Food Fight by nick.bota
The world in which snacks live in - the vending machine - is a small and dangerous one, battle other snacks online in Arena Mode or try the Story Mode and escape from this hell people call a vending machine!
Food Fight is an online brawler-platformer that's super fun to play online, 4 random participants join a room and battle, fight and shove each other to see who's the supreme snack!
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Controls: WASD or arrow keys - move
Space - jump
Mouse buttons - various attack types
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Choose between two characters:
Chilli Chips(he thinks he's hot stuff)
Soda(he's a cool guy)
And fight!!!
PC version: https://drive.google.com/open?id=0ByiFT6dzzDlCcWFCR1IwSVpDdzA
Mac Version: https://drive.google.com/open?id=0ByiFT6dzzDlCcW5lWU1xX0hySmM
Linux Version: https://drive.google.com/open?id=0ByiFT6dzzDlCNExOZEUyZHItOVE
Web Version is available now!!! https://nickbota.itch.io/food-fight
We're 2 guys who are participating in our second Ludum Dare and we worked like hell for 2 days, please tell us what you like the most about the game and what you hated about it. If you had fun and want to see a full release feel free to tell us about it and maybe to contact us:
Nick - Art/Animation, Game Design, Sound Design
nick.bota@yahoo.com
Vadim - Programming, Game Design
savinvadim1312@gmail.com
Screenshots:
https://media.giphy.com/media/3oKIP7N5vGttBvAK1q/giphy.gif
https://media.giphy.com/media/3oKIPwdaI9uiUYKbsY/giphy.gif
| Original URL | https://ldjam.com/events/ludum-dare/38/food-fight-1 |
Ratings
| Overall | 430th | 3.3⭐ | 22🧑⚖️ |
| Fun | 519th | 2.9⭐ | 22🧑⚖️ |
| Innovation | 719th | 2.238⭐ | 23🧑⚖️ |
| Theme | 600th | 2.905⭐ | 23🧑⚖️ |
| Graphics | 227th | 3.905⭐ | 23🧑⚖️ |
| Audio | 432th | 2.65⭐ | 22🧑⚖️ |
| Humor | 294th | 2.842⭐ | 21🧑⚖️ |
| Mood | 682th | 2.5⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 25🗨️ |
It's great that you guys have implemented multiplayer, but it also makes it hard to test out the game, because at the moment I hitted arena, I was the only one connected (so couldn't really play!)
I did notice the "Story" button, but once I clicked it, it didn't really do anything which is kind of odd. There also is an option button, but it doesn't even work! (Just hide it then :wink:)
Because I couldn't really judge the amount of fun in the game, I can't really say much about the gameplay, but the overall look seems very nice!
I also really like the artwork and soundtrack of the game :)
Not much to give critique about :D besides maybe that the character selection isn't really clear, e.q. i didn't notice the first time that i can now select a character^^
Overall one of the best entries if have tried out so far :)
Update: I tried the web build. Arena was empty when I showed up so I can't comment on that. During the platformer, I fell onto some spikes and didn't seem to take damage. Having an attack mapped to middle mouse was awkward. The attacks seemed to lack a feeling of weight and motion. I'd suggest having the player move forward as they attack instead of kinda floating back to their original position. It seemed odd to me that holding the jump button made you ignore the springs. Still, a multiplayer game is pretty ambitious for LD. I'd love to see a post-compo edition of this.
Very polished visually for such a time restraint (both graphics and the animations). And including an arena mode is usually a good step to squeeze out maximum fun from games like this :) Also good, that you included singleplayer to test out the game quickly.
What could be improved:
- if falling speed would be just a tad slower, it could give player more control, making arena mode more intense
- I feel like moving platforms could work better, if the collision only occured if you hit it from the top, not bottom (although full hitbox is consistent with other platforms, so that's a design decision)
- adding a help (even in description) would actually help - I didn't have trouble, but someone might, since attacks are bound to mouse
- web player can be funky when it comes to arena mode. That's not your fault, web builds are picky - it's something you can work out through playtesting.
Again, great job! Really fun and polished, you worked hard.
Leaving my rating, cheers!
However, I do have a few comments:
* I literally didn't even realize you could attack until I went back and read the description afterwards. There was no impetus to use the attack in the Story Mode, and there was no one in Brawl (not your fault). But even a simple enemy in Story Mode would have made a huge difference there.
* Don't put in menu items that don't do anything (Options, Quit).
* If you're next to and facing the wall, the the animation goes through the wall.
* The bouncy platforms are easy to fall off of. Maybe make them two squares wide instead of 1?
* It's neat that I can hold on to the wall, but then I have to just let go? I'd suggest letting the player do a jump off of the wall.
* I recommend against using the middle mouse button for an attack. Not everyone has a middle mouse button.
Haha ok, weird bug just happened. I'm letting the game run in the background in Story Mode writing this, and a Soda character starts randomly floating around the screen. He's jumping around on air, and trying to attack a bunch, and then the screen pops up saying "You are Dead. Respawning in -705" and doesn't let me respawn. It appears that someone joined the Arena, and that person started playing over my game in Story mode. See the screenshot below (I'm the Chips character hiding behind the numbers, the Soda character is the phantom one):

Sure enough, I reload the page and join Arena, and there are people I can play against!
The Arena is fun with other people, I like that you can see your health drop as you get hit. However, there was a clipping problem here, as I got hit when the enemy appeared to be facing the wrong direction. Also, the raising/lowering platform showed up to the right of its "tracks". See the screenshot below:

Overall, the game is fun and very engaging, but I would suggest prioritizing more content and bug fixing over some of the added visual goodies next time.
Thanks!
That all sounds a bit harsh :/ Theres a lot of work done here and it definitely looks appealing. the story mode ramped up gradually without feeling overly simple and had a nice variety of elements. And you had an original setting that even has cutscenes, thats insane :P well done!
I didn't understood the arena. Is it online? Will be great.
Good job!
I really enjoyed the graphics and the singeplayer mode but it was so short! Could not find someone to try the multiplayer part with. Something feels a bit off with the gravity or something with the jumping that I cant really say exactly. I jumped around in the battle arena for a while and it felt like a cool gamemode. Props for doing a multiplayer game!
Beautiful entry!
I found one bug, on the arena mode if you jump below the jumping thing you can get stuck until you head the opposite side you are looking for. Also, if you jump on the disappearing blocks they behave as normal blocks.
Really good job.