Rocket Jump by RahmKota3
Your goal is to get to the end of level using your rocket launcher. But, the catch is that the more rockets you have, the heavier you are and the heavier you are, the lower you jump :)
You will fall through those translucent platforms, but if you shoot them, they will boost you even more than regular ones (forgot to put that in the game).
I used Unity, Krita (for my "art") and Paint.
Don't be scared by my "programmer's art" ;)
PS there's a surprise waiting for you at the end of last level ;)
Ratings
| Overall | 406th | 3.258⭐ | 33🧑⚖️ |
| Fun | 345th | 3.274⭐ | 33🧑⚖️ |
| Innovation | 478th | 2.875⭐ | 34🧑⚖️ |
| Theme | 261th | 3.597⭐ | 33🧑⚖️ |
| Given | 34🗳️ | 7🗨️ |
I had a lot of trouble with the level with the see through platforms x_x
The game is difficult at start, but it shouldn't be long before you get the hang of mechanics and physics and you're able to hit most of the jumps consistently.
I needed the mouse sens way higher, so it was great that you had the option in game. I hit it like 10x and it was what I wanted. However, every time the level restarts or a new one is loaded, that is reset to default which hurt badly since you need to restart so often (or at least I did).
Otherwise, I enjoyed the rocket jump puzzles! Nice work.
But yeah, it's really cool once you get the timing down and just rocketjump your way through the levels. You integrated the theme well and if you replace the programmer art I can see this working as a complete game concept. I for one enjoyed it a lot.
@captaindreamcast sorry about that transparent platform ;) I wanted to add a tutorial text next to it but I totally forgot about that :)
Too complicated to combine jump and shooting.
I agree with the other friend, sound could be a real improvement for the game...