Planet Escape by Merrow
We want to present you our turn-based-strategy-platformer Game !!!! - The goal is to stay alive while escaping from the planet. There is a limited amount of time. - You start inside the ship, where you have to power different machines by batteries, so they can be used in the turn-based encounter afterwards. Four batteries are available to power the machines. - The player controls are: A - left / D - right / W - jump / LMC - plug-in wire / RMC - remove wire / TAB - Enter encounter or back into ship

Authors:
Music, FX - Dominik Schubert / Graphics - Steffen Fuchslocher / Development - Steffen Loerch
| Windows | https://www.dropbox.com/s/wukaoxbyopr2mos/PlanetEscape.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/41/lets-go |
Ratings
| Overall | 396th | 3.618⭐ | 36🧑⚖️ |
| Fun | 529th | 3.353⭐ | 36🧑⚖️ |
| Innovation | 405th | 3.574⭐ | 36🧑⚖️ |
| Theme | 526th | 3.676⭐ | 36🧑⚖️ |
| Graphics | 743th | 3.221⭐ | 36🧑⚖️ |
| Audio | 401th | 3.318⭐ | 35🧑⚖️ |
| Humor | 752th | 2.594⭐ | 34🧑⚖️ |
| Mood | 595th | 3.273⭐ | 35🧑⚖️ |
| Given | 48🗳️ | 17🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
Reminds me a lot of references: Electrician for atari, commander keen, chess.
Great idea! This could become something BIG!
Only problem I have with it, is that enemies appear, and shoot twice in one turn, making it impossible to protect.
Sneaky link: https://crispypear.itch.io/stealth-farmer
Yes, it may take some time to figure out (and absolutely requires reading the help notes). Once you memorized where all the different devices are located, you can get really quick.
You also found a bug: By pressing TAB in the "Game over" screen, you were thrown back into platforming with only 10sec left (instead of starting a new game with 60sec). So it wasn't all your fault to be game-over so many times.
The turn-based combat is a bit slow in my opinion.
I find it cool that your lives are also your time limit inside your ship and that you can power systems with multiple batteries (which I didn't get at first). In my mind the arrows for the ship movement should point in the other direction, but I guess they show in which direction the engines blast. I got around stage 12 two times, and I am wondering if this is an endless game, or can you really escape if you would have survived more turns?
And I found it a bit annoying to point with the mouse to plug cables, because you can only plug it in where the player stands anyway - so a key press would be better I suppose.
Nice job :)
I seemed to get some rather odd frame drops once I started getting things wired up, but other than that, the game ran fine.
My one complaint is that the engine room can get a bit repetitive. I'm not sure what changes would be best for fixing that but I imagine there's a way to introduce more variation or challenge into it.