Save_Starship_R2D48 by R2D48

[raw]
made by R2D48 for LD 40 (COMPO)

Save<em>Starship</em>R2D48.PNG

Save<em>Starship</em>R2D48.png

Save<em>Starship</em>R2D48-Options.PNG

Game for Ludum-Dare-40 Compo

First Ludum Dare for me

Theme The more you have, the worse it is

  • The more you have enemy, the worse it is
  • The more time you play the more enemy you have
  • The more you have turret, the less accuracy they have
  • In infinite mode the more damage you have the slower it is to repair

Tools

  • Game Maker Studio 1.4
  • SourceTree (&GIT)
  • Gimp
  • explosiongenerator.com
  • SFXR
  • cgMusic - codeminion.com/blog/maciek/2008/05/cgmusic-computers-create-music/
  • solmire.com

How to play

  • Play with Mouse and left click
  • You can Hold left mouse Button
  • You can use Esc to go back to menu
  • You can use X to quit any time
  • Goal is to survive the timer (by default when timer reach 100)
  • You can reach 10 guns if you kill at least 901 enemy (mode 1000 or infinite)

Options 3 playing Mode depending on your Time available :

  • 100 take only 3 minutes to complete
  • other mode takes more times
  • Infinite mode has no limit in time

  • you can stop the music

  • you can switch to full screen any time in Windows by using "Alt+Enter" combination

Know Bug

  • If you can't ear laser/explo/beep in Windows please restart the application

Change / bug resolved after 04/12/12

  • Removed black frame in the explosion animation
  • new hosting on github.io for HTML5 version
  • Resolved Font problem for HTML5 version

Have Fun !

You can play the last HTML5 version here : https://gregoweb.github.io/PlaySaveStarship_R2D48/

You can play the first bugged HTML5 version here : https://blog.gregoweb.ovh/SaveStarshipR2D48_PLAY/

You can show sources here : https://github.com/gregoweb/SaveStarshipR2D48

You can download Windows Last version setup here : https://blog.gregoweb.ovh/SaveStarshipR2D48INSTALLLAST/SaveStarshipR2D48_install.exe

You can download Windows First bugged version setup here : https://blog.gregoweb.ovh/SaveStarshipR2D48INSTALL/SaveStarshipR2D48install.exe

Ratings

Overall 492th 3.085⭐ 43🧑‍⚖️
Fun 393th 3.167⭐ 44🧑‍⚖️
Innovation 658th 2.098⭐ 43🧑‍⚖️
Theme 617th 2.659⭐ 43🧑‍⚖️
Graphics 494th 2.869⭐ 44🧑‍⚖️
Audio 166th 3.415⭐ 43🧑‍⚖️
Humor 506th 2⭐ 37🧑‍⚖️
Mood 440th 2.882⭐ 40🧑‍⚖️
Given 45🗳️ 43🗨️

