ZapDune by diptoman

[raw]
made by diptoman for LD 39 (JAM)

ZapDune is a resource management platformer/tower defence hybrid, where your aim is to make your ship survive as long as you can. Jump, hook and recharge turrets to keep your ship safe, while making sure power doesn't run out!

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The core concepts (explained in-game, this can be ignored) are: - There are 2 kinds of resources in-game: Power and Scrap. - Power is used by turrets. An unpowered turret is dead. You can get power by collecting batteries spawned by the synthesizer at periodic intervals. Keep collecting them to have a larger power bank! - Scrap is used to speed up battery generation from synthesizers, and to revive unpowered turrets. Scrap is left by dead enemies. - Turrets shoot on their own and lose power continuously even if they are not being attacked. You need to recharge them continuously. For turrets, power = health. - Once all turrets are powered down, enemies start attacking the core. The game is over when the core is destroyed.

Controls: - WASD to move. - Aim with mouse and use Left Mouse Button to hook and pull yourself to a point. Press W/S while hooked to a point to release. - Hold Space to recharge turret - Press Space to revive unpowered turret / boost battery generation on synthesizer. - F1 to toggle fullscreen.

General Tips (things you'll realize while playing anyway): - Boost synthesizers often to generate more batteries. - Scrap goes away after a few seconds, make sure to collect as much as possible for boosting / late-game revivals. - Sometimes it might be better to let some turrets die and camp near specific suitable spots.

More Screenies!

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Made by Diptoman Mukherjee (programming / design), Pranjal Bisht (art / level design), Rahul Salim Narayanan (art) and Joel Montpetit (SFX) for #ldjam #ld39

Ratings

Overall 99th 3.915⭐ 61🧑‍⚖️
Fun 70th 3.915⭐ 61🧑‍⚖️
Innovation 160th 3.576⭐ 61🧑‍⚖️
Theme 108th 4.017⭐ 61🧑‍⚖️
Graphics 54th 4.475⭐ 61🧑‍⚖️
Audio 184th 3.556⭐ 47🧑‍⚖️
Humor 373th 2.51⭐ 51🧑‍⚖️
Mood 392th 3.278⭐ 56🧑‍⚖️
Given 48🗳️ 53🗨️

Feedback

aaforcebox
01. Aug 2017 · 04:54 UTC
This game looks great! Awesome graphics and mechanics, fluid gameplay! Keep it up!
A small feedback: make ESC pause the game, not restart. Lost my progress by mistake. D:
Lun8
01. Aug 2017 · 05:12 UTC
Amazing art! I also really like the idea of putting this kind of movement in a manager platformer, it worked really well together.
Hush
01. Aug 2017 · 05:54 UTC
Really amazing art! All that tiny little details in the environment and the character animations are just so good!
Gameplay is quite smooth and the mechanics have been implemented nicely. Grappling was probably the most fun part of the game though :3
Narudgi
01. Aug 2017 · 17:14 UTC
What a wonderful game ! Gud art, mechanics and all haaaaaaa (thx for reminder dynamics camera)
FailedStarfish
01. Aug 2017 · 20:57 UTC
Really polished entry with great graphics. Zipping around on the hook was really fun.
stevenjmiller
01. Aug 2017 · 21:36 UTC
Great game, the graphics are wonderful and grappling hook feels really nice to use. I got a score of 271.
Peter Sheehan
02. Aug 2017 · 04:24 UTC
Wow, seriously fun. Had a great time zipping around, and the graphics were BEAUTIFUL. The mechanic is awesome and totally scalable for something bigger.
Porkeh
02. Aug 2017 · 04:29 UTC
Loved the art and music. Game itself was really fun, smooth and enjoyable. One thing that annoyed me was that once the weapon crystal things were down and there was no more currency left to repair them, there wasn't really anything to do but watch the enemies destroy the main thing, I definitely feel this game would benefit a lot from a player weapon of some form. Other than that though, a solid game, ended up lasting for 430.
Bill Zeng
02. Aug 2017 · 04:41 UTC
This game was great all around. Great graphics, great controls, great gameplay
Kappalite
02. Aug 2017 · 04:46 UTC
Great game I couldn't add more to the comments above me
MrTroy
02. Aug 2017 · 04:51 UTC
I had no idea the main thing was on my side. I was trying to attack it but ended up leaving all of my crystals to get destroy. @porkeh I'm under the impression that if you grab batteries you can revive dead crystals. Didn't do me any good though. 213 was my personal best. :D
Will Walters
02. Aug 2017 · 05:13 UTC
The movement mechanics are really fun, zipping around the level is a blast. It looks great. The music was over the top for my taste. I wish there were more to do with the movement mechanics - I never felt like I had to do any cool or fast maneuvers to get where I needed to be. Using the grapple to traverse a level with pits and enemies would I think be more fun.
🎤 diptoman
02. Aug 2017 · 05:18 UTC
Thanks guys!

