PutOuter by ginger9
About the game
Bing! I finish it, and it's time to go to bed!
Use the tools that make the machine powerless to sneak into the base
Pics




Update
I have update something after the compo, check the update list.
You can still download the ORIGINAL COMPO VERSION to vote in the download page.
Update 08/01:
Add arrow keys support for people with AZERTY keyboard.
Add check points.
Dev Tools
GameMaker: Studio
Aseprite
Notepad++
Bin & Src
| Windows | https://blcs.itch.io/putouter |
| Original URL | https://ldjam.com/events/ludum-dare/39/putouter |
Ratings
| Overall | 342th | 3.3⭐ | 22🧑⚖️ |
| Fun | 186th | 3.45⭐ | 22🧑⚖️ |
| Innovation | 109th | 3.65⭐ | 22🧑⚖️ |
| Theme | 367th | 3.45⭐ | 22🧑⚖️ |
| Graphics | 509th | 2.7⭐ | 22🧑⚖️ |
| Humor | 402th | 2⭐ | 19🧑⚖️ |
| Mood | 410th | 2.778⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 16🗨️ |
Although I died many times, I was still motivated enough to beat the game. But adding checkpoints or life points would certainly improve the experience.
Great work on coming up with the all the puzzles with 48 hours!
@snowy Sorry for that, and I have added another version with arrow keys to solve the problem!
@kleinzach @junjunlowpoly I have added another version with checkpoints XD
@falk-bruskeland @maskinmask Thx a lot for support!
Look like I need to thank @kleinzach @junjunlowpoly haha
At first I want to write that the feeling of the gameplay is good because of the perfect checkpoint position!
Although they are not the origin thing, I still want to say good work!
Not too long but a complete gameplay with several different difficulties, let me have a good time!
@maldo19 That's why the original version is there! More than one person left a comment to express the importance of the message in gameplay, I will consider the next LD :thinking:
The gameplay could really benefits from some sfx and a main theme, but as we all know when time is pressing you have to prioritize things.
All in all it's a very cool and fun little game though. Very well done!
@nuebomundo Agree, time is not always enough.
@simon-millard Thx!
(And yeah, the checkpoints were useful)
Fun little game with nice puzzles. Well done.
@mrchippy The wall tiles is very scrawled, I agree. The stop moving platforms is a design mistake. Players should learn this idea the first time they meet moving platform and the flash-turret. But as you and @jahndis said, it seems not tight enough, cause @jahndis never use the return ability and you don't find out the "turn off and turn on platform" idea until the end part. I'll try to do better next LD.
Well, that aside, I got to the part with the row of turrets that flash green light on and off. I thought I had to wait in between their safe spots, but it turns out that the turrets can change direction to kill you in the safe spots? That was quite frustrating. Perhaps it doesn't happen in the newer versions (I played the original compo one.). I would take a screenshot, but it was a bit of a pain to get through the beginning parts.
The best part of the game is easily the idea. Turning off the enemies, making things run out of power, is great. Although I guess granting the power back for the platforms kind of ruins the presence of the theme for me? However, the theme didn't say that whatever is running out of power can't get it back. :thinking: