Power Crisis by Gulyasarni66
The evil robots have invaded Earth! You must kill them, while not letting your power reach zero!
CONTROLS:
Arrow keys - moving
A - shooting
Z or Y (depends on keyboard layout) - jumping
TIP: hold UP ARROW to shoot upwards!
The game contains 6 unique levels.

Ratings
| Overall | 247th | 3.447⭐ | 49🧑⚖️ |
| Fun | 224th | 3.37⭐ | 48🧑⚖️ |
| Innovation | 557th | 2.511⭐ | 49🧑⚖️ |
| Theme | 417th | 3.362⭐ | 49🧑⚖️ |
| Graphics | 180th | 3.66⭐ | 49🧑⚖️ |
| Audio | 51th | 3.745⭐ | 49🧑⚖️ |
| Mood | 201th | 3.283⭐ | 48🧑⚖️ |
| Given | 62🗳️ | 3🗨️ |
The keyboard binding for jumping and shooting feels a little awkward, but other than that the player character controls very well and platforming feels precise. I didn't finish the game but it was enjoyable enough that I'll keep it installed for later!
Graphics are awesome, good job with the parallaxing background!
Sounds are good as well, music could be more memorable, but I know how hard that is :D
Some enemys had collission issues resulting in a sound error and the hitbox of the character could be a little bit thinner so you don't "fly" while standing on an edge. That gave it a little odd feeling.
But overall, good job! Keep it up!
But a good game :)
No idea how libraries work on Java.
Hi! What OS are you running the game on? I could only test it on windows, so i'm not sure if i can help you.
The art is great and the level design is cool too. I liked the fact that there were different levels with different tiles and sprites. Good job!
Do check out the controls though. I had some problem getting adjusted to this type of layout(not that it is a problem, just a small suggestion).
Anyway. This was a really good game. Good luck and Congratulations!
Sometimes enemies get stuck inside the floor or spawn at some wierd places.
Besides this thing and somewhat clunky controls it isfairly good game.
Keep it up!
@gulyasarni66 Linux. You're probably not shipping lwjgl with the build, or not linking it properly. Again, I have no idea how it works on Java.
The graphics are very nice. The only thing I didn't like was the perspective the background creates. Normally things in the background are smaller than in the foreground, so I thought the platforms in the background were just different colored blocks at first. It seems very weird in places and I got confused a few times.
The music is pretty cool and the SFX are fitting. The gameplay is basic, but it works. Doesn't feel that smooth, but is also far from being clunky. The worst thing I can say is probably that the hitboxes feel off and need a bit of tweaking.
Overall cool game. Good work.
Good platformer with nice retro graphics and sounds.
Gratulate on creating 6 levels in a compo!
Well done!
I actually liked controls and mechanics; seemed intuitive, consistent and straightforward. As I'm terrible at platformers, the enemies found me an easy target and didn't get past world 1.
Sound and graphics may be super simple, but it's vary consistent with the genre, so very much thumbs up.
- The controls are kind of hard to use. An option to use space for jump would probably be good.
- It is possible for a flying enemy to spawn in right as you are jumping over a gap and block you, causing you to fall through no fault of your own.
- It is possible to get stuck between a flying enemy and a wall / floor / spikes, which will almost necessarily kill you.