Joe Chef by Aumbra

[raw]
made by Aumbra for LD 41 (JAM)

Part of a powerful warrior race of chefs who are so successful they have eaten themselves to the brink of starvation, you set out on an interstellar journey to find a new source of food to save your people. Fortunately you soon find a planet teeming with food, but it looks like it might put up a fight.

Controls:

WASD or Left Stick to move.
I or (X) to Light Attack.
O or (Y) to Heavy Attack.
P or (B) to Ranged Attack.
Q or L/R Trigger to Counter Attack.
Escape to Pause and see Move List.

Credits:

Michael Abdoo
Luke Bermingham
Andrew Joy
Matthew Joy
Sayuri Nagata
Nicholas Pace
Aidan Possemiers
Adam Rehn

Sound effects were sourced online and not made by us.

Screenshots:

JoeChef<em>1.jpg JoeChef</em>2.jpg JoeChef<em>3.jpg JoeChef</em>4.jpg

Ratings

Overall 200th 3.864⭐ 35🧑‍⚖️
Fun 192th 3.797⭐ 34🧑‍⚖️
Innovation 766th 3.141⭐ 34🧑‍⚖️
Theme 934th 3.047⭐ 34🧑‍⚖️
Graphics 332th 3.879⭐ 35🧑‍⚖️
Audio 461th 3.203⭐ 34🧑‍⚖️
Humor 39th 4.156⭐ 34🧑‍⚖️
Mood 252th 3.69⭐ 31🧑‍⚖️
Given 36🗳️ 42🗨️

Feedback

lightsoda
24. Apr 2018 · 21:09 UTC
This is up there with Cargo! The Quest for Gravity on the weird scale. Fighting felt pretty good, nice feedback on the hits.
Matt Pattabhi
27. Apr 2018 · 04:22 UTC
Good job, interesting concept and amazing graphics. I would hate to be on this planet LOL.
Dovakla
27. Apr 2018 · 04:33 UTC
Everything about this is perfect.
Triastase
27. Apr 2018 · 05:42 UTC
Crazy game idea, but very well executed!

Also finally something where it makes sense to rate the humor! :smile:
BluShine
28. Apr 2018 · 07:56 UTC
This is amazing! I'm not quite sure what I was expecting to play, but it turned out to be some kind of Dragon Ball Z style 3D fighting game with a very muscular chef!?

I loved the graphics and the humor. Great job with the cutscenes. Not very many Ludum Dare games have 3d animated cutscenes!

I'm not quite sure I fully understood the fighting system. The later opponents were very good at dodging ranged attacks, and the heavy attacks didn't seem to do much damage. So I mostly just spammed light attack while trying to dodge their projectiles. It worked pretty well, and I was able to defeat Paprikaman! I had a lot of fun with it, and I especially liked all the particle and sound effects (even just for moving around).

The one thing that might have been cool to have is some kind of cooking mechanic. But I have no idea how you would manage to combine that with the fighting mechanics.
AfroAnt
30. Apr 2018 · 03:45 UTC
What a ride. Not only was this game hilarious, but it was fun to play as well. I enjoyed getting into the rhythm of attacking and dodging, and once I felt I had mastered it, the game was over! Amazing visuals as well.

My only complaints were my range attacks never hit, and there wasn't much difference in the enemies' fighting styles. Small nitpicks.

Keep up the crazy!
Paul Avallone
30. Apr 2018 · 04:02 UTC
This game had me laughing so hard. The cut scenes are perfection. The sound effect, music, voice acting, art, and animations are all amazing. The fighting is fast paced and loads of fun. The one nitpick is that the counter is kind of slow and unresponsive sometimes. This game is so well executed. I would absolutely love to play an expanded version of this game with more characters and multiplayer. Fantastic Job!
Anudin
30. Apr 2018 · 07:22 UTC
Quite professional camera coordination and animations you have there! The fights feel a bit too long and the enemy is too quick to dodge ranged attacks even at close range though. Also the flash effect when moving left or right is a bit too much, maybe speed up the player the longer he moves in one direction and let this effect only kick in when he's really fast? Would've also enjoyed a skip fight button so I can watch all those juicy videos! Great humor and entry.
Poorwill
30. Apr 2018 · 11:16 UTC
Wow this all felt surprisingly good and it's easily the funniest game I've played in Ludum Dare. Really good job.
Lost Dutchman Software
30. Apr 2018 · 17:34 UTC
Very funny, I love the posing before the tomato fight. I'm actually really terrible at these kind of games and couldn't beat the tomato :sob:
Animaster
30. Apr 2018 · 18:36 UTC
Wow, that game deserves much more attention, it is realy cool and fun:) I love these cutscenes, that jojo-like
pathos and gameplay is so great executed. Once you get parry mechanic it's not so hard to win figths. Good job!
PanicTheFirst
30. Apr 2018 · 19:19 UTC
We have a winner! Laughed way more than I should. :D
Michael Clavell
30. Apr 2018 · 19:44 UTC
A nice feeling third person fighter! The gameplay is tight, though I felt spamming heavy attacks was the best way to go. Pretty funny too!
mic_matrix91
01. May 2018 · 10:07 UTC
Ahaha very funny and weird game, also nice and funny intro! Amazing game mechanics and graphics.. Excellent work!
Bentekiller
01. May 2018 · 13:54 UTC
Delicious! Nice fighting game! The controls felt off at first but after some time they were actually pretty good! There are some bad clippings between scenes sometimes, but the cut scenes were the best! Though the game never told me the controls and in my opinion, the game should speak for itself! But as soon as I learned you could use a controller, then I'm not searching so much for what to press! Sweet game!
MZA
02. May 2018 · 18:05 UTC
LOL. it has a DragonBall vibe to it. Love it. A very satisfying entry to the LD #41. Counter-attacking was a little bit tricky though. But had fun with this game.
nick11h
04. May 2018 · 19:09 UTC
Absolutely delightful
AidanMarkham
07. May 2018 · 22:16 UTC
I enjoyed the under the apron detail you included!
Weirdybeardyman
15. May 2018 · 16:43 UTC
Funny game, weirdly on rails combat which I found a bit motion sicky but other than that it was great. Like the graphics, you clearly put a lot of effort into the cutscenes and it made the game.