Life Of Erdanon by exewin

[raw]
made by exewin for LD 44 (COMPO)

28-4-2019 20-44-34.png

* Description *

Erdanon - mage, man of knowledge and alchemist. He is prepared for his last adventure. Will you guide him on his quest?

Remember to click "Ending" after last level. :)

Due to my unexpected illness, I had to publish game 6 hours before deadline, so it's unpolished. I wanted to add more sounds, 5 more levels, and at least one new potion.

* Controls *

Movement: WASD / Arrows

Jump: SPACE

Potions: 1,2,3,... (numeric keyboard) - Also, click on bottle to reveal more info

Reset Level: R

Menu: Mouse

Ratings

Given 19🗳️ 9🗨️

Feedback

28. Apr 2019 · 19:07 UTC
Level 6 is too hard
Nova31
28. Apr 2019 · 19:07 UTC
Level 6 is too hard
NitroPictures
28. Apr 2019 · 20:54 UTC
Cool Game! I really like the bit style. Also level 6 is easy but level 8 is too hard.
Team-on
28. Apr 2019 · 20:56 UTC
![Untitled.png](///raw/4fd/71/z/211d0.png)
Ez
🎤 exewin
29. Apr 2019 · 08:48 UTC
@nitropictures @team-on @nova31
Thanks for playing guys. Don't forget to leave some ratings :)
theviraldragon
29. Apr 2019 · 08:50 UTC
A simple and clear art style. Good job.
DigNZ
29. Apr 2019 · 09:07 UTC
Nice little game. There are some frustrating levels in there, but I stuck with it till the end. Good concept put together well.
saladon
29. Apr 2019 · 10:20 UTC
I enjoyed it a lot! Took me a while to figure out I should be using the empty bottle to test throw, but it worked out in the end :D well done
kuro
02. May 2019 · 11:39 UTC
@saladon ah! so that's what they're for :laughing:
kuro
02. May 2019 · 11:46 UTC
I think the story was cute, and the game was okay. Hope you get well soon from your unexpected illness.
Raska
02. May 2019 · 11:56 UTC
Really fun game, passed all levels. Loved the graphics so much!!
🎤 exewin
02. May 2019 · 12:26 UTC
@theviraldragon, @dignz, @raska, @saladon, Thanks for your feedback :)

@kuro, thanks for care, I'm almost fine now and I'm glad you liked the story ^^
reheated
02. May 2019 · 12:27 UTC
Overall: Fun game, with a mix of puzzle solving and platforming. Good difficutly.

Fun: It's fun! I wish it was longer! The main schtick of potion throwing is good. Took me embarrassingly long to realise what you gave us potion #1 for... after that the game was much less frustrating :p. My only complaint about the gameplay is that Erdanon gets a bit floaty around the edge of a platform - this caused me to often miss jumps.

Innovation: Sure, making a puzzle out of the throwing potions mechanic is clever, and works well.

Theme: Yes

Graphics: The cutscene art is very nice! I guess I feel that the ground and sky tiles don't live up to the rest of the art.

Audio: A bit bare-bones.

Humor: Good - I enjoyed the cutscenes! P.S. was this guy losing blood for fifty years??

Mood: Alright, would have been helped by some music.
johnnysix
02. May 2019 · 19:54 UTC
Made me laugh when he turned into a skeleton. Would say a bit more control on the spells( where they land ) so it doesn't feel so random would be good.

![ld44db07.png](///raw/028/2/z/2462e.png)
🎤 exewin
03. May 2019 · 10:47 UTC
@reheated Thanks for your huge comment. I'm crappy at making music so sorry for that. And yeah when Erdanon have been experimenting with potions for 50 years, he lost some blood, but it wasn't so intense like in his last journey. Thanks for playing.
🎤 exewin
03. May 2019 · 10:54 UTC
@johnnysix Glad you liked the skeleton, I came up with this like hour before publishing. And yeah, precise throwing would be super useful, but it would ruin my level design. Thanks for playing.
Vinay Rao
03. May 2019 · 17:27 UTC
This game is pretty fun. One thing I've always found important with puzzle games that have failure states is that it's good to have a fast means of getting back to the game play. Very good call on adding a reset button. The first potion does a good job of helping predict the impact location of the other potions. Short of having a projectile arc tracer on screen while holding the button, this is a pretty elegant way to cut down the frustration of missed shots.

This is a very solid foundation for a puzzle platform game. A good bit of humor mixed in there as well. Perhaps Erdanon should've focused on stopping the bleeding and using conventional means of travel rather than bleeding his way through his quest. What a tragic story. Don't mess with the dark arts!

I would love to see more stages and potions.

Good job, and I hope you're feeling better after being ill!
🎤 exewin
04. May 2019 · 22:05 UTC
@vinay-rao Thanks for playing and for kind words. :)