@porkeh 430 is more than my best, so you're alright. ;) That thing about watching the crystal die slowly has been mentioned to me before, we just didn't have any time to properly balance waves so they don't gang up. Wanted to add something to counter it - like a get-out-of-jail card (destroy all enemies with X scraps) but didn't get time. The initial plan had the player attacking with the hook too if it hit an enemy, dropped that because of time too lol. Thanks for playing!

@mrtroy You need scraps to revive dead crystals. I've uploaded a post-jam version with better instructions and not walls of text lol. A good strategy would be to speed up battery generation using scraps as much as possible so you're never out of charge. Thanks for playing!

@narudgi The camera is basically following the mouse with an accel/decel in a fixed area, if that helps. :)

@will-walters Well you could travel outside the ship with the hook, it's faster. ;) Yeah, maybe not the coolest thing, it's not precision platforming hahah. Thanks for playing!
donvermo
02. Aug 2017 · 05:35 UTC
I really like the game, it has a nice feel to it. The platforming can be a little complicated sometimes since you need the grappling hook to reach most platforms but it all plays rather smoothly. The only real issue I encountered was that around 300 points the waves tend to stack together too much making it nearly impossible to keep turrets alive. Still, great accomplishment!
VarelseGames
02. Aug 2017 · 05:58 UTC
Game was pretty fun, the movement could be the foundation for a game in itself.
Carsen D.
02. Aug 2017 · 06:17 UTC
Neat mechanics and very nice graphics. Once you get the hang of it, grappling around is fun! One thing though is that the grappling noise got kind of deafening because sometimes the sound would play a bunch at once which got a little annoying. Otherwise, nice!
CaptainDreamcast
02. Aug 2017 · 06:30 UTC
I really loved the setting, flying through the skies. The music was a great pick, gave it an epic feel. Gameplay was neat and polished with the grappling mechanics. All in all cool entry, hope you keep working on it!
Dene
02. Aug 2017 · 07:20 UTC
Awesome graphics and gameplay! However, the movement around the gamefield can be annoying (in some places it's hard to distinguish background from standing platforms, it's hard to get to some places, etc)
Bomb-X
02. Aug 2017 · 12:22 UTC
Fun and dynamic !! The hook system is really cool ! I think the game needs more actions like construct differents turrets, or traps for ennemis, or shoot on them using right mouse click just to do something more than run, hook, recharge. Good job guys !
Shell Pirate
02. Aug 2017 · 18:12 UTC
I enjoyed this entry! The game looked very nice and the animations were all fluid, but it did get a little busy to look at at times, so perhaps some more work on making the characters and enemies pop would be good. The music was nice, but a little too loud and bombastic for my own personal tastes. The mechanic was simple but it was quite fun running around hectically and fixing up your turrets. For the future I'd say giving the player some more mobility outside of the hook (maybe a double jump) as well as the ability to fend off enemies themselves would be nice. Just my two cents, of course. You did well!
khams
03. Aug 2017 · 00:57 UTC
wow this game is really great, really well finished, and damn fun ! Great job, you aced this jam !
🎤 diptoman
03. Aug 2017 · 04:01 UTC
Glad you guys liked it!

