Powerless by Gleb Mineev


Description
Short puzzle game. Robot realizes himself on a tiny asteroid without any ideas about his purpose. Looks like there is a machine, somehow related to him, but it lacks energy. Probably fixing it will help somehow?
The puzzle is really very short (takes 2-10 min to complete), but still.
Controls
Hold right mouse button to move, click left mouse button to interact.
Used tools
Unity, cgMusic, Audacity, Sonar, Gimp, Inkscape, Blender,
Links
Source (You better not to see it, it's really dirty)
| Original URL | https://ldjam.com/events/ludum-dare/38/powerless |
Ratings
| Overall | 338th | 3.15⭐ | 22🧑⚖️ |
| Fun | 365th | 2.905⭐ | 23🧑⚖️ |
| Innovation | 301th | 3.048⭐ | 23🧑⚖️ |
| Theme | 97th | 3.857⭐ | 23🧑⚖️ |
| Graphics | 298th | 3.143⭐ | 23🧑⚖️ |
| Audio | 192th | 3.15⭐ | 22🧑⚖️ |
| Humor | 295th | 2.421⭐ | 21🧑⚖️ |
| Mood | 260th | 3.143⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 18🗨️ |
Fits the theme on multiple levels, including emotional.
Would love feedback on my game Sling Ship, if you get the time:
https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
Cheers!
The gameplay is the main thing I had a problem with. While the puzzle was not especially difficult, it is the kind of annoying puzzle where you can't really plan much out. After all, you can't see the whole planet. In addition, the controls were difficult to get the hang of.
It's a good LD entry.
I liked the concept and the ending was great. It was fun to play
I don't like the graphic of the game because it hindered the control. It was quite hard to move where I want to. Near the end of the game it kinda bugged and my bot was floating far above ground.
The *game feel* though, was quite good. I was immersed in the world. It somehow felt "real" to me.
Spoiler
!> You can go back and click the original button so that you can actually visit all sides
It kind of became a nice walk around to get to parts without having to think too much about the puzzle. And that was nice. However it should be made clearer somehow that this is a feature. Especially since there was no obvious restart feature which would have been handy when I got locked into a dead-end first play-through.
Since it was a bit hard to navigate the character, I think it would have been nicer if the trigger zone for button activation had been quite a lot larger. In the same category, though the rotation transitions were really cool they were a bit fidgety to get right.
Never the less, I really enjoyed my second attempt at the game.
https://www.youtube.com/watch?v=z8tza0thP_g