Mayor Metal Man by randomphantom
You are Mayor Metal Man in charge of developing the new Metal City! A city building + first person shooter/exploration game.
Note: the compo build is unfortunately quite buggy but it should still be playable! Alternatively, go for the postjam ninja edit version which is definitely more playable with bug fixes and enemies spawning correctly.
Note: While in city building view, press space to go into FPS mode. While in FPS mode, go back to city hall and walk up to the black tv screen to go into city building view.
https://www.youtube.com/watch?v=ZsjID0qlSWA



Ratings
| Overall | 141th | 3.745⭐ | 51🧑⚖️ |
| Fun | 167th | 3.604⭐ | 50🧑⚖️ |
| Innovation | 131th | 3.765⭐ | 51🧑⚖️ |
| Theme | 152th | 3.969⭐ | 51🧑⚖️ |
| Graphics | 229th | 3.531⭐ | 51🧑⚖️ |
| Audio | 260th | 3.098⭐ | 48🧑⚖️ |
| Given | 59🗳️ | 60🗨️ |
I can't see the my goal in the game.
Keep developing games ;)
Also, if you have time, check out my game. It's about a seaman detective. https://ldjam.com/events/ludum-dare/41/seaman-sleuth
However the genre mashup I think is great and with a bit of polish I think it could really be something great!
https://www.youtube.com/watch?v=EKZ-GMNkk6I
And let me know what you think about it 😉
I did play the jam version so things didn't work quite well as intended but, the idea got across just fine.
If you can improve the graphics and presentation a little bit more, this game can make it out there. I can see some potential!
@efmi that's one of the bugs with the original (fortunately, the zombies don't spawn correctly LOL). @riordan @bazld @sndr @artiko thanks for the encouragement and checking it out!
I do have some performance issues on Linux but it didn't hinder to much for playing the game. I would also be nice to extend the 'city defense' part by allowing to build walls and tactical structure once you have your economy right.
The grapics and musics are great together.
You have one serious candidate to level up for a post-jam game - keep working on it.
All in all this is a really sweet idea and I had a great time. Thanks for submitting. :)
What program did you use for making your 3D models btw? It looks like you had a voxel editor that you were then able to use to export 3D models for unity?
The city mode itself is very impressive. There were some frame rate issues when placing roads and buildings but it is still impressive to have even just the city manager working in the timeframe of a jam.
At first I wasn't sure what to expect from the FPS mode but I liked the mechanic of visiting different people to get money.
I thought that as my city got larger I'd be able to make more money walking around but it didn't pan out that way. The distance between people remains kind of far and the refresh rate on how fast you can get money from any individual citizen is sufficiently low that it just makes sense to find 2-4 citizens who are close enough that you just walk between them for money.
That is, until I found money sitting in the bathroom of one of the houses and it looks like you can just walk back and forth over that and pick up money forever. I assume this is just either a bug or a tuning issue 'cause it didnt' seem intended given how it basically broke the gameplay for me.
Really impressive what you were able to get done in 48 hours!
@candlesan I used Magicavoxel which is really handy for voxel based models. Yeah the jam version has bugs with money collection where you could essentially collect money really quickly by walking in and out of range of the people. Thanks for checking out the game!
@DeepTerror thought of doing that but realized the impossibility of that for the game jam, great idea for post jam though!
@CalebLewis @resivium @madxmd thanks for playing!
It was a lot of things to do in a short time. Congratulations and good job.
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
Oh, and I just noticed it's a compo game. That's additionally impressive.
Really very, very good job.
I love the idea of building a city that you can explore in FPS.
Overall, a great game!!
// Rasmus (Glaze) of @LiquidBrain
btw if you wanna try out our horror + comedy game, it's here: https://ldjam.com/events/ludum-dare/41/memebumps
Would really love your ratings and feedback. Thanks!
Then... I lvoed the concept ! It's kind of a child dream to be able to build something and walk in there... So it kind of talked to me :)
Plus, you crossed not 2 but 3 game genres : city bulder, FPS and... a FPS clicker!
The graphics are simple but I liked the voxel style. It's simple and clean. So good job on that! It has a good atmosphere and the gameplay may be simple, it's kind of catchy.
I think I run into a few bugs... Like some buildings semmed to spawn underground. Like a house and a factory, which just had some smoke appear across the floor... Oh, the screen shake was wayyy too hardcore tho. But I'd have to say it's a good idea to put a warning during the zombie invasion : I would pee my self to cross a zombie while I would not expect it, so thank you for that ;p
Good job on your game! I really like it :)
PS: btw, if you're into procedural city building things, check our game, it's a driving autoscroller crossed with a city builder! https://ldjam.com/events/ludum-dare/41/hyper-drift-mayor ^_^
When I played it and first time I changed to FPS mode I am like :sunglasses:
It's cool. All the power ups really meaningful.
Art is great. Voxel based characters and building really good.
It's management sim. with some surprise
* I got stuck on a chair in one of the houses
* The combat was okay but felt like an afterthought (understandable for timeframe)
* The city building is pretty one-dimestional
* To me it felt like there was no difficulty at all (no cost for bad actions)
* overall game balance is not very good which hurts gameplay experience
I have a soft spot in my heart for city building/RTS style game's. This one made me happy :) Kudos.