@carsen-d: I've fixed that audio bug in the post-jam version. :)
Solah
03. Aug 2017 · 08:21 UTC
Wow, your game is great! Lovely graphics and music, good gameplay (being a spider man in the sky is fun). The jam version is already well polished. I only scored 351 but I really enjoyed it. Well done!
PeachTreeOath
04. Aug 2017 · 04:17 UTC
Superb polish as always. I liked that the basic mechanic had a decently high skill ceiling and you could get better and more efficient with your routes as you kept playing. Atm this has my highest score for audio out of any LD39 game.
Turncoda
04. Aug 2017 · 06:34 UTC
Wow, this game's attention to detail is incredible! I love the jumping animation, I can tell that someone put a lot of work into that! I wish fixing the turrets had some kind of audio cue or more obvious visual feedback, because I do it so often. I especially look for when the turret is completely healed up, because that's when I have to stop clicking and start going to the next destination. Speaking of which, minor nit, but I feel like I was spam clicking quite a bit (or spam-pressing in the case of spacebar), and the fact that my click location didn't matter threw me off. I personally would have enjoyed it much more if repairing was automatic when I got near a turret. Don't make me spam click! :triumph:

Great job on making it feel really good to move around! Aside from my muscle memory telling me to use spacebar to jump, moving around was a joy. The level was well-designed such that I had many places to grapple onto. I do wish there were more areas where it actually makes more sense to just jump without using the grappling hook. I like jumping! I want to do it more! But grappling really is the superior movement tactic by far, even though it's less interesting to me than jumping.

The music was good, but maybe a little too intense for me :sweat_smile:

Great job overall, keep at it everyone! :clap:
Sir Daniev
05. Aug 2017 · 23:51 UTC
Excellent pixel art. Amazing music and sounds (a bit too loud but good). And one of the best gameplay i've seen during this LD. Really fun to play. I'm really looking for to what it will become in the future. :)
Togis
06. Aug 2017 · 03:13 UTC
I uploaded my gameplay of this game on youtube, you can find it here

https://www.youtube.com/watch?v=h5k70uKVi9A
CurseTats
06. Aug 2017 · 09:43 UTC
The pixel arted player (AWESOME)!
The sound was good, Overall liked the gameplay

Hope you take this game one step forward
sagarpatel25700
06. Aug 2017 · 18:15 UTC
- The controls of this is is excellent
- i like how the player is reflected to mirror
- sound is good but i felt its not as good as the game is !!
- Its really fun to play and very smooth mechanic
FelixMcFelix
06. Aug 2017 · 20:54 UTC
First-rate animations, graphics, music etc. Everything feels well-considered and planned, it's a very polished experience. It's an interesting twist on tower defense, and the controls handle very well (I'd like jump to be a separate button from the arrow keys though! :sweat_smile:). Grapple hooks are always fun to play around with, and I'm glad that it's no exception here. It's quite forgiving (in a good way), since I noticed that enemies will always prioritise still-living turrets over the core.

I really liked this overall, great work everyone! :smile:
yawoada
07. Aug 2017 · 00:59 UTC
The presentation overall is great with my only gripe being the low resolution text. The music is fine but, can get a bit repetitive. Once I figured out how to use the grappling hook accurately it was very fun to swing from wall to wall repairing turrets. With such a fun character to control part of me wanted some kind of combat mechanic but it is in no way a flaw. Good job!
jwin
07. Aug 2017 · 02:55 UTC
Fast paced and hectic once things really get going!

This felt like a very cleanly designed game, it's got everything you need and nothing you don't. It made it easy to get in the flow of things when the enemies started showing up faster. I had trouble keeping up with the enemies, but never felt like I was actually struggling.

I do think some additional challenge could make the game even better, perhaps a new threat you need to prioritize with the existing enemies?

Anyway, excellent game and great job!
christina-antoinette-neofotistou
07. Aug 2017 · 05:43 UTC
Good job!!! Excellent pacing and very challenging.
Very well-thought game design! Great music as well!

