{"author_link":"\/users\/pmcoltrane","author_name":"pmcoltrane","author_uid":1003377,"comments":[{"author_name":"carrot","author_uid":"1010101","time":"2017-05-01T18:31:56Z","epoch":1493663516,"modified":1493663516,"text":"Fun game, but not sure I'm cut out to be a deity!","likes":1,"format":"md"},{"author_name":"Rolle","author_uid":"1001965","time":"2017-05-03T20:17:44Z","epoch":1493842664,"modified":1493842664,"text":"Cute game! But I never really understood the game-play? Eventually I even tried to blow the planet up by catching the comets and being near the sun. But nothing happened. I liked the music, it fitted with the whole theme\/feel you had going on! Well done!","likes":1,"format":"md"},{"author_name":"Lyxil","author_uid":"1014756","time":"2017-05-09T16:03:44Z","epoch":1494345824,"modified":1494345824,"text":"I loved it! Interesting idea of keeping the world close to the middle for the temperature stat, and collecting hearts for temperament (I thought those were bad initially, something about them looking menacing). And reading the little blurbs at the bottom left kept me interested until the win. Funny to go from Tesla and advanced philosophy to primates banging rocks together after one comet :D\n\nYou got a lot done in the time! I enjoyed playing and found it cute and creative.\n\nNice Latin touch with the u's btw :)","likes":1,"format":"md"}],"format":"md","images":["ld38\/26557-93e177751f3eb4fa63be1c571b68b8d9.png"],"links":[],"metadata":{"g_key":"38014","g_author":"1003377","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"251820","g_title":"Deity in Training","g_status":"USEAR3","g_place":"99999","g_commentcount":"3","g_site2_node_id":"26557","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"26557","n_urlkey":"251820","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/deity-in-training","n_slug":"deity-in-training","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"3377","n_created":"1493048274","n_modified":"1493078549","n_version":"57265","n_status":"COMMIT"},"node":{"id":26557,"parent":9405,"superparent":9,"author":3377,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-25T00:02:29Z","created":"2017-04-24T15:37:54Z","modified":"2017-04-25T00:02:29Z","version":57265,"slug":"deity-in-training","name":"Deity in Training","body":"![title.png](\/\/\/raw\/13d\/z\/1b5d.png)\n![gameplay.png](\/\/\/raw\/13d\/z\/1b66.png)\n\n### Description\n\nA not-quite-arcade dodge and catch game with basic left\/right controls.\n\nYou are a minor grey-bearded trainee deity, left in charge of a small planet while the Boss is away. Steer the planet clear of comet hazards and temperature extremes in the natural world. Collect power-ups in the supernatural world to help the planet progress.\n\n### Controls\n\n- Left Arrow \/ Right Arrow - move the planet\n- Space - start the game\n\n### Links\n\n- [View Source](https:\/\/github.com\/pmcoltrane\/DeityInTraining.git)\n- [Play Game](https:\/\/pmcoltrane.github.io\/DeityInTraining\/)\n\n### Tools\n\n- Language: Typescript, HTML\n- Libraries: Phaser.io\n- Platform: Web\n- \"Artwork\": Inkscape\n- Sound: sfxr\n- Music: MuseScore\n\n\n### Post-Mortem\n\nMy first LD competition. 72 hours passes quickly. I had intended to have more features, more power-ups, and to have the grey-bearded dude actually do something, but no time. Ultimately had no time for balancing, or to compose decent music, refine the artwork, convert the WAV audio to OGG, etc.\n\nWasted a lot of time just getting a build environment set up, and then learning Phaser.IO features. Even though I've worked with Typescript before, it isn't my daily language, so I made an embarrassing number of beginner mistakes, including the traditional \"what do you mean `this` isn't `this`?!\"","meta":{"cover":"\/\/\/content\/13d\/z\/39ae.png","author":[3377]},"path":"\/events\/ludum-dare\/38\/deity-in-training","parents":[1,5,9,9405],"love":0,"notes":3,"notes-timestamp":"2017-05-09T16:03:44Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":4,"grade-06":4,"grade-07":4,"grade-08":4},"magic":{"cool":57.735026918963,"feedback":0,"given":1,"grade":4,"grade-01-average":3.5,"grade-02-average":4,"grade-03-average":4,"grade-04-average":4,"grade-05-average":2,"grade-06-average":2.5,"grade-07-average":4,"grade-08-average":3.5,"smart":-50}},"text":"![title.png](\/\/\/raw\/13d\/z\/1b5d.png)\n![gameplay.png](\/\/\/raw\/13d\/z\/1b66.png)\n\n### Description\n\nA not-quite-arcade dodge and catch game with basic left\/right controls.\n\nYou are a minor grey-bearded trainee deity, left in charge of a small planet while the Boss is away. Steer the planet clear of comet hazards and temperature extremes in the natural world. Collect power-ups in the supernatural world to help the planet progress.\n\n### Controls\n\n- Left Arrow \/ Right Arrow - move the planet\n- Space - start the game\n\n### Links\n\n- [View Source](https:\/\/github.com\/pmcoltrane\/DeityInTraining.git)\n- [Play Game](https:\/\/pmcoltrane.github.io\/DeityInTraining\/)\n\n### Tools\n\n- Language: Typescript, HTML\n- Libraries: Phaser.io\n- Platform: Web\n- \"Artwork\": Inkscape\n- Sound: sfxr\n- Music: MuseScore\n\n\n### Post-Mortem\n\nMy first LD competition. 72 hours passes quickly. I had intended to have more features, more power-ups, and to have the grey-bearded dude actually do something, but no time. Ultimately had no time for balancing, or to compose decent music, refine the artwork, convert the WAV audio to OGG, etc.\n\nWasted a lot of time just getting a build environment set up, and then learning Phaser.IO features. Even though I've worked with Typescript before, it isn't my daily language, so I made an embarrassing number of beginner mistakes, including the traditional \"what do you mean `this` isn't `this`?!\"","title":"Deity in Training"}