Moubal by headchant

[raw]
made by headchant for LD 40 (COMPO)

Balance boxes over hilly terrain.

fail.PNG

Ratings

Overall 108th 3.783⭐ 32🧑‍⚖️
Fun 116th 3.759⭐ 31🧑‍⚖️
Innovation 164th 3.552⭐ 31🧑‍⚖️
Theme 98th 4.017⭐ 31🧑‍⚖️
Graphics 287th 3.431⭐ 31🧑‍⚖️
Audio 208th 3.3⭐ 27🧑‍⚖️
Humor 297th 2.81⭐ 23🧑‍⚖️
Mood 346th 3.048⭐ 23🧑‍⚖️
Given 43🗳️ 3🗨️

Feedback

ryuzaki_mrl
04. Dec 2017 · 03:09 UTC
You really nailed the theme, huh!
PhillSerrazina
04. Dec 2017 · 15:58 UTC
I had my eye on this one and I was not disappointed! Great job, gave a good ammount of laughs while smashing the keyboard! I think I'll keep playing it even after the jam!
AndrewJAdams
04. Dec 2017 · 22:07 UTC
This was a load of fun. I tried to be careful at first, but found the all out blitz was more my style. I found it fun to sort of 'flick' the blocks up and race to catch them. Nice work.
Mathiouza
04. Dec 2017 · 22:13 UTC
Enjoyable experience ! I loved junggle with these crates x) The sounds works well, and the game fits the theme.

Great game ! Keep coding !
Jons games
04. Dec 2017 · 22:19 UTC
Good work! Fun game and fits the theme nicely.
Satanos
04. Dec 2017 · 22:48 UTC
I reached level 16 (most of the time reaching the goal with only 1 crate haha), how many levels are in the game ? :)
Nammflow
05. Dec 2017 · 19:44 UTC
Very well done game. It was a lot of fun to get as many blocks accross the finish. At first, I was trying to keep all the blocks on the platform, but by the 4th level it became really difficult to do so. It was fun to try to launch the blocks in the air and then throw them at the finish line by hitting them :p.
szabe
05. Dec 2017 · 19:45 UTC
This was the theme, couldn't really find a better representation of it!:D
ksbdude
05. Dec 2017 · 19:46 UTC
Great Game! Was a lot of fun, I managed to get stuck a few times on level 2 because I went too slow when it started to go up at one point but still amazing game!
arcadia
05. Dec 2017 · 19:48 UTC
Great game! To be honest, from the screenshots I was afraid it was going to be a generic "keep everything in the cart" game. But you really put a unique spin on it.

The visual style, sound and gameplay all match up great! A simple concept that's explained in 2 or 3 lines, but can become infinitely more complex with additional cargo.

Great entry!
antoined73
05. Dec 2017 · 19:59 UTC
Is it an infinite game ? x) I reached level 31 only with one crate and i never used the slower speed.
Also the level difficulty isn't really increasing, it's most certainly repeating. Maybe another background to show that the player isn't doing the same level over and over ?
Also find another obstacles or maybe other shapes for the crates like circles !
Nice game overall :)
cogcomp
05. Dec 2017 · 20:01 UTC
Clever game idea and nicely executed!
crazyrems
05. Dec 2017 · 20:03 UTC
I didn't managed to get to the end. How many levels are there in this?
Anyway nice game, physics just feels a bit too lunar for me. I gave up balancing after level 7. I reached level 27.
josefnpat
05. Dec 2017 · 21:01 UTC
Great job headchant! I really like the simplicity of this game, and ended up playing a bunch of levels! I generally only got one point a level though ;)
WetDesertRock
07. Dec 2017 · 00:01 UTC
I think it would've been nice if you put a little more reward to getting more than one box at the end. I didn't feel like there was any reason to try for balancing more than one box. Well done overall, the sound was quite good and everything meshed well together.