Plato and the 'Caves by qu2
[EDITS]
1) The game isn't terribly well memory optimised (the map and some textures are quite big). If you get an error trying to run the web version, try the download instead, which should run much smoother.
2) On that note. The WebGL version can be quite laggy. The Windows/Linux versions should be much smoother.
3) Windows download no longer has pdb files and is therefore much smaller.
4) Slight update to fix a typo and extend the time for certain messages. Original submissions can be downloaded from http://john-mark.qu-2.com/LD35/ (they are v.0.11)
[/EDITS]
Plato is a 'vex. A convex shape with multiple personalities: Oedipus, Artemis, and Hera.
Plato wandered into the land of the 'caves -- a nefarious bunch of shapes.
Plato got lost.
Night fell.
Plato must escape.
[EDIT] This should have been made clearer in the interface, but you morph by clicking the "morph" bar at the bottom of the game screen (or pressing space) [/EDIT]
Plato and the 'Caves is a semi-turn based Roguelike. Each playthrough has an entirely new map. By tactically switching between his personalities, each with different abilities (and judicious use of bombs), Plato must find his way out of the land of the 'caves.
I hope you all have fun with Plato (Oedipus, Artemis, and Hera). I had so much fun making this.
Tested on windows only, your mileage may vary on other platforms.
You can play on Mac OSX by downloading the source (assuming you have Unity installed).
If you notice anything wrong with my submission, please do let me know. I'm a first-timer!
Tools:
+ Engine: Unity
+ Art: Inkscape and Krita
+ Audio: Audacity
+ Music: Bosca Ceoil
Fonts (all under the Open Font Licence, see links for details):
+ Beon Regular (https://fontlibrary.org/en/font/beon)
+ Station (https://fontlibrary.org/en/font/station)
1) The game isn't terribly well memory optimised (the map and some textures are quite big). If you get an error trying to run the web version, try the download instead, which should run much smoother.
2) On that note. The WebGL version can be quite laggy. The Windows/Linux versions should be much smoother.
3) Windows download no longer has pdb files and is therefore much smaller.
4) Slight update to fix a typo and extend the time for certain messages. Original submissions can be downloaded from http://john-mark.qu-2.com/LD35/ (they are v.0.11)
[/EDITS]
Plato is a 'vex. A convex shape with multiple personalities: Oedipus, Artemis, and Hera.
Plato wandered into the land of the 'caves -- a nefarious bunch of shapes.
Plato got lost.
Night fell.
Plato must escape.
[EDIT] This should have been made clearer in the interface, but you morph by clicking the "morph" bar at the bottom of the game screen (or pressing space) [/EDIT]
Plato and the 'Caves is a semi-turn based Roguelike. Each playthrough has an entirely new map. By tactically switching between his personalities, each with different abilities (and judicious use of bombs), Plato must find his way out of the land of the 'caves.
I hope you all have fun with Plato (Oedipus, Artemis, and Hera). I had so much fun making this.
Tested on windows only, your mileage may vary on other platforms.
You can play on Mac OSX by downloading the source (assuming you have Unity installed).
If you notice anything wrong with my submission, please do let me know. I'm a first-timer!
Tools:
+ Engine: Unity
+ Art: Inkscape and Krita
+ Audio: Audacity
+ Music: Bosca Ceoil
Fonts (all under the Open Font Licence, see links for details):
+ Beon Regular (https://fontlibrary.org/en/font/beon)
+ Station (https://fontlibrary.org/en/font/station)
Ratings
| Coolness | 99% | 2 |
| Overall | 3.10 | 563 |
| Audio | 2.84 | 398 |
| Fun | 2.80 | 686 |
| Graphics | 2.96 | 497 |
| Humor | 2.95 | 205 |
| Innovation | 2.87 | 621 |
| Mood | 3.05 | 375 |
| Theme | 3.62 | 303 |
Overall, it's a good game. It can be improved by more levels (instead of one) and can benefit from different color palettes for these levels. Keep up the good work!
I like the story and game idea, but I couldn't keep my the motivation for very long.
Nice game cool idea, hard AI sometimes.
Either way. I enjoyed playing it, and that's what really matters.
Also nice randomized map, it's something i always struggle with so good job with that.
I like how the different shapes seem to have different personalities. The enemies had aso nice variation. Especially interesting was that movement of the arrow-ish enemy was not restricted to turns. The hardest enemy was the one that seeked into you. I always feared to see it. :D Sometimes it simply followed you parallel instead of running into you, which gives more room for tricks. However, killing it with bombs still turned out to be quite difficult.
The graphics are consistent and the music along with the sound effects set the mood well.
I haven't really used Unity, but according to this post the .pdb files are just debug information and don't need to be included. http://ludumdare.com/compo/2016/04/18/psa-a-couple-quick-distribution-tips-for-people-that-use-unity/
I did find it a bit disorienting when changing directions with the triangle character, due to the nature of the camera and 'flashlight'.
Fun sound effects!
Took me an embarrassing while to get the joke with 'Vex and 'Caves...