Ingredients of Insanity by zirconcode

[raw]
made by zirconcode for LD 40 (JAM)

screenshot: https://i.imgur.com/SQ5DB33.png gif (with tab bar sometimes): https://imgur.com/a/7WQdV

This game was created with love by Simon (zirconcode) and Spargles for the LudumDare 40 (Jam).

Instructions in game, press esc anytime to close the game =)

!NOTE: The first player moves with ARROW KEYS, we forgot to put this in the instructions

Note: This is a 2 player split screen game, however it's quite possible to play through a game yourself, it's still challenging =)

Enjoy!

How to Run:

=> Download relevant and Unpack the .zip

Windows:

=> Run the IngredientsOfInsanity.exe! (32/64 bit version)

Linux / Mac:

=> Download and install Love2D from https://love2d.org/

=> Run love IngredientsOfInsanity.love

Alternatively, download the Source and play around with it =)

Created Using:

Created with lua/Love2D, an amazing library/engine!

We used Tiled (www.mapeditor.org) as a map editor, thank you Thorbjørn Lindeijer and others for this wonderful and simple editor.

Love2D License: https://love2d.org/wiki/License

Ratings

Overall 583th 3.444⭐ 20🧑‍⚖️
Fun 346th 3.556⭐ 20🧑‍⚖️
Innovation 321th 3.472⭐ 20🧑‍⚖️
Theme 275th 3.806⭐ 20🧑‍⚖️
Graphics 918th 2.806⭐ 20🧑‍⚖️
Audio 423th 3.25⭐ 20🧑‍⚖️
Humor 440th 3.194⭐ 20🧑‍⚖️
Mood 847th 2.917⭐ 20🧑‍⚖️
Given 27🗳️ 13🗨️

Feedback

ciaccodavide
11. Dec 2017 · 10:26 UTC
Nice! A game made with LOVE! :D

Just a tip: Add some screenshots!
cosarara
14. Dec 2017 · 18:57 UTC
Only tried it controlling both players myself, but I love the effects (especially the mode 7 like thing)
dcolgan
14. Dec 2017 · 21:43 UTC
This is a really solid compo game! 2 player split screen games are a lost art. Great use of the theme.
Wheffle
21. Dec 2017 · 00:10 UTC
Nice two player game! Had fun with my nephew.
giusex27
27. Dec 2017 · 02:30 UTC
This is a nicely done 2P game! Really fun having a lot of curses on yourself while still trying to control your tank and evading your enemy's shots. The art and the music are good too. The only thing I wish was handled better was motivating the players to go and take more "Ingredients" (or curses) not just doing for the sake of testing the game. Still I can only congratulate you for your job on your game, great job and keep them coming!
GeroX
27. Dec 2017 · 03:16 UTC
It is a good game, but i did not have a second Player :slight_frown:
UmSingeloPugManco
27. Dec 2017 · 03:35 UTC
LÖVEd it.

Nice idea with the curses, maybe you could've done more than 8 and made them random on the start of each round.

My dear friend imagination and I really enjoyed playing through it.

Congratz on those camera effects man!

I'd really like to see a more worked version of this. Maybe with networking or with a bot. Keep it up and good luck with those ratings!
Vasco Rodrigues
27. Dec 2017 · 21:18 UTC
Good game, had lots of fun playing it. The effects of the curses are really cool and different.
I wish there was a reason for me to pick up the curses, maybe the game could have points and the curses would work as a multiplier, I don't really know.
Also, maybe add an indicator for the amount of kills? (Maybe there is one and I didn't see it)

Overall a good and funny game. Congratulations!
alexrose
28. Dec 2017 · 03:40 UTC
Some of the curses were too much of a negative modifier to be worth getting, I would be careful about stuff e.g. the control swap. Decent entry though, reminds me of Return Fire.
monika
28. Dec 2017 · 05:47 UTC
Cute! Of all things, the thing that came to mind when I was playing it were the powerups that messed up your opponent's controls in Yoshi's Cookie, so bonus points for bringing back good memories :)

And just like that game, if I were going to play this game more, I'd probably be training myself to play better with the curses active :D

Balance felt right and you came up with a good variety of curses.
SraBatata
28. Dec 2017 · 06:21 UTC
great job! I liked the effects, some of them did trick my senses :joy:
rojo
28. Dec 2017 · 07:50 UTC
I didn't have anyone else to play with, but I did enjoy the various effects of picking up items. I also really liked the background music. Nice work.
TheMonsterFromTheDeep
28. Dec 2017 · 07:52 UTC
I'm afraid that I don't have a second player around to play with, but I believe I got the gist of the game from testing it out alone.

The core concept is a good take on the theme, and makes a lot of sense as a multiplayer game. Interestingly, there aren't a whole lot of games that involve competition for negative items, despite that it's a pretty effective mechanic.

The music works well, although I could see it becoming repetitive at some point.

The graphical effects are all very effective. However, they legitimately made my head hurt a little -- and if that is a common symptom, perhaps the effects should be toned down a bit.

I also wonder if perhaps the game would be benefited by a mechanic that let you drop your curses? Or maybe one that let you shoot them at the other player? Just ideas, as, again, I didn't have a second player to play with.

Really, though, the only thing that I think would be particularly beneficial would be some sort of single-player mode or online mode, as those are both more convenient than local two-player splitscreen. Of course, they are also both significantly harder to implement.

Overall, good job.