Inky Dragon Inc by atridas
You have inherited a ink laboratory, time to get money with it!
This is an open-ended-puzzle / tycoon game. You set up your worker instructions in order to win money and complete quests! Can you optimize your ink laboratory?
Controls with mouse via GUI. You have to click on the workers to set up their instructions. If you run out of money long enough you'll loose but that's ok, it only prevents to complete the storyline but you can play as long as you want!
- Art: Ada Ferran Rubies
- Programming & Design: Isaac 'Atridas' Serrano Guasch
Technologies used: * SDL + OpenGL * Emscripten for web support. * Adobe Photoshop * Visual Studio 2017
Web build is uploaded for convenience but has some glitches (mouse events are lost or do weird things / some textures have ghosts on the borders). The "real" submission is the Windows one.
| Windows | http://atridas87.cat/LD41/InkyDragonInc.zip |
| HTML5 (web) | http://atridas87.cat/LD41/LD41.html |
| Original URL | https://ldjam.com/events/ludum-dare/41/inky-dragon-inc |
Ratings
| Overall | 520th | 3.5⭐ | 25🧑⚖️ |
| Fun | 580th | 3.304⭐ | 25🧑⚖️ |
| Innovation | 559th | 3.381⭐ | 23🧑⚖️ |
| Theme | 810th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 688th | 3.318⭐ | 24🧑⚖️ |
| Humor | 355th | 3.3⭐ | 22🧑⚖️ |
| Mood | 505th | 3.381⭐ | 23🧑⚖️ |
| Given | 33🗳️ | 8🗨️ |
And it's well balanced and well written.
I wonder why this game get no review. (I think you need to put images of game in the game page)
Game looks complex at first it's not after 3-4 min in the game.
Game systems and feedbacks are also working well (ex. if we given wrong command than also it displays it's wrong command)
I earned 3200$ by selling ink, and have 4 employee
**Dragons working in Ink Factory :sunglasses: **
We know the game has some serius pitfalls and that we tried to do far more that we should in 3 days, but your kind comments are really good for us! :D
The web version works fine as far as I can tell.
Is there a point to warm and cold cauldrons? Also I don't see how I'm supposed to make some of the things they should be able to produce since I can't move the necessary dyes to them(ie. Chartreus in cold would need yellow)
I don't see a way to deconstruct/sell buildings, I accidentally build something in a bad spot.
* the gl bug it's probably because ATI drivers may be stricter than NVidia drivers and I only tested NVidia (it's what I got). Web version is fine because it uses a slightly different shaders.
* Warm/Cold cauldrons are supposed to make warm/cold tints faster, but it's possible we messed up setting the available inputs.
* Sell/Move of stations was planned, but we couldn't implement it at the end :-(
Browser versions work fine for me, but I also checked this on windows.
really great work, especially for doing it in c ++ i opengl , and not in "unity" :)
(ps. sorry for my bad english)