Small Planet (Ganymede) by Bohdanko

[raw]
made by Bohdanko for LD 38 (COMPO)

Hey everybody, try to save small colony on Ganymede by magneting starships to the planet. Graphics and music are stollen) My Small Planet (Ganymede)game: http://www.newgrounds.com/portal/view/692359?updated=1493567938 Sources: https://drive.google.com/open?id=0B9E-vp6hiqBNOXRtRE5jOVdHd2M Voting Category Opt-outs: Graphics and Audio

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Given 5🗳️ 0🗨️

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🎤 Bohdanko
24. Apr 2017 · 07:56 UTC
My Small Planet (Ganymede)game
Smallpoly
24. Apr 2017 · 09:39 UTC
At first was going to say "Tried to play but just got a blank starfield where I can't seem to do anything" but then it loaded. I think you may need a loading bar. :)
Spinaljack
30. Apr 2017 · 14:02 UTC
Nice effort, keep it up. Maybe add some screenshots and stuff to this page.
DemyHallar
30. Apr 2017 · 14:03 UTC
The game is too simple, is it a compo entry?
Stending
30. Apr 2017 · 14:22 UTC
Congratulations for finishing a little game! Didn't manage to win (not enough ship to get 100 ressources in 50 secs).
Try to redesign it to be a bit easier!
And don't hesitate to complete your game page with screens and informations about gameplay and category you're in (Compo or Jam)

Good luck for the future :)

EDIT : It looks like it was impossible to win due to lag, after a retry I managed to finish the game.
AnayK
30. Apr 2017 · 14:41 UTC
Too simple, I won easily. I think there are too little features, you should add some more. But anyway, good work, keep it up.
iseeicy
30. Apr 2017 · 16:12 UTC
So - your game definitely needs a little polish. As the game goes on, even though the ships start to get a bit quicker, the gameplay still starts to feel repetitive and easy. You could easily fix this by randomizing ship speed and size, with small and quick ships being worth more than large and slow ones. Also, later in the game, you could alter the direction that the ships travel in - maybe some start coming from the side or the top. These are just my ideas (which may not be what you want), but hopefully you get what I'm trying to say. The game needs a little variance, or at least something to keep the player on their toes.

What you have right now is a solid base. You can build from it to make something much more entertaining (as long as you have the time :wink:)