. Apr 2018 · 00:04 UTC
Very cool idea, and it reminds me of SuperHot but in a car and that's a good thing. This is a great prototype for what could be a really neat full game. I think you've nailed it pretty good with this one. Excellent work.
Chormacorple27
24. Apr 2018 · 00:04 UTC
I really like the idea of this game! It is very interesting, even if it's a little hard to control. Overall, a really cute little game.
Nate954
28. Apr 2018 · 06:08 UTC
As other people have said, the controls are a little too slidey for me. With that said, really cool concept!
Peter Jonsson
07. May 2018 · 20:01 UTC
I really like the "slidey" controls. It could be cool to experiment with a few different surfaces with distinct characteristics like friction.
PeachTreeOath
11. May 2018 · 00:15 UTC
Really clever idea. I was wondering when we'd see the SuperHot mechanic used on a different genre, and here it is. You feel like a badass making some "hard turns" and "quick decisions" while going through the track so the game feels great. The walls are devastating though, since it's hard to correct your turn after a time stop. I wish there were a lot more checkpoints scattered throughout so LDers could see the whole game. The presentation is pretty polished actually (you chose a really good font) and all the colors are harmonious. Game looks great and I hope you guys make it to 20 votes!
ramon15749
11. May 2018 · 00:26 UTC
Remind me of Super Hot game; pretty neat idea to combine it with driving. The graphics are very clean and nice, not too many distracting things. The control left and right are a bit too sensitive(?) or moybe its just me. But, overall, a pretty good game indeed! Good job!
🎤 mambojambo
11. May 2018 · 05:50 UTC
We know that there ar issues with the controls. Seems like the steering sensitivity is different for different platforms. For example, Win version seems to much closer to the Unity Editor version then Mac (that has some weird issues with Time.timeScale) and also FireFox seems to run the WebGL version much better then Chrome.

@peter-jonsson Thanks and great idea with the surfaces!

@peachtreeoath Thanks for the feedback and I totally agree. I agree checkpoints would have been great and also making the level much easier in the beginning. It is also kind of sad that we didn't realize the steering issue until we build the game (worked great in the Unity Editor) - but hey it is better to make that mistake in a jam rather then in a full game.

@ramon15749 Thanks and yes we agree about the controls!
DaragonGames
11. May 2018 · 20:00 UTC
I like the idea of mixing a Puzzle Game and a racing Game and it worked out quite well, but the handling of the car was kind of hard to deal with. The game looked good and the soundtrack was nice, but the tutorial message at the start is annoying if you die a lot. To sum it up Great Game.
Dovakla
11. May 2018 · 23:22 UTC
This is pretty fun! The car movement could have used a lot more polish, but the fundamental idea works really well and the level design is pretty clever. Checkpoints would have helped a lot, or at least the ability to skip the dialogue at the beginning. I think it would have also worked a little better if time didn't just stop or start but instead smoothly sped up and down.

Great job!
Joror
12. May 2018 · 06:47 UTC
A different kind of challenge! Quite hard actually to control. Liked the in-game quick instructions.
Would have liked to have more hitpoints, so not every mistake is super fatal and resets everything.
DDRKirbyISQ
14. May 2018 · 00:06 UTC
Interesting concept, execution could use some work!