HockeyGame by Steven Adams
A arcade hockey game.
For 1-4 players. Requires a joystick.
CONTROLS:
LEFT STICK: Move player
RIGHT STICK: Rotate player
Ratings
| Overall | 480th | 3.048⭐ | 23🧑⚖️ |
| Fun | 259th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 488th | 2.737⭐ | 21🧑⚖️ |
| Theme | 653th | 1.895⭐ | 21🧑⚖️ |
| Graphics | 515th | 2.684⭐ | 21🧑⚖️ |
| Audio | 497th | 1.941⭐ | 19🧑⚖️ |
| Humor | 206th | 2.765⭐ | 19🧑⚖️ |
| Mood | 441th | 2.706⭐ | 19🧑⚖️ |
| Given | 23🗳️ | 2🗨️ |
It would be nice if there were sounds
Graphics are programmer art. Most people are either programmers or designers. You're clearly the former :p I'm also more of a programmer than an artist, but something I realized (at least for me personally) is that 3D art makes the game look a lot more impressive and is actually easier to pull off. If you learn the basics of a 3D-modelling program such as Blender, you could have made a simple goal and hockey stick (just look up pictures on Google and basically make a replica) and have the player be a sphere with eyes, and with the camera a bit tilted you'd have a great looking game.
Aside from that, a pause menu and a way to quit the game besides alt+f4 would have been great. Also, the game is unrelated to the theme. You could have given each player an endurance bar which determines movement speed and which gradually decreased. The players could pick up randomly spawning batteries (or soda bottles or whatever) to refill endurance, and suddenly the game would fit the theme very well.
Those are just my suggestions though. Take notice of everyone's suggestions and try to improve next time. After all, becoming a better game developer is what Ludum Dare is about :)
Some notes:
* I think it would be nice to have round corners on the playing field, and more space behind the goal and the rink.
* Placeholder sound would have been nice, and some particles.
* I really like the one to one relation to the controller and the pad. Its a little tricky to pull off, but feels a lot like easy to learn but hard to master.
Cool game :)