Sneaky Sphere by RPGghut

[raw]
made by RPGghut for LD35 (COMPO)
Transform into the enemy to trick them, then kill them when there are not looking. You (the player) have to exterminate all the enemies in the room and make it to the extraction hole. The more enemies you kill the higher your end grade will be.

There is only one level done at the moment, but more levels will be added after the LD. Have fun!

Ratings

Coolness 36% 1666
Overall 2.74 820
Audio 2.56 509
Fun 2.74 724
Graphics 2.50 738
Humor 1.88 574
Innovation 2.33 851
Mood 2.67 630
Theme 2.94 715

Feedback

brinkhousegames
18. Apr 2016 · 06:19 UTC
Tried to download for Mac, but no luck. I think you need to upload the build as a zip if you want to host on Drive, Dropbox, etc. I had a similar issue.
lordsavage
18. Apr 2016 · 06:25 UTC
A nice little game, died multiple times trying to Rambo it ( by charging up to the red blocks and punching them ). Well done.
Willsr71
18. Apr 2016 · 06:26 UTC
It was very short and there was the very limited method of attack.
hijomo
18. Apr 2016 · 06:27 UTC
This was fun, like solid snake meets hitman. a front face on the enemies would be nice.
ogre
18. Apr 2016 · 06:33 UTC
Mac build worked fine for me.
Syldarion
18. Apr 2016 · 07:37 UTC
Have you considered making it so that enemies shoot at you if they spot you as a sphere? I'm not sure if that's in there and it just didn't happen, but it seems like a good idea.
joekinley
18. Apr 2016 · 14:36 UTC
Man that was hard. But I enjoyed it somehow. Good game =)
WojtaW
20. Apr 2016 · 18:26 UTC
Good game
tinykidtoo
21. Apr 2016 · 15:56 UTC
Great concept. I would love to see more indication of which direction the cubes where facing.
Pontifex
21. Apr 2016 · 16:02 UTC
Enemies should be attacking at longer range. Currently they don't pose a real threat. Nice idea with their reaction shot, though. Just make it more visible, at first I didn't really know what was hurting me.
marod
28. Apr 2016 · 07:58 UTC
Nice game!
sftrabbit
28. Apr 2016 · 08:28 UTC
I didn't realise the cubes had line of sight until I came back and read the description. Would be helpful to have some indication of where they're looking (other than the direction of movement). It was very difficult. Still, nice game, I enjoyed it.
pi_pi3
28. Apr 2016 · 15:24 UTC
Too generic. Not very original or innovative.