Wormtrap by freaknarf

[raw]
made by freaknarf for LD35 (JAM)
I had fun the 2 first day and planned to end it with an extra day for the jam, but sadly i was not able to do it and had to give up ... I only took an hour to draft some kind of crappy ending.
Here it is : a small experiment, what does it feel to crawl to fly, and choose who you are.
Arrows / space
Cheers!

Ratings

Coolness 28% 1902
Overall(Jam) 2.75 971
Fun(Jam) 2.93 704
Graphics(Jam) 3.06 705
Innovation(Jam) 2.63 871

Feedback

Ramayana
19. Apr 2016 · 01:38 UTC
Too bad you had to give up! there were some cool ideas but i didn't even make it through the 5th screen. See you next week!
varuns
19. Apr 2016 · 09:52 UTC
Could have been something...this game :)
Freank
21. Apr 2016 · 14:09 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Franklin's Ghost
07. May 2016 · 15:28 UTC
Liked what you got done and think it works well as a quick experimental test. The changing forms was interesting to figure out how to progress through the levels and could see it becoming even more complicated in later levels. Also liked that the rushed ending is you turning back into yourself, was a nice simple quick way to end it and can definitely understand since I always seem to run out of time with my entries.
Odyssey
08. May 2016 · 00:18 UTC
This would have been really good if you kept trying! Nice job anyways
Green Soda
08. May 2016 · 05:52 UTC
oh mannnn... this is too awesome if only you continued :T kudos to u... nice work
Knowledge
08. May 2016 · 09:37 UTC
Screen is too dark, and it's hard to see what's happening!

Collision is also badly done.
LeoM
08. May 2016 · 17:37 UTC
Next time you will have more time and it's gonna be great.

That's encouraging. ;)
pi_pi3
09. May 2016 · 15:12 UTC
Way too dark. And the controls were really clunky. Gravity was weird. Movement speed was too fast imo.