Don't forget by Piller Yann
Don't forget
A Die a Retry mixed with a 3D visual Novel game !
Play as Mamy, and discover what's remains of your world. Interact with many things in your home, but don't forget what's important !


How to play
- WASD / arrows : Move around the house
- Space : Interact / Talk
- P : Pause
- E : Next Dialog
Credits
- Programming : Yann Piller and Nicolas Schneider
- Art : Duncan Bourquard
- Scripts : Célin Chassot and Alexandre Serex
- Music and sounds : Cyril Sturny
Thank you for playing ! Did you find the easter egg? :3
Some changes and bugs fix
- Fix collider bug
- The text remains displayed a little longer
- The fonts are smaller
Ratings
| Overall | 676th | 3.368⭐ | 21🧑⚖️ |
| Fun | 1003th | 2.789⭐ | 21🧑⚖️ |
| Innovation | 820th | 3.079⭐ | 21🧑⚖️ |
| Theme | 996th | 2.947⭐ | 21🧑⚖️ |
| Graphics | 296th | 3.947⭐ | 21🧑⚖️ |
| Audio | 313th | 3.5⭐ | 20🧑⚖️ |
| Humor | 593th | 2.867⭐ | 17🧑⚖️ |
| Mood | 145th | 3.868⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 13🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
Keep up the good work!
Good job, team!
https://soundcloud.com/flyingdeer
It takes a really long time for the textboxes to advance, so the first time I felt like the game had frozen. Being able to click through them would help a lot.
next time please publish a webgl version though.
Thank you all for your comments and bug reports. It really makes us happy. We hope to have time to fix the bugs quickly.
@pschichtel
We usually make an HTML5 version. Unfortunately, the HTML5 version has very big display problems. That's why we didn't do this version.
As you can see in the image below, the display is incorrect. Apparently, Webgl does not support Unity Post Processing very well. But I will try to change some compilation parameters to see what happens. I'll let you know if it works.

I use Unity 2017.3.1 with Post Processing V1. At that time, Post Processing and Unity 2018.1 were in beta, so I didn't want to take any risks in the middle of a game jam.
Would this new version correct this problem?