Power Home by sgame21

[raw]
made by sgame21 for LD 39 (COMPO)

cover2.pngMy first ludum dare entry! cover1.png

I think i was a bit too ambitious, although and i ended up finishing a game i didn't even get to play test it and i'm sure there are a lot of bugs but i did learn quite a lot and had fun! i hope i'll be able to do this again sometime.

About

take control of a ship of 5 people that is stranded in space and try to survive.

There are 6 types of machinery on the ship that are represented as boxes with a letter on them :

E - Energy Generator O - Oxygen Generator W - Water Generator F - Food Generator R - Refinery and Engines don't have a letter on them but you only need to interact with them when they break and a red X is displayed on them All these machines require Energy to work, and the Energy Generator requires refined fuel.

the crew can interact with the machines to work on them (when a machine is worked it takes up more energy or fuel and has greater production). if the machine is broken then the crew member interacting with it will start repairing it.

There are 4 + signs in the ship, if a crew member interacts with one he will start building a new machine(this also takes energy).

Finally in order to collect fuel you must jump from system to system by having the captain(in red) go to his desk in the most eastern room (jumping requires a lot of energy), when in a new system you can send out up to two of your crew on mining trip when they return the Refineries will start converting the fuel to usable refined fuel.

Ratings

Overall 489th 3⭐ 26🧑‍⚖️
Fun 618th 2.364⭐ 24🧑‍⚖️
Innovation 436th 2.864⭐ 24🧑‍⚖️
Theme 412th 3.364⭐ 24🧑‍⚖️
Graphics 557th 2.522⭐ 25🧑‍⚖️
Audio 504th 1.714⭐ 16🧑‍⚖️
Mood 489th 2.571⭐ 23🧑‍⚖️
Given 28🗳️ 0🗨️

Feedback

Falk Bruskeland
31. Jul 2017 · 10:44 UTC
Cool game! Reminded me a little of FTL, although I have never played that game :/. Awesome game, anyway!
egordorichev
31. Jul 2017 · 10:52 UTC
Great game, really reminds me FTL and Oxygen Not included :D
pyrosneak
31. Jul 2017 · 11:00 UTC
Yeah, I agree, it's quite similar to FTL. A pretty nice little sim sorta game. Good job!:smiley:
Hephyrius
31. Jul 2017 · 11:21 UTC
I agree with the others, the game is very FTL like. It was a bit frustrating trying to assign roles to the characters but once I got that figured out the rest was pretty cool. Good Job!
nikrt
31. Jul 2017 · 11:26 UTC
This is one of the most interesting ways I have seen that a concept like this has been blended with the theme. It was a really nice idea. Great Job
🎤 sgame21
31. Jul 2017 · 11:36 UTC
thank you all ! :)
and yes the style of the game was inspired by FTL
although i my drawing skills have a long way to go lol
pitpony
31. Jul 2017 · 11:46 UTC
Great idea. I had fun. My only frustrations were in assigning tasks to crew members and also in understanding the affect it was having on production - maybe an indicator next to the resource to show it's increasing?

Anyway, well done :)
SelfTitled
01. Aug 2017 · 13:07 UTC
Ambitious idea for the compo, well done for finishing.
One thing I would like would be to be able to tell what my crew is doing without having to click on them
Sublustris
01. Aug 2017 · 13:20 UTC
Nice adaptation of theme. Well done!
5cents
01. Aug 2017 · 13:25 UTC
Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.
5cents
01. Aug 2017 · 13:25 UTC
Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.
5cents
01. Aug 2017 · 13:25 UTC
Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.
boundtotheearth
01. Aug 2017 · 13:28 UTC
Quite complex for a game made in 48h. Controls weren't all that self explanatory but it was fine once i figured it out. It would be more interesting if there was a clearer goal to work towards other than just surviving (which was easy enough i think). I think it would have been better to cut a few of the mechanics in order to expand on the rest and include some visual feedback on the crew's actions.
Gris
01. Aug 2017 · 13:31 UTC
Congrat on the Compo. I love these sort of games(it also reminds me to FTL) I can't hear any music or sounds so I imagine there are non? Also as I've read in other comments more feedback would be good. But trust me I understand the limitations that come with making a game in 48h. This is way better than what I could make ;)
milano23
01. Aug 2017 · 13:46 UTC
I agree with @pitpopny, i found it hard to understand what tasks i was to assign to the crew. Good job though!
incobalt
01. Aug 2017 · 21:43 UTC
I think jumping might instead give you energy, rather than take it away. I couldn't figure out what to do to make energy after building everything, then I just jumped a few times and was up to over 100%. Take some time with it and work out the bugs, and you'll have a nice little game :)
wowods
06. Aug 2017 · 13:18 UTC
This game reminds me with FTL, but I think it's need a tutorial level or at least some guide to start with. Overall it's a great job!