Dungeon Hoard by MRUniverse

[raw]
made by MRUniverse for LD 40 (COMPO)

In a magical dungeon coins are just appearing out of thin air! Collect as many coins as you can, but watch out for those who wish to do the same.

This is my first time doing a game jam! Dungeon Hoard only has 1 enemy type, and the player isn't capable of doing much. If I wasn't under a time limit I would definitely add more enemies and some sort of upgrade mechanic to use your gold at the risk of permanently increasing enemy spawns.

Made in jMonkey Engine 3.1.0 with Zay-es entity system, Lemur Gui and Dyn4j for physics. You will need these if you plan on compiling source!

CoverArt.png LD40LD402.png LD40LD404.png

Ratings

Overall 604th 2.79⭐ 33🧑‍⚖️
Fun 597th 2.661⭐ 33🧑‍⚖️
Innovation 613th 2.419⭐ 33🧑‍⚖️
Theme 590th 2.75⭐ 32🧑‍⚖️
Graphics 414th 3.113⭐ 33🧑‍⚖️
Audio 466th 2.328⭐ 31🧑‍⚖️
Humor 539th 1.78⭐ 27🧑‍⚖️
Mood 498th 2.722⭐ 29🧑‍⚖️
Given 35🗳️ 29🗨️

Feedback

teekeks
04. Dec 2017 · 09:48 UTC
Unfortunately it is impossible to run the game on windows x64 since you only added the OpelAL32.dll but not the OpenAL64.dll
Matthias Schedel
04. Dec 2017 · 09:52 UTC
It doesnt for on mac, syslog: com.apple.xpc.launchd[1] (com.mru.ld40.LD40.17536[10658]) <Warning>: Service exited with abnormal code: 1
🎤 MRUniverse
04. Dec 2017 · 09:56 UTC
@teekeks @matthias-schedel Sorry, I didn't test most of the executables that jmonkey ide auto-generates. I just got rid of them. The jar file is multi-platform and please use that instead.
teekeks
04. Dec 2017 · 10:00 UTC
I did use the jar, still same error on win x64
Matthias Schedel
04. Dec 2017 · 10:04 UTC
Nice work :) - I like the stabbing sound but the jump sound is a little bit annoying when you jump to often.
rincewind-cz
04. Dec 2017 · 10:09 UTC
**Diary of my hero, last entry**
"So many coins in my chest, but those sneaky little goblins still come.. I followed one to the Edge of the World yesterday and seen him disappearing with one of my *precious* coins. I feel strong urge to follow him and find the secret level they told me about as a child..."
tgiant
04. Dec 2017 · 10:14 UTC
First of well done on getting the game completed in the short time.
Some things that stood out:
1. I like the art style of the game.
2. Instructions were simple but understandable.

What would make it better:
1. I would add more gravity to the player.
2. Increase movement speed.
3. Sometimes the goblins fell of the platform.

Other than that I love the idea.
playball
04. Dec 2017 · 10:16 UTC
Hello, I failed to get your game to run on my system :(
When I downloaded the windows x86 version it gave the error:
Failed to find main application jar!
app/Dungeon hoard.jar

So i tried renaming the LD40.jar to dungeon hoard.jar
But then I got the following error:
Failed to open registry key!
SOFTWARE/Javasoft/Java runtime environment
No bundled runtime and cannot find system JRE
Failed to launch JVM