Feedback

Xacur
04. Dec 2017 · 05:35 UTC
Simple but fun. The shoots are responsive enough to kill even really close enemies. Music and sound are good too.
lawzy93
04. Dec 2017 · 06:24 UTC
I agree with Xacur. Simple but fun, not very deep but enjoyable enough
McFish
04. Dec 2017 · 06:25 UTC
HTML5 game loads fast, unlike most of the unity games and that's a big plus. But the view size was too high so it didn't completely fit on my laptops screen 15,6" (1366x768 resolution), so try to make the game screen adaptive next time? Also from time to time the bullets went through the enemy ships :(
oskardevelopment
04. Dec 2017 · 06:25 UTC
Classic space shooter with nice audio! Upgraded to 4 guns, though didn't seem to appear anymore guns after that? At least I died before I was able to get more guns...
Ryan Temple
04. Dec 2017 · 06:26 UTC
I had a lot of fun with this. The music reminds me of the old wing commander games!
Jake Cope
04. Dec 2017 · 06:26 UTC
Fun little arcade-y game, music was fast and engaging and kept me on my toes. Nice game!
Colossal Gnome
04. Dec 2017 · 06:30 UTC
Fun, could probably play this for long periods of time pretty easily. Pretty classic game idea, I like the multiple guns, and the responsiveness of said guns. Probably because I was using the web version, but none of the keyboard shortcuts worked for me. Nice job, fun game :)
🎤 R2D48
04. Dec 2017 · 06:42 UTC
You can reach 10 guns in mode infinite @oskardevelopment
🎤 R2D48
04. Dec 2017 · 06:44 UTC
The game is mostly designed for desktop. Game area is 1280x720px. Please use full screen mode if you play with your Browser
Sholf
04. Dec 2017 · 06:48 UTC
Decent amount of fun! The music is nice, I just wished it looped longer so it's less repetitive. Well done!
tschery
04. Dec 2017 · 12:47 UTC
Didnt get hooked on the mechanic, felt a bit tedious. Art is going in the right direction
JackIsaacs
04. Dec 2017 · 14:17 UTC
Very fun game, love this genre. Would be better if the game was infinite.
🎤 R2D48
04. Dec 2017 · 15:24 UTC
@jackisaacs the game as an infinite mode just choose it in Option. You also have mode 500 & 1000 if you don't want to spend too much time. (infinite could take you a lot of time :) )
nikchernyakov
04. Dec 2017 · 18:24 UTC
Simple, but enough fun :)
I like this music and all effects in the game. And also I want to see ship control and some different types of gun or something else to extend gameplay.
krasse
04. Dec 2017 · 19:19 UTC
Enjoyed it, although it was a bit too simple for my taste. Would certainly work fine as a kid's game. Nice music and art.
Activdesign
04. Dec 2017 · 20:49 UTC
Nice game, not too long, victory accessible. And sound is very nice and original for this kind of game :)
bradur
04. Dec 2017 · 21:09 UTC
I liked the music and the mood. The enemies were hard to hit when there were many of them!
Strelly
05. Dec 2017 · 00:00 UTC
I would like some more variety, maybe one or two more enemy designs, but solid shoot em up.
Zachary Shah
05. Dec 2017 · 00:40 UTC
Great game, classic retro art. the font was not a great choice though. not pixelated enough! Great all around but I recommend adding bosses.
JeffChen
05. Dec 2017 · 06:49 UTC
Music are good,very fun to play!
sirJupitron
05. Dec 2017 · 17:37 UTC
Really cool game, hard to put down got to keep rating, awesome job
DavidVallee42
05. Dec 2017 · 19:35 UTC
well done ! the game is simple but effective, the balance beetween ennemys and firerate is good for a compo its a good work.
Rolle
05. Dec 2017 · 20:00 UTC
Fun shmup! A bit more difference would add a lot. Also I got "Congratulations" and OK button? What does that mean? Did I win? Loose? What was my score then? I'm glad you could hold down the mouse-button! =)
sawtan
05. Dec 2017 · 20:51 UTC
Nice game, it could have done with some enemy variations, and perhaps different spread off the bullets when you gain additional guns. I managed to survive at the first try, I guess a highscore system would make it funnier to replay, maybe some combo of how much damage you took and how many times you fired your weapons? Anyways, great job! Cheerz!
🎤 R2D48
05. Dec 2017 · 21:23 UTC
@rolle OK button mean go back to the Main menu -> I have to fix that. "Congratulation" mean a better way to say "You Win" for me. Maybe it's not accurate or inappropriate, I am French. If I remember in Need for speed 2 they say " Congratulation you won the Race". The score is how many enemies ship you have killed and how many time you survived (especially important in infinite mode) and how many HP you have left (especially in mode 100 500 1000) it will maybe better if I wrote a grade A,B,C,D,E,F or X like expert :)
For holding the mouse-button I maybe think I could have done better alternative like first click active autofire and second click stop autofire.
Please tell me what you think
🎤 R2D48
05. Dec 2017 · 21:29 UTC
@sawtan thanks for the ideas, if I had more time I would definitely had enemy variations with laser and shield system. In this version the only replay value is to try to survive longuer with mode [500],[1000] and [infinite] you can reach 10 guns too, the more guns you have the less accurate they are.
hypp
06. Dec 2017 · 18:19 UTC
Maybe a bit too simple, but it was fun! Well done!
Sylver_Kovy
06. Dec 2017 · 18:44 UTC
The Game is fun, still some enemy variety would have been good. Good job.
Rolle
06. Dec 2017 · 18:46 UTC
@r2d48 nah, I think holding down the button is fine! Activate/inactivate autofire would make it too "easy". Maybe you could write "Congratulations, you won!" ?
schizoid2k
06. Dec 2017 · 21:47 UTC
Nice game... I like games like this, and I enjoyed playing a few games, and I think with some additions (if you plan on continuing development), it would be awesome.

My suggestions:

- Display a score and high score table
- Faster & more intense music when more enemies come in.
- Power-ups
rplnt
06. Dec 2017 · 22:43 UTC
Nice little game. I really liked the music, wish it was a bit longer. Graphics showed well once there was lot of shooting and explosions going on. Unfortunately I couldn't see time or how many rockets I destroyed in the webgl version.
🎤 R2D48
07. Dec 2017 · 10:16 UTC
@schizoid2k thanks for your feedback and ideas. I am actually continuing the development
🎤 R2D48
07. Dec 2017 · 13:06 UTC
@rplnt thanks for pointing that, the bug is now corrected for the html5 version
https://gregoweb.github.io/Play_Save_Starship_R2D48/
Jegus9
08. Dec 2017 · 23:49 UTC
As some previous comments said, it's a simple but fun game. It gets tense as more ships approach. I didn't find any problem playing it on the browser.

An improvement that could be made would be to display the player's current HP, aside from other things that have already been suggested by previous comments like saving the high score. i don't think it needs to end at 100, you could get more and more enemies and maybe a new feature such as a "bomb" that clears all enemies up to a certain distance, but has a long cooldown.

I enjoyed the audio work in general, both the music and the SFX.
professor
09. Dec 2017 · 13:36 UTC
The gameplay was addictive for such a simple concept. Also, the firing and controls were perfectly executed, and the building audio added a sense of escalating dread to the entire scene. Really well done!
paulhocker
10. Dec 2017 · 05:17 UTC
nice shooter/defense game - could use some more enemies (or maybe i did not make it far enough) - good game
csanyk
10. Dec 2017 · 21:43 UTC
Pretty simple. I just spun my turrets and laid down fire and was able to beat the game.