Robosseum by gogo199432

[raw]
made by gogo199432 for LD 40 (JAM)

Can you reach the end of the colosseum? There is a grueling fight ahead of you. The question is, can you balance your health and power to pull it through?

In Robosseum you have to take damage to deal damage! The lower your health is, the more damage you inflict on enemies!

Controlls: WASD, Mouse to rotate camera, LMB - attack, RMB - block, Space/Shift - dash,

2.png screenho2.png 5.png screenshot.png 4.png

Ratings

Overall 1080th 2.727⭐ 24🧑‍⚖️
Fun 1113th 2.364⭐ 24🧑‍⚖️
Innovation 1018th 2.568⭐ 24🧑‍⚖️
Theme 802th 3.119⭐ 23🧑‍⚖️
Graphics 682th 3.304⭐ 25🧑‍⚖️
Audio 680th 2.318⭐ 24🧑‍⚖️
Humor 902th 2.139⭐ 20🧑‍⚖️
Mood 855th 2.905⭐ 23🧑‍⚖️
Given 25🗳️ 25🗨️

Feedback

goxua
05. Dec 2017 · 19:21 UTC
Character starts to float when game starts, check this out :). Good luck!
webthingee
05. Dec 2017 · 19:24 UTC
Really nice work in 72hrs!!!! Some really good stuff in here and I am sure with more time and testing the controls, camera angle, and walking over different levels would be tightened up. A little challenging camera angle for my taste, but didn't stop me from slashing a few baddies. Neat idea that you do more damage the lower your health is.
michaelsonbritt
05. Dec 2017 · 19:32 UTC
Lighting and mood are nice, the sword swing and dash animations are good. I was having fun trying to perfect a dash swing.
antoined73
05. Dec 2017 · 19:43 UTC
It could be nice but i don't know why my cursor is going out of the screen.
I think it was too hard and kind of ridiculous to hit hit hit hit but never touching the ennemy x)
So i was spamming shift to go to the final zone without fighting robots on my way.
Walking animation of hero and ennemies too quick, it's kind of glitching and the camera is shaking.
I has also a annoying metal song clanking and loopibg over and over again..
Using lights could have been nice to make the game more beautiful.
Models are great congratulations !
Good luck ! :)
Egor
05. Dec 2017 · 20:27 UTC
3D artist did great job, looks quite nice. Sounds and controls require a bit more job, but overall direction as I see is really nice.
Ollec
05. Dec 2017 · 20:59 UTC
There's definitely a lot of promise here, the core mechanic of higher risk = higher reward is executed nicely and I love the mood of the game, fighting in the Robosseum sounds awesome. Sadly I encountered a bug in the third room, where both enemies charged at me - and right off the edge of the map. :^) This then seemed to trigger a bug with you audio source and your background music instead sounded intercourse between electric sheep.

Still, as I said above, there's definitely a lot of potential and good work in here, the next step should be to polish, polish, and polish some more. :)
johnbrynte
05. Dec 2017 · 23:05 UTC
I really liked the environment! It only lacked some nice ambient lightning :bulb:
The Triumvirate
05. Dec 2017 · 23:16 UTC
You got some cool looking robot models there, nicely done. ++
PhillSerrazina
05. Dec 2017 · 23:43 UTC
Really nice game! Yeah, it's buggy but 72 hours are 72 hours. Really enjoyed the models. It has potential, I'd play a polished version of this!
Rasabi
06. Dec 2017 · 01:01 UTC
Great job with the models and lighting. Pretty buggy, but not bad considering the time restraints haha! Maybe make it so you can't spam the dash command? You can sorta fly if you spam it, which I enjoyed thoroughly. I think the camera angle needs some tweaking as well. The only really aggravating bug resulted when an enemy fell off a cliff and a grinding/clashing noise started repeating endlessly for the remainder of the game.
Roberto Romao
06. Dec 2017 · 04:51 UTC
Good job! I have alot of fun, but i confess i made half of the enemies fell from ledges! Besides that, nice work for 72 hours!
cenullum
06. Dec 2017 · 16:42 UTC
## Question: how did you change color of background of unity spalshscreen to redish color?
First of all color pallete, UI,font was right chosen.These didn't tire my eyes.Introduction on begining was well designed even before symmetrical game

## Suggestion:
* You can change mouse icon easily in unity3d
* Movement animation can be more smooth.
* you can use box collider instead of mesh collider also it will increase performance but who struggle with this in the jam :D

## Weird Bugs:
* When I felt to empty space, my gravity become slower and at the end i heard disturbing sound.
* After enemy dead , spawn wrong body.
* In some blocks was connected wrongly ,seems buggy
* Big enemies die by one hit and their animation wasn't work right. Just default T position of model.
* I go to second floor but some enemies start to don't die , they wasn't even defence self.
Szekeres Szabolcs
06. Dec 2017 · 18:08 UTC
Nice game. Good job. Just polish the controls a little bit more
kroltan
06. Dec 2017 · 23:40 UTC
@cenullum Just go to the Player Settings and open the splash screen section.

About the game: The graphics are absolutely gorgeous!

But I have to say, there are really a _lot_ of bugs here.

- Hitboxes have no correspondence with the visible bodies
- Enemies are for the most part completely broken
- They often get stuck just staring at me or blocking forever
- Sometimes when killed, they "respawn" in T-pose, with 0 HP, just staring at me and moving my way, not attacking or defending
- Sound is also broken, at some point I just got a repeating "clang" noise firing like 4 times a second
- The coliseum "elevator" seems to fire on a timer? I didn't kill all the mobs there and it sent me up anyways
- The camera is locked only horizontal rotation, and seems to be tied to the height of the character's walkcycle. And since the walk animation is so fast it basically means camera shake the whole time I'm moving.

Overall, the idea is nice, but was poorly executed in terms of programming. The graphics were excellent (I can almost bet you got some inspiration from Hob), but the logic just is not sufficient.
ZAX
08. Dec 2017 · 17:16 UTC
the graphic is great , i like it
keep it up!
and don't forget tochck out my game too :)
Noble Robot
10. Dec 2017 · 11:04 UTC
Very buggy, so I don't think I got the intended experience, but it's a really solid concept. I rated the game high on theme and especially mood, because I like the "oh crap" moments that it delivers on.

I also liked discovering that the enemies are also healed by the health zones, and that they also deal more damage when they are low on HP (although due to the bugs, enemies didn't attack me much, and some were immune to my attacks).

Great work, foiled a bit by high ambitions, but that's great, too!