人気があるよ!(~Be popular!) by Jordgubben
The pop-idol Idoruko Idoruyama is late for a radio appearance. Help her get there on time.
A game made in under 72 hours for Ludum Dare 40.
Controls
Move: AWSD or Arrows (You will also need a pen and some scrap paper)
Development
This is my first game using the Godot game engine and my irst non-text-adventure in over a year. I hope you will enjoy this despite all the things worth of being humble about.
Credits
- Game: Jordgubben
- Level Muzak: Char*
- Jingles + Spellcheck: Li'l päpz
- Tester: Genma
Known issues
- Known not to work in some older version of Firefox
- Can get locked in by groupies!
| HTML5 (web) | https://jordgubben.itch.io/ninki |
| Original URL | https://ldjam.com/events/ludum-dare/40/be-popular |
Ratings
| Overall | 1017th | 2.897⭐ | 36🧑⚖️ |
| Fun | 1023th | 2.647⭐ | 36🧑⚖️ |
| Innovation | 593th | 3.147⭐ | 36🧑⚖️ |
| Theme | 588th | 3.426⭐ | 36🧑⚖️ |
| Graphics | 904th | 2.853⭐ | 36🧑⚖️ |
| Audio | 555th | 2.935⭐ | 33🧑⚖️ |
| Humor | 427th | 3.219⭐ | 34🧑⚖️ |
| Mood | 784th | 3⭐ | 34🧑⚖️ |
| Given | 41🗳️ | 30🗨️ |
Was really wondering what the ending will be, especially with my scribbling on paper the first few tries. Maybe try to make a post-jam version that addresses that blocking issue.
Controls were rough, and I got stuck between fans on the third? level.
Pros&Cons:
- + Graphics, Goal, mechanics and narrative all fit Idol theme. It's clear that game isn't just some random pieces put together.
- + Nice basic stealth game mechanics.
- + Fans had different look directions/movements and I feel it could add some more of those for variety.
- - Sometimes fans would block a path after you sign autograph.
I was stuck with some fans but it was fun :)
I had a little trouble with collisions around some of the objects, but all in all this was pretty fun.
Was this a team project, though? Or are the songs outside assets? I'm not sure how to rate audio because of that.
Keep up the great work!
Anyway, nice humoristic game, congratulations!
What bugged me the most was getting locked with no way to keep going, even after giving the fans autographs. Having to reload the game to restart or just sit waiting until time had passed was not ideal. An in game menu with a restart button would be a much needed addition.
Overall nice game, great work :)
The controls were a bit rough, but you made up for it
About as stressful as my own game with all the people roaming about. 😛 I liked that the music had that digital "voice" to it so that I could get a sense of what her music sounds like. Was a bit unfortunate that the music restarts with each level so that I never got to hear very much of it during normal gameplay (but I did stop to listen to it for as long as was possible until I lost!).
Unfortunately I was unable to finish the game because I kept getting stuck between characters and walls and I didn't get the prompt to give them my autograph so that I could escape either. :( Tried many times but I just couldn't do it!
I wasn't completely sure if I was supposed to sign every autograph or if I was just supposed to try and avoid all the fans… Which is it? 😛
Update: just read the above comment and tried MGS'ing my way through the levels! That worked a lot better. Now I feel silly for not realising this myself. Of course the next issue was being fast enough, haha. Unfortunately I kept getting stuck. I guess it would've been nice if the fans' collision was turned off after they'd had their autographs signed.
Funny game. I like the kyaaaas and the little faces! And I'll admit: I did not sign an IRL paper. c;
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Not entirely sure how to put this, but the lock-in that is actually sort of intentional as a penalty for getting noticed by to many groupies. I do off course agree that getting locked in for up to a whole minute is way to harsh (especially since there is no reload level button). My only reason for not fixing this post jam is that I could not think of a fix small enough to be acceptable as a during-voting-patch (the missing reload button has no excuse though).
Here are some other features that did not make it:
- Dodging
- Cover actually providing cover (breaking line of tight for groupies)
- 4 directional sprites
- Groupies with patrol routes
- Groupies following each other
Specific
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@saramartins In retrospect, I should just have added a reload level button as a post-jam "bug fix".
@chronosv2 A mate of mine jumped in and wiped together some stuff before actually playing anything. My spouse made the Victory and Game Over tunes. So perhaps not a "team project", but definitely original music.
@muffty I'm a bit curious to what your home looks like if you have trouble finding a bit of paper ;) But, yes, you don't _really_ need the paper. Originally this was just a way of compensating for an additional minigame that never got implemented.
@fangzhangmnm & @schu The original track is actually a lot longer than the minute you are able to hear it. The only reason for restart has to do with how background music is implemented, since it's loaded in the scene (Godot lingo for level) and not as an auto load (Godot lingo the known universe).
@wizebin & @ava-skog Reading your comments after all the others made me realize something. Perhaps it is not clear enouth that this is indeed a stealth game. The player is supposed to sneak past groupies, not just try to out run them. This could definitely be communicated better. And yes, an expanded version of this game should definitely have a cardboard box.