Defective Wiring by TheMonsterFromTheDeep
Defective Wiring is a game about a robot that wakes up in some strange facility, led by the mysterious figure of The Guide.
Or, at least, that was the idea. However, it turned out that I simply couldn't finish this game in time.
However - whenever I participate in Ludum Dare, I *always* upload, no matter how incomplete my game is.
So, I want feedback. What *is* good in this game? Did you like any of the levels (well, any of the first four)? What were its strong points? Where was it weak? (One of its weaknesses is "instructions," which is why they are provided below).
INSTRUCTIONS
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W: Jump
A: Move left
D: Move right
S: Transform (just try it, you'll understand)
Space: Shoot (only works when transformed)
Down arrow: Read screens (!see below!)
The last control, read screens, refers to the large blue squares. Essentially, anything that looks like the object with text on it in the second screenshot is a "screen", and pressing down arrow near one will display text on it. (They cycle through various amounts of text; you can keep pushing down until a blank screen appears).
Reading the text in the screens gives the game a bit more context.
Or, at least, that was the idea. However, it turned out that I simply couldn't finish this game in time.
However - whenever I participate in Ludum Dare, I *always* upload, no matter how incomplete my game is.
So, I want feedback. What *is* good in this game? Did you like any of the levels (well, any of the first four)? What were its strong points? Where was it weak? (One of its weaknesses is "instructions," which is why they are provided below).
INSTRUCTIONS
---
W: Jump
A: Move left
D: Move right
S: Transform (just try it, you'll understand)
Space: Shoot (only works when transformed)
Down arrow: Read screens (!see below!)
The last control, read screens, refers to the large blue squares. Essentially, anything that looks like the object with text on it in the second screenshot is a "screen", and pressing down arrow near one will display text on it. (They cycle through various amounts of text; you can keep pushing down until a blank screen appears).
Reading the text in the screens gives the game a bit more context.
Allow access to the menu from in-game. This one is obvious, but currently you cannot reach the menu once a level has started.
Unify the control scheme I.e. allow keyboard control of the menu. I shouldn't have to switch from keyboard to mouse every time I finish a level. Inversely, you could add some meaningful mouse control to the gameplay.
Make space continue the dialogue, instead of down arrow. When in small form, the space button doesn't do anything, so it may as well do this.
@Tex Killer: I have no idea how to fix that. I have gotten that error for some other Java programs I have done before but I don't know why. :/