{"author_link":"\/users\/epicruins195","author_name":"Epicruins195","author_uid":1001827,"comments":[{"author_name":"OccultOne","author_uid":"1000603","time":"2017-05-02T04:39:04Z","epoch":1493699944,"modified":1493699944,"text":"I Live-Streamed this game this past evening: https:\/\/www.youtube.com\/watch?v=sfvbUFJnui4\n\nThis was a decent baseline, I had more comments in the video. I think the circuit-based tower holder is a fascinating game mechanic that is super unique. But the towers themselves were kind of confusing and I didn't figure out how to play deeper than just spawn a bunch of level 0 towers.","likes":0,"format":"md"},{"author_name":"loveapplegames","author_uid":"1006791","time":"2017-05-07T00:01:10Z","epoch":1494115270,"modified":1494115270,"text":"Very original idea, tower defense with added RTS elements!  Feels finished, though I miss sound.  Just a tip, adding a few sfxr beeps would add a lot to the polished feel.  The levels did not seem balanced though.  In the first three I could get away with just basic towers, and they were finished before I knew it.  In level four I tried several strategies using different towers but I couldn't complete it.","likes":0,"format":"md"},{"author_name":"Tuomo","author_uid":"1027054","time":"2017-05-07T16:28:23Z","epoch":1494174503,"modified":1494174503,"text":"The first couple of levels felt really easy, difficulty ramped really quick after the game introduced snails that explode into other bugs. Just a little bug (not pun): towers were drawn over win\/fail message for me. Despite that very well done game! ","likes":0,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"37718","g_author":"1001827","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"251598","g_title":"Debug Defence","g_status":"USEAR3","g_place":"99999","g_commentcount":"3","g_site2_node_id":"20393","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"20393","n_urlkey":"251598","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/debug-defence","n_slug":"debug-defence","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"1827","n_created":"1492837274","n_modified":"1493649147","n_version":"74349","n_status":"COMMIT"},"node":{"id":20393,"parent":9405,"superparent":9,"author":1827,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-25T02:16:15Z","created":"2017-04-22T05:01:14Z","modified":"2017-05-01T14:32:27Z","version":74349,"slug":"debug-defence","name":"Debug Defence","body":"[![Screenshot small.png](\/\/\/raw\/327\/z\/33b7.png)](https:\/\/epicruins195.itch.io\/debug-defence)\n\nYour computer is acting a bit buggy. When you open it up you discover why: there is an onslaught of literal bugs streaming towards the CPU! You must build electrical defences on your computer's circuitboards to stop the bugs and rescue your files.\n\n## How to play\n\n* The aim of each level is to survive all of the bug waves.\n* You lose a level if your health is reduced to 0.\n* You can place down towers on the orange wires. Each tower consumes an amount of power, and each seperate wire has only a certain amount of power available.\n* You can build capacitors that produce \"stored energy\" (different from power). You spend stored energy on more capacitors, and on generators which produce power allowing you to place more towers.\n\n\n## [Play the game online at itch.io](https:\/\/epicruins195.itch.io\/debug-defence)\n\n\n## Tools\n\n* Written in JavaScript using the [Phaser](phaser.io) game engine.\n* Pixen and GIMP for sprite creation and editing.\n* Sublime Text 3 for programming. \n* Tiled map editor for creating the levels.\n* Chrome for testing and debugging.\n* Git for source control.\n\n### Special thanks to:\n* NZObiwan - for the ideas and implementation of two towers and two enemies.\n* EeveeDinah - for improved tower and enemy sprites.","meta":{"author":[1827]},"path":"\/events\/ludum-dare\/38\/debug-defence","parents":[1,5,9,9405],"love":0,"notes":3,"notes-timestamp":"2017-05-07T16:28:23Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":4,"grade-06":3,"grade-07":3,"grade-08":4},"magic":{"cool":0,"feedback":0,"given":0,"grade":3.75,"grade-01-average":3,"grade-02-average":3,"grade-03-average":3,"grade-04-average":2.5,"grade-05-average":2,"grade-06-average":1,"grade-07-average":3,"grade-08-average":2.5,"smart":-48.360222050568}},"text":"[![Screenshot small.png](\/\/\/raw\/327\/z\/33b7.png)](https:\/\/epicruins195.itch.io\/debug-defence)\n\nYour computer is acting a bit buggy. When you open it up you discover why: there is an onslaught of literal bugs streaming towards the CPU! You must build electrical defences on your computer's circuitboards to stop the bugs and rescue your files.\n\n## How to play\n\n* The aim of each level is to survive all of the bug waves.\n* You lose a level if your health is reduced to 0.\n* You can place down towers on the orange wires. Each tower consumes an amount of power, and each seperate wire has only a certain amount of power available.\n* You can build capacitors that produce \"stored energy\" (different from power). You spend stored energy on more capacitors, and on generators which produce power allowing you to place more towers.\n\n\n## [Play the game online at itch.io](https:\/\/epicruins195.itch.io\/debug-defence)\n\n\n## Tools\n\n* Written in JavaScript using the [Phaser](phaser.io) game engine.\n* Pixen and GIMP for sprite creation and editing.\n* Sublime Text 3 for programming. \n* Tiled map editor for creating the levels.\n* Chrome for testing and debugging.\n* Git for source control.\n\n### Special thanks to:\n* NZObiwan - for the ideas and implementation of two towers and two enemies.\n* EeveeDinah - for improved tower and enemy sprites.","title":"Debug Defence"}