Overwhelming by Ziovoxxer

Please, play at least until the level 5, the game is not that easy ;)
You are trapped! oh no! Use the boxes to climb and get out of here. We mixed up First Person Shooter, Puzzle and Platform in our game. It is a game submitted for Ludum Dare 41 Game Jam.

Objective
Your objective is simple, get out of the place that you are, use the boxes, out of the force field there is a Red Button, just press "E" to finish the level and go to the next one.


//There is an EasterEgg hiding through the game!
Controls
- W - Foward
- A - Left
- S - Behind
- D - Right
- Left Mouse - Fire
- Space - Jump
- Esc - Pause
Team
- @ziovoxxer (Daniel Candido)
- @johnnydalvi (João Dalvi)
- Jorge Cesar Ribeiro Andrade Junior
We hope you enjoy our game :).
| Windows | https://awemaster.itch.io/overwhelming |
| macOS | |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/41/overwhelming |
Ratings
| Overall | 810th | 3.227⭐ | 35🧑⚖️ |
| Fun | 609th | 3.281⭐ | 34🧑⚖️ |
| Innovation | 960th | 2.879⭐ | 35🧑⚖️ |
| Theme | 987th | 2.955⭐ | 35🧑⚖️ |
| Graphics | 688th | 3.318⭐ | 35🧑⚖️ |
| Audio | 555th | 3.016⭐ | 34🧑⚖️ |
| Humor | 861th | 2.4⭐ | 32🧑⚖️ |
| Mood | 753th | 3.081⭐ | 33🧑⚖️ |
| Given | 63🗳️ | 9🗨️ |
And I was not disappointed! Looking around looked very smooth, however walking around could use some help, it felt less smooth. It didn't really impact my ability to jump from place to place though.
First I thought the game mechanic was going to be a bit underwhelming but then when I figured out you had to escape from the box it turned out to be really engaging! By the fourth level I got bored because it gets a bit boring but the mechanic was really well executed.
I also think ten bullets is not that much btw.
Another downside I ran into was that sometimes you just sit around waiting for a block to turn up nearby. I guess that's hard to tune but having to wait is really a showstopper.
Something that I did like a lot was the way the yellow beams indicated where and in how long a block was going to land! It was really fun to look around searching for blocks without a beam while also taking into account the block you're standing on :)
The music was pretty good, the main menu music as well as the game intro music was almost of the quality that I would actually listen to it (not sure if you made it yourself but kudos anyway).
One last downside is that I thought the main menu and game didn't really have the same look and feel, the main menu felt kind of artsy while the main game had more of a sci-fi feel.
https://youtu.be/U15_YlyCNqY?t=30m29s
Thank you for playing our game :)
Oh, one more thing, i suggest you to play at least until the 5 level, the game isn't that easy.
Also, it's difficult to position the player according to the falling blocks because they fall too fast and the space available on the cubes is too much limited to react correctly.
Keep working on games to make even better ;)
[My game](https://ldjam.com/events/ludum-dare/41/engine-in-shadow)
@LeoRototo , yeah, we need to add more complexity to it, just increasing the speed for each level isn't a good design method to increase it. Thanks for the feedback!
LOL, we didn't expect that someone would find our little easter egg that fast xD sorry if it was an awkward moment, we added it because we weren't able to fix the bug that triggers it and the sound of the bug remembered us of tap dance, since we never added an easter egg to a game we thought it would be a fun thing to do, we laughed a lot while implementing it.
definitely, we will keep workign on them in order to improve ourselves :)
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Some things I think that you could improve:
- The menu graphics that contrast with the looks of the gameplay.
- The music volume is too low compared with the sound effects.
- Some context about why you are escaping the forcefield would give more purpose to escape.
Keep on!
I think I'd probably avoid using ammo limitation of any kind in such a game, but then again you probably had your reasons (something like a casual way to win found during playtesting); that said, I'd at least increase the ammo on level 1, since most players wouldn't abuse mechanics the moment they start playing normally anyways.
Good job and keep at it!
Good job! :)
The thing that comes to mind is that moving and jumping doesn't look natural to me, maybe a little laggy. Don't know how to explain. But good game!
we added it because we weren’t able to fix the bug that triggers it and the sound of the bug remembered us of tap dance, since we never added an easter egg to a game, we thought it would be a fun thing to do, we laughed a lot while implementing it XD.
It'd be cool if it had different cubes with different effects and maybe some powerups.
Nice entry but I was unable to check it more then a few minutes.
Somewhere at the middle of the second level the game lagged and caused a blue screen of death. Anyway who care about optimiation during the game jam? :)
Actually the game is good, you did a really nice work.
I do not think that genres you picked are really incompatible together. At least they are already combined in Portal, but anyway you did it in your own style. :3
Also watched Ben Pearson playing your game, is that a Riverdance video hidden in the wall? xD