Heist of Kharon by KabalaTrance

[raw]
made by KabalaTrance for LD 40 (JAM)

promoFinal.png

Inspired by Super Crate Box, Heist Of Kharon is single level shooting mayhem. Steal Obols from the realm of Kharon.

More Obols stolen, harder it gets!

Two Levels of difficulty:

Hard and

Nightmare - Bullets hit the platforms, more & faster enemies

Controls: A D - Move, W - Jump, Left Mouse - Shoot

Share your highscore!

Ratings

Overall 272th 3.742⭐ 33🧑‍⚖️
Fun 219th 3.694⭐ 33🧑‍⚖️
Innovation 744th 2.984⭐ 33🧑‍⚖️
Theme 581th 3.435⭐ 33🧑‍⚖️
Graphics 310th 3.935⭐ 33🧑‍⚖️
Audio 249th 3.567⭐ 32🧑‍⚖️
Humor 578th 2.904⭐ 28🧑‍⚖️
Mood 323th 3.586⭐ 31🧑‍⚖️
Given 39🗳️ 26🗨️

Feedback

SimonTheCase
04. Dec 2017 · 22:07 UTC
Cool game with nice effects. It was satisfying to shoot stuff :)
Split82
04. Dec 2017 · 22:15 UTC
This is very similar to my idea :D I really like the new spawning enemies when you pick up the coin and the music is awesome too. Good job.
Marine Furlan
05. Dec 2017 · 19:58 UTC
I like how the Hard Mode makes me work my multitask brain ^-^ The falling near walls is reeeeaaaly slow but it's not so bad, this is cool and the "uuuuuaaaaaahh" makes me laugh everytime ! GJ ;)
cfehunter
05. Dec 2017 · 20:01 UTC
Good job on making the firing feel weighty. The progression and altering of the stage is a nice touch.
The music grates a little after a few rounds and it's possible to kill yourself on a spawning enemy instantly if you happen to be going in the same direction it's thrown in.

Other than that, ace.
piscythe
05. Dec 2017 · 20:13 UTC
Solid entry you have here. The graphical style is appealing and goes with the arcade music, and the gameplay is the kind of fast-paced frustrating test of skill that marks many good highscore-based games. It took me a few tries to figure out how not to get telefragged by the slimes that spawned in, and the fact that the player, but not bullets, can move through platforms on Nightmare led to some deaths. Walljumping and wallsliding are cool, but I wasn't always sure how my character was going to react when I was performing those actions. Weirdly, I didn't find my Hard performance to be better than my Nightmare performance. Good work!
Tabass
05. Dec 2017 · 20:22 UTC
Wow super impressive graphics and feeling! The game is realy fun to play and the adaptative difficulty makes it just the right difficulty! Great job!
Elendow
05. Dec 2017 · 21:24 UTC
Nice concept and gameplay, I really liked the progression of the game, obtaining new weapons was very satisfiying altought the game was harder every moment.

I don't really like the walljump, sometimes the character gets stuck on a wall and that slows a game very fast in general.
justking144
05. Dec 2017 · 21:26 UTC
Interesting concept, and I really like the graphics

Really love hard mode being there
Loowees
06. Dec 2017 · 08:17 UTC
game felt very engaging, wall jumping felt a bit sticky, which was appropriate for being a slime : D
Jaloko
06. Dec 2017 · 09:31 UTC
The controls felt really solid and were intuitive, I was able to get into this without reading the instructions. The visuals were pretty good too. The only thing I could say for improvement is some level variation. Great job!
Roy87
06. Dec 2017 · 15:22 UTC
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have also a page there? This looks great! I looked for the games that used the #LDJAM but I don't find yours. So good luck!! I will hope to make a video about it!
whooshy
06. Dec 2017 · 22:36 UTC
I really like the lighting system in this, it's great!
Kutase
06. Dec 2017 · 23:47 UTC
Really good game and really hard.
Trackless
07. Dec 2017 · 02:19 UTC
Excellent game, very fun and with wonderful graphics.
Congratulations on the great work.
JeffChen
07. Dec 2017 · 02:56 UTC
It's little hard to me,i got 18 in hard mode and 11 in nightmare.I like the gameplay,the control was good but still have some little problems need to be fixed,for example,when i want to fall down, i jump out one wall,i immediately stick on the other side.Still,this is a interesting game,nice work!
SecretPocketCat
07. Dec 2017 · 20:03 UTC
The base game is great, I just wish the movement was way faster, especially the sliding and air control. Also it's possible to jump over spikes and get hit by a ghost that has just spawned. Maybe the walls could be a bit thicker?

Either way, the one more run aspect of it is working and the nightmare change that you can't shoot though walls is just way more interesting than the regular 'enemies are faster and spongier...'
steven-pinto
08. Dec 2017 · 08:27 UTC
Fun little game, Nice art and good effects along with good sounds :)
Well done and all the best!
Pls feel free to play and rate my game: https://ldjam.com/events/ludum-dare/40/split
hiki911
13. Dec 2017 · 20:31 UTC
i don't know why but post ld build just don't working on my PC =( but previous one - works fine
nice concept and it really looks like finished game, GJ!
Jupiter_Hadley
14. Dec 2017 · 16:38 UTC
Nice glowing effects! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=BKeEenFsX-8
CaylebLucas
16. Dec 2017 · 09:10 UTC
Really enjoyable game, well executed too :)
yokcos700
20. Dec 2017 · 14:08 UTC
yoooo this is cool! I love how needlessly glowy everything is and the music is hype