Bug to the Footstep by eddynardo
I made this puzzle game in 14 hours (no time for sound effects and music).
You only need a mouse to play it (hit Esc to go back to menu).
There is a fast tutorial to learn the basic controls but in case you forget them here they are.
Left Click: Pick up Bug/Put down bug
Right Click: Flip bug
Mouse Wheel: Rotate Bug (you can also use Ctrl and Spacebar if you are on a laptop)
Double Click: Release Bug from grid
R: Restart Level
Escape: Go back to Menu
Important: The game will launch in true pixel mode in a very small window, try hitting "maximize window" , if you have any problems let me know. Thanks!!!

Play on Newgrounds http://www.newgrounds.com/portal/view/692882
Download for Windows https://drive.google.com/open?id=0BxMSxjefy86AQ0VzVW9wcnVRb3M
Source https://drive.google.com/open?id=0BxMSxjefy86AUUEyVDZRRWJuTlk
Enjoy!!!
Ratings
| Overall | 345th | 3.143⭐ | 23🧑⚖️ |
| Fun | 257th | 3.19⭐ | 23🧑⚖️ |
| Innovation | 230th | 3.238⭐ | 23🧑⚖️ |
| Theme | 389th | 3⭐ | 23🧑⚖️ |
| Graphics | 431th | 2.714⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 26🗨️ |
The game itself is pretty basic. Fits the theme decently by being the literal small world of bugs. It just lacks a certain amount of depth in it's current form. I feel like you could give more information in the footprint image itself that guides the player with visual hints as to how to arrange the bugs. Then it gets progressively more vague as you go along. Then you could pair it with some other types of puzzles and you'd be golden.
Overall nice work. I like the basic concept and I think you could do a lot with it if you really wanted to. Though swapping the controls to port to a platform like mobile might be tricky.
This was also featured in my Second Larry Does Ludum 38 video. Which you can see here: https://www.youtube.com/watch?v=P3nGcfVUsso
Excellent work!
I am a picker of nits, so I will say some audio would help a lot to add to the game, and introducing the idea of double clicking in the tutorial (to release) would help, I just hit the restart button a couple times when I made mistakes.
Thanks for the game <3
@ilseroth I actually introduced the double click in the tutorial, but from playtesting with some friends of mine, I found out that nobody reads the text on that level, they just pass it fast to finish the tutorial. I should have done a better job introducing the double click mechanic because it makes life easier
**Edit:** The maximize button did the trick, lol. My bad. Had a fun time playing through a bit of it again!
By the way, I added an option to invert the y axis in my game, if you're still interested in taking on the leaderboards ;)
Thanks for this cute little puzzle game :)
Your take on 'a small world' works on so many levels here - a small world as in the place you put the bugs, or the bugs being small - they both fit! Nice job on sticking with the theme and thinking outside of the box.
I'm going to make my wife play now so I can watch her struggle! Thanks for the game!
I like the cute graphics, they add some context to what would otherwise be a rather abstract puzzle game. The fact that you actually have to "hunt" your wiggling game pieces was a nice touch! Some music and sound would have added even further to the mood.
The difficulty progression worked well, with the later puzzles being just challenging enough to be interesting, without becoming frustrating. I also like how the "flip"-mechanic added even more variety to the mechanics.
It is impressive that you made this in only 14 hours!
> Ladybugs and snails,
> fit nicely in the footstep.
> Oh no, it's a worm!
I will say that you really shouldn't have used the Unity Web Player as it's going away and is already unplayable on many computers. If you're going to build for web, use WebGL
I just have one question, why are we putting the bugs under the foot? Seems a little macabre... poor bugs.
The way they move about makes the whole game a lot more charming too.
I agree with the others: with a larger variety of bugs and a lot more levels this can easily be made into a full game.
I think some sound and especially BGM would go a long way to wind up the polish on the game, and that would be a great target for a future iteration. Some more variety would also spice things up down the road.
The best part about your game was the tutorial. It was really well thought out and demonstrated a clear knowledge of teaching gameplay to your players without pandering to them. I thought that was really professional too, and the UI through the tutorial was really intuitive. It was also a great length. Fantastic job there.
Thanks for your submission, I hope you had fun making it and are enjoying this LD! Good luck and I hope we see you back again in the future. :D
The last level is missing the boot, does that mean the bugs escape? Do they live after all? I hope they're ok...