Moonlight by Phaix
Moonlight is a game about you captured somewhere. Try to find out what happend as also how you can get out there.
Controls: WASD
Interact: E or Left Mouse Button
Attack: Left Mouse Button
Run: Left Shift
The game was made by Skyane and Phaix.
Graphics: Skyane
Programming: Phaix
Engine: Unity & Visual Studio
GFX: Unity & Photoshop
Controls: WASD
Interact: E or Left Mouse Button
Attack: Left Mouse Button
Run: Left Shift
The game was made by Skyane and Phaix.
Graphics: Skyane
Programming: Phaix
Engine: Unity & Visual Studio
GFX: Unity & Photoshop
Ratings
| Coolness | 93% | 2 |
| Overall(Jam) | 3.54 | 269 |
| Fun(Jam) | 3.10 | 564 |
| Graphics(Jam) | 3.92 | 227 |
| Innovation(Jam) | 3.08 | 519 |
| Mood(Jam) | 3.65 | 169 |
| Theme(Jam) | 3.76 | 216 |
with some music it could have been even more interesting...
i had some issues with the mouse-looking around thing, though i'm not sure if it was my browser's issue, or a scripting bug...
But seriously the art was so cool, maybe I'll try and use the same concept for the next LD.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
That red screen, when you get hit badly gets pretty obnoxious though
I've also uploaded a video of your game on YouTube!
https://www.youtube.com/watch?v=0B6zKcfygQ4
Really enjoyed playing this.
The touch with standing in the moonlight to transform was nice, and it was good that human and wolf forms had different abilities; though in the end, in combats it was pretty much "be werewolf as much as possible", anyway. Also, maybe the transformation itself could have some indicator, e.g. the screen gradually becoming a bit brighter until it's complete?
The graphics weren't great, but they set the mood alright, especially with those bloody-boney props. The narrative worked well, with the game, too.
Overall, the game is solid, but kinda dull gameplay-wise at the moment. Maybe try to add a bit more variety there? ^^'
Great work!
I had to replay the first rooms a couple of times, since I somehow got it in my head that the metal grate door wouldn't open without the golden key. (D'oh.) But otherwise I probably wouldn't have noticed that the enemy models differ from each other, so there's that.
Combat feels a bit repetetive, since all you've got is a melee attack... although it does make for a few tense moments when you're suddenly a very vulnerable human again.