{"author_link":"\/users\/meskaline","author_name":"meskaline","author_uid":"1052267","comments":[{"author_name":"Gruni","author_uid":"1028104","time":"2019-04-29T13:28:21Z","epoch":1556544501,"modified":1556544501,"text":"The player feedback lacks a bit, as it all just feels \"too floaty\". I like the pixel art. It's simple, but lovely. The music however... I had to turn it off. It was too screechy and powerful to fit your story. But there's potential here! ","likes":0,"format":"md"},{"author_name":"mrnyarlathotep","author_uid":"1005345","time":"2019-04-29T14:15:07Z","epoch":1556547307,"modified":1556547307,"text":"Kind of like Flappy God Of War :smile: \n\nAnyone playing on PC finding space is autoscrolling the browser below the game window, left mouse button does the same as space, so you can play that way ","likes":0,"format":"md"},{"author_name":"elmo","author_uid":1022746,"time":"2019-05-04T10:50:52Z","epoch":1556967052,"modified":1556967052,"text":"music could be better","likes":0,"format":"md"},{"author_name":"Cambryx","author_uid":"1004827","time":"2019-05-04T11:06:26Z","epoch":1556967986,"modified":1556967986,"text":"Really cool game. In the beginning the controls felt a bit weird. But after getting used to it, it was a lot of fun! After playing many rounds I started to really appreciate the fact that you developed multiple difficulty modes. This gave you a real feeling of progress and kept the game challenging. It was great feeling when finally the hell dificulty wasn't impossible anymore :) The music was cool and relaxed. Although I think it didn't fit the mood that well, especially when playing the hell level. The graphics are amazing. I have huge respect for everyone that can draw and animate such amazing pixelart. For me this has always been one of the most difficult art styles to create. It is really impressive, how much you could create in only  48h. I worked together with a friend while having 72h to complete our game. Still it got really stressfull towards the end :)\nGreat Job meskaline, you can be proud of this game.\nWe would be really happy if you tried out our game and told us what you think :)","likes":0,"format":"md"},{"author_name":"Kimily","author_uid":"1154288","time":"2019-05-05T08:29:41Z","epoch":1557044981,"modified":1557044981,"text":"Overall, pretty great for a game made in only 48 hours by yourself!  Most people wouldn't be able to do this!  Once you get into the flow of the game, it's pretty mesmerizing.  (Assuming the audio has been muted, because the audio will chase people away from the game sadly)  Some visual elements aren't very clear.  For example I thought the sword was a cape (because he could kinda fly with his jumps XD so I just thought he was like a kid icarus)  and it wasn't very clear that I could cut the spikes with a sword(in no other game have I played in which you could cut spikes with a sword, also the game didn't convey it to me) or that the vine thingies were souls you had to cut to get HP back.  I didn't know that the top meter was the HP bar O.O  My favorite graphic was the soul of the daughter.  She was really pretty and I wish I could've played as her!  XD  ","likes":0,"format":"md"},{"author_name":"Ivan Garcia Filho","author_uid":"1000555","time":"2019-05-05T13:39:41Z","epoch":1557063581,"modified":1557063581,"text":"It's a good time killer, I thin that you could improve your background music to a more procedural loop to avoid repetition, improve the juiceness of freeing the souls by adding some sfx like a chains shacking and an echoing ghost scream, also some ambience sound like echoing whispers, some kind of echoing rocks bouncing, maybe some  sand\/earth\/dust sliding and improve add some vfx to the chains being cut by the sword.","likes":0,"format":"md"}],"format":"md","images":["ld44\/141130-5292d2c4470287554f26a6370d586217.png"],"links":[{"url":"https:\/\/meskaline.itch.io\/trading-lives","text":"HTML5 (web)"},{"url":"https:\/\/meskaline.itch.io\/trading-lives","text":"Source code"}],"metadata":{"g_key":"37740","g_author":"1052267","g_event":"LD44","g_eventkey":"75","g_subevent":"COMPO","g_urlkey":"256898","g_title":"Trading Lives","g_status":"USEAR3","g_place":"99999","g_commentcount":"6","g_site2_node_id":"141130","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.950736"},"nds":{"n_key":"141130","n_urlkey":"256898","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/trading-lives","n_slug":"trading-lives","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"52267","n_created":"1554796964","n_modified":"1556485550","n_version":"442390","n_status":"COMMIT"},"node":{"id":141130,"parent":139254,"superparent":9,"author":52267,"type":"item","subtype":"game","subsubtype":"compo","published":"2019-04-28T21:05:50Z","created":"2019-04-09T08:02:44Z","modified":"2019-04-28T21:05:50Z","version":442390,"slug":"trading-lives","name":"Trading Lives","body":"## Story:\n\nIt's been just hours since you and your daughter have been slaughter.\nIt seems that your gambling addiction managed to cut short a pure life like Lilly's.\n\nYou wake up in Limbo not sure how much time you have left, determined to make things right and knowing that your life doesn't weigh to much you start bargaining for her life.\n\nYou got a chance: Make your life worthier by freeing people stuck in the Limbo. \nThe Limbo is a hard and dangerous place to navigate; the platforms are far away and you need multiple jumps. Watch out because you have to trade a portion of your life for every jump.\n\nGood Luck.\n\n## Controls: \nPC:\n- UP: Jump\n- SPACE: slice\/\u200battack\n\u200b\n\n\nMobile:\n\n- Touch right side of screen to jump\n- Touch left side of screen to slice\/attack\n\n## Known issues(!!!):\n- On Mobile, the menu items's hit boxes don't mach the visuals (because of resize)\n\n## Tech used:\n- Phaser 3\n- Piskel\n- BoscaCeoil\u200b\u200b","meta":{"author":[52267],"cover":"\/\/\/content\/b2c\/c\/z\/2118b.png","link-01":"https:\/\/meskaline.itch.io\/trading-lives","link-01-tag":"42336","link-02":"https:\/\/meskaline.itch.io\/trading-lives","link-02-tag":"42332","link-03":"","link-03-tag":"0","link-04":"","link-04-tag":"0","grade-07-out":"1","link-01-name":""},"path":"\/events\/ludum-dare\/44\/trading-lives","parents":[1,5,9,139254],"love":0,"notes":6,"notes-timestamp":"2019-05-05T13:39:41Z","grade":{"grade-01":11,"grade-02":11,"grade-03":11,"grade-04":11,"grade-05":11,"grade-06":11,"grade-08":10},"magic":{"cool":93.933643662772,"feedback":6,"given":7.5,"grade":10.857142857143,"smart":-1.6584897839221}},"text":"## Story:\n\nIt's been just hours since you and your daughter have been slaughter.\nIt seems that your gambling addiction managed to cut short a pure life like Lilly's.\n\nYou wake up in Limbo not sure how much time you have left, determined to make things right and knowing that your life doesn't weigh to much you start bargaining for her life.\n\nYou got a chance: Make your life worthier by freeing people stuck in the Limbo. \nThe Limbo is a hard and dangerous place to navigate; the platforms are far away and you need multiple jumps. Watch out because you have to trade a portion of your life for every jump.\n\nGood Luck.\n\n## Controls: \nPC:\n- UP: Jump\n- SPACE: slice\/\u200battack\n\u200b\n\n\nMobile:\n\n- Touch right side of screen to jump\n- Touch left side of screen to slice\/attack\n\n## Known issues(!!!):\n- On Mobile, the menu items's hit boxes don't mach the visuals (because of resize)\n\n## Tech used:\n- Phaser 3\n- Piskel\n- BoscaCeoil\u200b\u200b","title":"Trading Lives"}