Dungeon of Amplidi by godsboss

[raw]
made by godsboss for LD 41 (COMPO)

Although the game is not really as finished as I wanted it to be, you can at least win (losing is not really possible, but in theory you could get stuck), so I participate in the compo.

Objective is to let the hero destroy the dungeon heart.

Combo: Dungeon Crawler / God Game (you build the dungeon)

Ratings

Overall 495th 3.152⭐ 25🧑‍⚖️
Fun 407th 3.174⭐ 25🧑‍⚖️
Innovation 276th 3.5⭐ 25🧑‍⚖️
Theme 439th 3.391⭐ 25🧑‍⚖️
Graphics 516th 2.818⭐ 24🧑‍⚖️
Mood 324th 3.068⭐ 24🧑‍⚖️
Given 39🗳️ 0🗨️

Feedback

p-r
24. Apr 2018 · 23:23 UTC
Love it, kept me glued. Harder than it looks, but eventually managed to win
Sophie
27. Apr 2018 · 21:36 UTC
Huh, that was really interesting. It reminded me of a game I played some as a kid, in which you didn't quite build a dungeon but it was revealed in a way that felt similar. It's small, but I like it!
chainedlupine
29. Apr 2018 · 20:24 UTC
Nice idea for a game! I didn't understand at first how the move mechanic worked, but once I got the hang of it, it was fun!
EddyNeave
11. May 2018 · 11:53 UTC
Interesting concept would of liked some instructions found myself just placing stuff not knowing what to do for a while, but i could see a neat little game being built using this idea.
chadrbanks
12. May 2018 · 22:08 UTC
This was surprisingly fun! I enjoyed building the dungeon and watching my guy expire it. I would love to see this expanded, maybe force the player to put down some traps and stronger enemies.
FuriousWitch
13. May 2018 · 10:18 UTC
A very clever idea and you implemented it very well. The animations were so cute and the overall experience was so much fun.
Congratulations!
mango-malarkey
13. May 2018 · 10:43 UTC
Nice idea! You should try to implement more mechanics that give the player more objectives as now the only thing you need to do is build a path to the goal. Good effort none the less!
Nico H.
13. May 2018 · 12:15 UTC
Overall, the game is a nice idea. This concept of level building is very interesting. What I missed was a small tutorial or even a description with a short manual. Maybe just on this LD page. That would helped a lot. Also I didn't get used to the right panel. I always placed these goblins on islands so they never attacked the knight.
Sibi
13. May 2018 · 14:48 UTC
The dungeon building was really awesome! Could use some more depth to it. Right now there seems to be no real point in dropping in goblins except for the fun :D
LooksLikeSomething
13. May 2018 · 15:44 UTC
Cool game! I had a lot of fun playing it, and wish it wasn't so short ;)
Well done!