Interstellar Botanist by saiodin
You find yourself in a vessel in space in which a questionable AI recommends you to grow, mutate and harvest plants to keep your oxygen levels at bay. Manage your resources till the next tradeship arrives that lets you sell your plants and restock on equipment. Each plant needs water, light and fertilizer to grow and maintain health levels! Can you manage to do it all and preserve proper oxygen levels?
- 1,2,3,4 = Switch between your tools
- LMB = Action
- Ctrl = Crouch
- ESC = Pause
Download Windows: https://saiodin.itch.io/interstellar-botanist!

Ratings
| Overall | 158th | 3.778⭐ | 29🧑⚖️ |
| Fun | 311th | 3.296⭐ | 29🧑⚖️ |
| Innovation | 79th | 3.852⭐ | 29🧑⚖️ |
| Theme | 358th | 3.481⭐ | 29🧑⚖️ |
| Graphics | 208th | 3.964⭐ | 30🧑⚖️ |
| Audio | 108th | 3.786⭐ | 30🧑⚖️ |
| Humor | 86th | 3.667⭐ | 29🧑⚖️ |
| Mood | 197th | 3.615⭐ | 28🧑⚖️ |
| Given | 18🗳️ | 31🗨️ |
All in all, I liked the idea of combining seeds together to get new plant species and slowly looking after them to see the metamorphoses. It's quite a perspective game mechanic actually, so keep up the good work.
YES YES YES.
Thanks for doing this.
It lagged a bit on my pc, but otherwise, just beautiful!
@berkano Ah! It sounds like you actually had a mutation that delays the trading ship. You can spot those mutations by hovering the scanner over the plants. Now that I think about it, it needs a way to remove unwanted plants beside of selling.
@VR Yeah, I could see how VR would fit the setting.
@wildmusketeer The slider at the seed combiner basically prioritizes the stats of one or the other seed, which then has some randomness to it to get better or worse (tho strongly tending to get better). Unter the hood the seeds also have tiers that influence their value. The mutation effects are completely random, but are in A,B,C rarities that decide their chance to appear. A mutation that successfully transfers onto a new seed has also the chance to level up to rank 2 and then 3. But there was so little time in the end (underestimated the backend stuff) that I wouldn't be surprised if some things were buggy ;).
Seems to be one of the most polished entries I've seen so far. I think my only recommendation could be to introduce the player to how to survive before tossing them into a ship depleting oxygen.
Managed to survive a bit longer on my second runthrough once I realised I had to turn the light + water on and off! Became quite hectic keeping all the plates spinning, so to speak.
Well done!