Robosseum by gogo199432
Can you reach the end of the colosseum? There is a grueling fight ahead of you. The question is, can you balance your health and power to pull it through?
In Robosseum you have to take damage to deal damage! The lower your health is, the more damage you inflict on enemies!
Controlls: WASD, Mouse to rotate camera, LMB - attack, RMB - block, Space/Shift - dash,

| Windows | https://gogo199432.itch.io/robosseum |
| Original URL | https://ldjam.com/events/ludum-dare/40/robosseum |
Ratings
| Overall | 1080th | 2.727⭐ | 24🧑⚖️ |
| Fun | 1113th | 2.364⭐ | 24🧑⚖️ |
| Innovation | 1018th | 2.568⭐ | 24🧑⚖️ |
| Theme | 802th | 3.119⭐ | 23🧑⚖️ |
| Graphics | 682th | 3.304⭐ | 25🧑⚖️ |
| Audio | 680th | 2.318⭐ | 24🧑⚖️ |
| Humor | 902th | 2.139⭐ | 20🧑⚖️ |
| Mood | 855th | 2.905⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 25🗨️ |
I think it was too hard and kind of ridiculous to hit hit hit hit but never touching the ennemy x)
So i was spamming shift to go to the final zone without fighting robots on my way.
Walking animation of hero and ennemies too quick, it's kind of glitching and the camera is shaking.
I has also a annoying metal song clanking and loopibg over and over again..
Using lights could have been nice to make the game more beautiful.
Models are great congratulations !
Good luck ! :)
Still, as I said above, there's definitely a lot of potential and good work in here, the next step should be to polish, polish, and polish some more. :)
First of all color pallete, UI,font was right chosen.These didn't tire my eyes.Introduction on begining was well designed even before symmetrical game
## Suggestion:
* You can change mouse icon easily in unity3d
* Movement animation can be more smooth.
* you can use box collider instead of mesh collider also it will increase performance but who struggle with this in the jam :D
## Weird Bugs:
* When I felt to empty space, my gravity become slower and at the end i heard disturbing sound.
* After enemy dead , spawn wrong body.
* In some blocks was connected wrongly ,seems buggy
* Big enemies die by one hit and their animation wasn't work right. Just default T position of model.
* I go to second floor but some enemies start to don't die , they wasn't even defence self.
About the game: The graphics are absolutely gorgeous!
But I have to say, there are really a _lot_ of bugs here.
- Hitboxes have no correspondence with the visible bodies
- Enemies are for the most part completely broken
- They often get stuck just staring at me or blocking forever
- Sometimes when killed, they "respawn" in T-pose, with 0 HP, just staring at me and moving my way, not attacking or defending
- Sound is also broken, at some point I just got a repeating "clang" noise firing like 4 times a second
- The coliseum "elevator" seems to fire on a timer? I didn't kill all the mobs there and it sent me up anyways
- The camera is locked only horizontal rotation, and seems to be tied to the height of the character's walkcycle. And since the walk animation is so fast it basically means camera shake the whole time I'm moving.
Overall, the idea is nice, but was poorly executed in terms of programming. The graphics were excellent (I can almost bet you got some inspiration from Hob), but the logic just is not sufficient.
keep it up!
and don't forget tochck out my game too :)
I also liked discovering that the enemies are also healed by the health zones, and that they also deal more damage when they are low on HP (although due to the bugs, enemies didn't attack me much, and some were immune to my attacks).
Great work, foiled a bit by high ambitions, but that's great, too!