I will try to download/redownload JRE and try again
🎤 MRUniverse
04. Dec 2017 · 10:17 UTC
@tgiant Thanks a ton for the feedback! When you say gobs fell off the platform, were they running off the end with your coin or running away from you, or were they glitching through somewhere?
tgiant
04. Dec 2017 · 10:21 UTC
Well it seems like the were walking away from the player to the end of the platform and just kept on walking.
🎤 MRUniverse
04. Dec 2017 · 10:22 UTC
@tgiant Yep, if they have a coin or are running away they'll jump off the platform, it's how they get away with your money :)
Zarkonnen
04. Dec 2017 · 10:23 UTC
I really like the animation of the little goblins walking away with the giant coins.
🎤 MRUniverse
04. Dec 2017 · 10:24 UTC
@playball sorry, the executable files weren't working correctly so I got rid of them. I think when they get built they get packaged differently and the jar gets messed up if you start modifying things. Try downloading Dungeon Hoard-Jar, it should automatically generate the missing dlls for it to run properly
theloneplant
04. Dec 2017 · 10:26 UTC
Simple game, but very effective I think. It would benefit a lot from a visual cue for when you have a coin. I was getting confused as to why pickups weren't working but I had to return to the chest before I could pick up another. Aside from that, the concept adds weight to otherwise meaningless pickups which is a big plus in my book :)
playball
04. Dec 2017 · 10:29 UTC
Ah, got it to work with just the Jar file :)
The_BM
04. Dec 2017 · 10:32 UTC
some music is missing and the controls need a little polish. After a minute or so it gets boring, the spawn rate of the goblins should increase with time so the player doesn't get bored collection coins.
But overall it was good.
🎤 MRUniverse
04. Dec 2017 · 10:38 UTC
@theloneplant Thank you for the feedback, I would have loved to add a coin-carry animation, but being my first time with sprite animations I wasn't sure the best way to do it without re-doing nearly all the animations. I probably could have just added a symbol saying you picked up the coin.
🎤 MRUniverse
04. Dec 2017 · 10:39 UTC
@the-bm Thank you for the feedback. I decided to opt-out of bg music because most people are only going to play this game long enough to vote on it, and I didn't want to listen to the same loop every time I tested it XD As for gob spawns they increase, 1 gob for every 3 coins in your hoard. It might be a little slow but when testing I found that after about 2-3 minutes you're pushed very hard to keep the little buggers from stealing from your hoard.
wsKilljoy
04. Dec 2017 · 12:17 UTC
Graphics were nice, and sound was very retro. However, the gameplay was monotonous and boring.
Are Sundnes
04. Dec 2017 · 13:10 UTC
I like the art and atmosphere, but I'm not sure I understand the game - I'm unable to pick up any coins from killed creatures?
🎤 MRUniverse
04. Dec 2017 · 13:11 UTC
@wskilljoy Thanks for the feedback! This was my first ever game jam and I over-worked myself the first 30 some hours getting the systems in place. After that I was too drained to add much content. I'll probably update this game post-jam with a few more enemies and better progression which will hopefully make it less boring.
🎤 MRUniverse
04. Dec 2017 · 13:14 UTC
@are-sundness You can only carry 1 coin at a time, if you are unable to pickup a coin from a dead gob you probably have one in your pocket already. I didn't get around to adding a visual cue, but you need to drop the coin into your hoard before you can grab another. Sorry for the confusion
William Bundy
04. Dec 2017 · 13:51 UTC
Ah, the one-coin-at-a-time thing was confusing, but good job for finishing! It's really difficult to make anything for a game jam, especially a short one like LD
Are Sundnes
04. Dec 2017 · 14:00 UTC
Aaah I see @mruniverse - will try it again :)
oliverlevay
04. Dec 2017 · 14:02 UTC
I really like the sprites.
nephysta
04. Dec 2017 · 15:06 UTC
nice game, graphics are nice,i don't really understood everything but i like coins :3
PhillSerrazina
04. Dec 2017 · 15:31 UTC
I really enjoyed the sprites, maybe add a less "noticeable" sound effect to the jump and definitely add more gravity! But it was well executed, a nice concept, with more enemies, weapons, upgrades, etç etç, could be a great game!
DrFallos
04. Dec 2017 · 15:38 UTC
liked graphics very much. maybe you need to speed it up a little every time you brought coin to point?
SilvervaleGames
04. Dec 2017 · 19:42 UTC
Good artwork. The sounds could use some more work. Nice Job!
edmond00
05. Dec 2017 · 11:57 UTC
The enemy that stole your gold and the necessity to go put one coin in your chest before taking one other are interesting. However you should show when the character has a gold to put in the chest because I take time to figure why I could not take the other coin. The animation are also good. The game is may be a little easy.
Tom Panton
05. Dec 2017 · 21:46 UTC
Ace game with some very cool artwork! It's nice to see a fellow Java developer :) I think some sort of tutorial to explain the game might have helped, though, as it's a bit confusing at first.
🎤 MRUniverse
06. Dec 2017 · 00:21 UTC
@edmond00 Thank you for the feedback! I plan on re-working the game in the future to include some symbol showing the player is carrying a coin and hopefully add some variety to the enemies!
@tom-panton Thank you! The java game community exists, we are just in the shadow of popular game engines like Unity >.<
ExNihilo
06. Dec 2017 · 19:01 UTC
This reminded me of old game&watch games, which in my book is definitely a good point. I do think, however, that it could use a sharper increase in pace as you gather more coins.
Nucleose
07. Dec 2017 · 00:34 UTC
This could certainly do with a bit of polish, you have a good foundation but I can feel that you didn't have the time to do everything you wanted. I think first and foremost you want to make the base gameplay feel as good as possible, so making the controls more responsive and providing more interesting feedback whenever you jump, attack, collect coins, etc. will help the base game a lot without even having to add content. Best of luck in your future work, I'm sure you can keep at it!
paulhocker
08. Dec 2017 · 20:41 UTC
more fun than i thought it was going to be - the concept is great - keep it up