Danger Noodle by Matthew Roelle
A snake inspired game where the longer you grow, the harder the game gets. Move with WASD or arrow keys and dash with spacebar or shift. Play 6 unique levels across 2 worlds.
Note: This game was built using some features of ES6 and webGL, as a result this game requires a new-ish version of Chrome or FireFox. Interenet Explorer will not work.

| Source code | https://github.com/Mattykins/ld40 |
| HTML5 (web) | http://ld40.mattroelle.com/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/danger-noodle |
Ratings
| Overall | 67th | 3.895⭐ | 45🧑⚖️ |
| Fun | 62th | 3.93⭐ | 45🧑⚖️ |
| Innovation | 197th | 3.465⭐ | 45🧑⚖️ |
| Theme | 67th | 4.116⭐ | 45🧑⚖️ |
| Graphics | 78th | 4.035⭐ | 45🧑⚖️ |
| Audio | 123th | 3.56⭐ | 44🧑⚖️ |
| Humor | 321th | 2.73⭐ | 39🧑⚖️ |
| Mood | 260th | 3.231⭐ | 41🧑⚖️ |
| Given | 32🗳️ | 32🗨️ |
Sometimes I got stuck, when I wanted to enter small passages, but this is not too bad. Good Job on your game!
There are some issues but it's okay!
Nice job! Good luck!
The only thing was I wish I didn't have a life limit, since starting over each time was a bit aggravating (mostly because I was not very good at the game).
The graphics are sweet and adequate for that type of game. The music also fits but is a bit repetitive.
I think I would have preferred if the game didn't have lives and you would immediately spawn back once you died.
Not sure whether this was by design, but I was not able to collect some of the blobs. I was able to finish the level without them though.
I don't feel that the lives system is appropriate to this type of game, but it does add to that classic feel you're going for.
I also experienced the bug where a green blob leaves a ghost.
It might be interesting to explore the mechanics where your tail doesn't retract.
i second that lives system is a bit annoying, maybe an hp system would work better
nice one overall
EDIT: And I love the name