The hook was kind of buggy sometimes, it sent me flying outside the level. I'd have liked a way to be safe instead of dying when you fall outside the level.

kudos all around!
DDRKirbyISQ
07. Aug 2017 · 05:45 UTC
Nice job! A few comments:

- Please *opt out* of the Audio category since you used 3rd-party music. From the rules page:
"You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio)."

- Seeing sharp crisp pixel art next to blurry antialiased text makes me sad! Please find a pixel-based font and use it :)

- Grappling everywhere was cool, but...somehow didn't feel "right".? Sorry that this is so vague. Perhaps the weird thing was that jumping felt rather useless because you needed to mostly grapple to get anywhere.

- In general I felt like the map was too large to keep track of what was going on, or rather...perhaps everything needed to be more zoomed out. The art that you have is great at the current size, but I believe the gameplay suffers a bit when most of the enemy attacks end up happening off-screen. It felt like the game boiled down to a problem of just trying to run around across the map a bunch.

But anyways, great job, especially for LD!
Megalink
07. Aug 2017 · 05:57 UTC
This is amazing! The art is fantastic, and the music is pretty great as well. The only flaw I found is I think that the grapple is a little to fast. Amazing job guys! This is one of the best Ludum Dare games I have played.
kpded
07. Aug 2017 · 06:21 UTC
Great job! Music and art are amazing!

Perhaps just hook's physics could be a litlle bit tuned (be more loose I think).

It seems like with base and turrets upgrades system it could something ready for market
WillData
07. Aug 2017 · 06:58 UTC
Really excellent graphics and fun gameplay! Very impressed!
Sublustris
07. Aug 2017 · 07:45 UTC
Great game! Level Design looks really good and solid. 5/5
Fran Segura
07. Aug 2017 · 12:20 UTC
Impressive work! A fresh take on the theme with good level design, sound and cute graphics. Very polished too! Maybe it's just me, but could it be that the grapple sound effect is too loud? Felt a little unpleasant to me, but it's just a minor thing on a great game.

One of the best entrys I've played for now, congrats :)
TheOneThatNeverWas
07. Aug 2017 · 13:30 UTC
Amazing game! It's very polished for a Ludum Dare game. Very impressive graphics and gameplay mechanics. Good job!
SiegfriedCroes
07. Aug 2017 · 18:03 UTC
Saw your post about it on the main page and just had to give it a try! Absolutely love the pixel art graphics! :slight_smile: The gameplay mechanics are also really nice and polished. All in all a fantastic entry, congrats! :smiley:
bombjack
07. Aug 2017 · 19:01 UTC
The mood, music and art of this game are awesome :smile:
raaaahman
07. Aug 2017 · 19:08 UTC
A cool game indeed. I like how you are frantically running in the whole level to fix stuff where needed. I didn't notice in the beginning thet energy was the "life" of turrets, as it would have made sense to me that it is used to shoot things, this make me wonder about the choice you give to the player with scraps: either you use them to repair the turrets, or to rebuild them... which leads to almost the same thing.

If you wish to continue working on this game, I believe it may need to add new mechanics as the player is only responding to the enemy deeds, and doesn't have much iniative in the action, maybe he could choose to upgrade some of the turrets in certain ways to match certain types of enemies... idk

Lovely art and good audio, maybe a bit loud on everything like most of people have pointed out. Good jod!
Split82
07. Aug 2017 · 20:49 UTC
Beautiful graphics and fun gameplay. Great job!
Dustyroom
09. Aug 2017 · 01:28 UTC
Very well balanced gameplay! Congrats!
MianaGames
13. Aug 2017 · 18:08 UTC
Greaat great game! Amazing art and fun. Congrats! Nice work.
Mathiouza
15. Aug 2017 · 13:26 UTC
Really cool game ! The music fit well with the game, the art is really good and the gameplay is well-thought. The only thing a little odd is that when the core health is going down, we know that we loose. The time between the beginning of the attack of the core and its destruction is useless because we can not revive any turrets. Anyway, that is a good game :)
Jupiter_Hadley
03. Sep 2017 · 19:16 UTC
Lovely graphics, fun game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=oqlTLOajPzI