Ingredients of Insanity by zirconcode
screenshot: https://i.imgur.com/SQ5DB33.png gif (with tab bar sometimes): https://imgur.com/a/7WQdV
This game was created with love by Simon (zirconcode) and Spargles for the LudumDare 40 (Jam).
Instructions in game, press esc anytime to close the game =)
!NOTE: The first player moves with ARROW KEYS, we forgot to put this in the instructions
Note: This is a 2 player split screen game, however it's quite possible to play through a game yourself, it's still challenging =)
Enjoy!
How to Run:
=> Download relevant and Unpack the .zip
Windows:
=> Run the IngredientsOfInsanity.exe! (32/64 bit version)
Linux / Mac:
=> Download and install Love2D from https://love2d.org/
=> Run love IngredientsOfInsanity.love
Alternatively, download the Source and play around with it =)
Created Using:
Created with lua/Love2D, an amazing library/engine!
We used Tiled (www.mapeditor.org) as a map editor, thank you Thorbjørn Lindeijer and others for this wonderful and simple editor.
Love2D License: https://love2d.org/wiki/License
Ratings
| Overall | 583th | 3.444⭐ | 20🧑⚖️ |
| Fun | 346th | 3.556⭐ | 20🧑⚖️ |
| Innovation | 321th | 3.472⭐ | 20🧑⚖️ |
| Theme | 275th | 3.806⭐ | 20🧑⚖️ |
| Graphics | 918th | 2.806⭐ | 20🧑⚖️ |
| Audio | 423th | 3.25⭐ | 20🧑⚖️ |
| Humor | 440th | 3.194⭐ | 20🧑⚖️ |
| Mood | 847th | 2.917⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 13🗨️ |
Just a tip: Add some screenshots!
Nice idea with the curses, maybe you could've done more than 8 and made them random on the start of each round.
My dear friend imagination and I really enjoyed playing through it.
Congratz on those camera effects man!
I'd really like to see a more worked version of this. Maybe with networking or with a bot. Keep it up and good luck with those ratings!
I wish there was a reason for me to pick up the curses, maybe the game could have points and the curses would work as a multiplier, I don't really know.
Also, maybe add an indicator for the amount of kills? (Maybe there is one and I didn't see it)
Overall a good and funny game. Congratulations!
And just like that game, if I were going to play this game more, I'd probably be training myself to play better with the curses active :D
Balance felt right and you came up with a good variety of curses.
The core concept is a good take on the theme, and makes a lot of sense as a multiplayer game. Interestingly, there aren't a whole lot of games that involve competition for negative items, despite that it's a pretty effective mechanic.
The music works well, although I could see it becoming repetitive at some point.
The graphical effects are all very effective. However, they legitimately made my head hurt a little -- and if that is a common symptom, perhaps the effects should be toned down a bit.
I also wonder if perhaps the game would be benefited by a mechanic that let you drop your curses? Or maybe one that let you shoot them at the other player? Just ideas, as, again, I didn't have a second player to play with.
Really, though, the only thing that I think would be particularly beneficial would be some sort of single-player mode or online mode, as those are both more convenient than local two-player splitscreen. Of course, they are also both significantly harder to implement.
Overall, good job.