Power Rhythm by sparewizard

[raw]
made by sparewizard for LD 39 (JAM)

PowerRhythm.png

You are the operator of a power plant that runs on music. Collect energy using the ARROW KEYS and SPACE (or ENTER). Miss energy and you will start losing power. Run out of energy and there will be blackouts across town!

You'll need java to run the game, download here.

Controls

Hold LEFT, RIGHT, or neither to select one of three tracks.

Press SPACE or ENTER in time with the notes to collect energy.

Hold SPACE or ENTER on held notes, and change tracks if the note slides.

Post-Jam Edition

  • More music
  • Sliding notes
  • High score table
  • Particle effects

Credits

Programming, Graphics - Sean Gilhuly

Music - Yu Fu, Sean Gilhuly

Tools - Eclipse, LibGDX, bfxr, FL Studio, GIMP

Gameplay

https://www.youtube.com/watch?v=7FpAieAwjMM

Ratings

Overall 414th 3.375⭐ 26🧑‍⚖️
Fun 214th 3.5⭐ 26🧑‍⚖️
Innovation 327th 3.208⭐ 26🧑‍⚖️
Theme 361th 3.583⭐ 26🧑‍⚖️
Graphics 716th 2.625⭐ 26🧑‍⚖️
Audio 47th 4.042⭐ 26🧑‍⚖️
Given 35🗳️ 16🗨️

Feedback

Geckoo1337
01. Aug 2017 · 21:50 UTC
I would like to test your game, but downloading the project, I have no clue about how to run any executable. The bat file doesn't launch anything. Tell me more please ++
Chris Coe
02. Aug 2017 · 02:38 UTC
That was pretty fun. Nice music. I didn't read the controls on this page before my first attempt, and I pretty much lost instantly. Once I read the controls, it went much better. Score of 10880 I think. A little something in-game would be nice before the song plays!
🎤 sparewizard
02. Aug 2017 · 19:09 UTC
You'll need to have Java installed to run the game, [download here](https://java.com/en/download/).
If it still doesn't work then, you can either add Java to the system path and use the .bat file, or set Java to be the default program for running .jar files.
djfariel
02. Aug 2017 · 22:38 UTC
Even after reading the controls, I can't get any input to do anything except the r key to restart. Sad.
Anglain
03. Aug 2017 · 20:20 UTC
Nice 'guitar hero-ish' games interpretation for the theme. Good work :)
timeracers
04. Aug 2017 · 13:44 UTC
Great game. My only complaints are that you don't have the song end, and no high score tracker.
simonhutchinson
20. Aug 2017 · 11:15 UTC
Nice take on the theme! I made a music (not-quite rhyhtm) game too. The controls here are clever--it's not just left right and up, you have to tap space too, which I think works really well.

Cool music and visual effects too!
BrazMogu
21. Aug 2017 · 00:42 UTC
I think you're the only rhythm game I've seen in this whole roster, so you already won me on that! :V
yuigoto
21. Aug 2017 · 04:22 UTC
I love rhythm-based games like Pop'n Music and Guitar Hero, and I think you kinda mixed some Pop'n with GH here (energy bits look a bit like PnM's track buttons and the mechanic of holding a key then pressing another reminded me of the chord/pick mechanic in GH).

Really nice work on the soundtrack, synchro and overall game mechanics! I did like it a lot! ;)

Good job there! And nice take on the theme too! :D It's kinda hard checking rhythm-based games here, so it's always a nice view to see one!
yuigoto
21. Aug 2017 · 04:22 UTC
I'm sorry, I kinda double clicked the publish button and this happened! So I'll use this second comment to say one more personal opinion on the game: like on Guitar Hero, you could include a press + pick button mode, so people with less practice can play it right away! ;)
BobFish
21. Aug 2017 · 11:38 UTC
Pretty fun! nice work on getting the notes to be in time with the song. Was pretty hard but enjoyable!
Coauctor
21. Aug 2017 · 17:50 UTC
I'd prefer more space for a mistake at the start of the game, but nevertheless, it's fun. :)

Usually, rhythm games are too simple, but this one differs because you need to switch between the tracks.

Thanks for the game!
Drachmor
21. Aug 2017 · 19:11 UTC
An interesting deviation from typical rhythm games; I don't think I have yet seen the main mechanic of switching tracks in any other rhythm game. The gameplay was simple yet fairly satisfying, however I would have to echo a comment above stating the very beginning should have a little more room for error, as dying straight away gives a new player little time to understand the mechanics (without looking at the controls on the LD page, that is). My main complaint is something for which you aren't to be blamed - for some reason, the game plays absolutely no sound when I run it (this issue is almost certainly something wrong on my part, so I won't take any points off or anything). Still, I feel I haven't really experienced the game as it should be played because of this issue, which is a bummer. Nevertheless, what I have experienced was pretty well-done. Good job!
Jupiter_Hadley
02. Dec 2017 · 14:44 UTC
Fun game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=OwlGq7uM8W4