Out Of Mind by Biebras
Hello,
I can't believe it but I finished it alone. I'm writing it at the end of the event so don't expect some good s*, because I'm hella tired. So it was a great experience going through Ludum Dare 42. I learned a lot, but it was frustrating programming 12 hours a day. Anyways I hope you will enjoy my game :D
I will defiantly compete in Ludum Dare 43.

Bye, Piskit Burokus!
Thank some page that I don't remember for music.
And big thank you BlackThornProd for tutorial videos and some art.
CI@

| Windows | https://beikadiu.itch.io/out-of-mind |
| Original URL | https://ldjam.com/events/ludum-dare/42/out-of-mind |
Ratings
| Overall | 947th | 3.057⭐ | 37🧑⚖️ |
| Fun | 978th | 2.829⭐ | 37🧑⚖️ |
| Innovation | 991th | 2.765⭐ | 36🧑⚖️ |
| Theme | 1158th | 2.529⭐ | 36🧑⚖️ |
| Graphics | 544th | 3.514⭐ | 37🧑⚖️ |
| Audio | 368th | 3.29⭐ | 33🧑⚖️ |
| Humor | 650th | 2.481⭐ | 28🧑⚖️ |
| Mood | 373th | 3.368⭐ | 36🧑⚖️ |
| Given | 26🗳️ | 25🗨️ |
However it is a really nice game
Very good result for the first LD
The light mechanic is a good touch. Nice atmosphere to the game.
Great job for solo dev!
I can vote for graphics only, just because I can't play due you propose windows build only.
The art and music is very nice. The art mixes with the gameplay style, but the music seems to be geared more to a relaxed game.
Coo graphics and mood, well done.
You need more practice to sustain long hours, I did 16 hrs first day and 17 the other. Making games is fun, so times passes.
EDIT: I havent passed the tutorial level at the time I left that comment, now that I passed the tutorial, I get you. LIVES should not be there..
I think the jump was a little too weak to me. I felt like if i didnt perfect my double jumps i would die every time. Congrats on completing your first Jam
Edit: Figure out that you havent changed the tutorial, but I somehow magically passed the tutorial haha. However, thats also as far as I could get. I die constantly at the beginning of the next level. RAGEEEE
Here is some feedback:
- I feel the jump should be a lot more responsive
- I feel like the flashlight should start bigger in the first level. + at later levels you can decrease the area to introduce higher difficulty.
Great work nevertheless.
full ratings for graphics and mood
and quite tough