Robocalypse: Xtreme Pool Master by Devastus

It is garbage day in the nuclear wasteland, and it's time to take out the trash with style! Set up your towers by playing pool/billiard/snooker and hope for the best. The two genres in combination are Tower Defense + Pool.
This game was actually done in 48h due to us wasting the first day trying a different idea and failing miserably. While it's clearly not finished, I'm rather surprisingly relieved that we actually managed to get something playable out in time! I also got sick the day before Ludum Dare, so this particular time was rather ultra straining on my well being.
I'll update the game as necessary to a separate "POST" version.
Instructions
You have to protect your ball (the white one). Your turrets are the other balls on the table. You gain more by killing enough enemies. You have three tries per wave to upgrade your turrets by pocketing them into any pockets that have an arrow indicator. Try to survive as long as you can, and be the best in the leaderboards!
Controls
- Mouse Left-Button: Click and drag back to charge your launch, release to launch the ball
- WASD / Arrow buttons / Mouse Right-Button: Rotate camera
- ESC: Pause/Reset menu
Updates (POST)
- 04/25/2018 - Hopefully fixed a bug breaking the game after a restart, more collision bug fixing, introduced basic boss monsters
- 04/24/2018 - Added charge indicator and pause/reset, visual & performance improvements, fixed some collision bugs, minor rebalancing
| HTML5 (web) | http://89.40.3.128/ld41/post/ |
| HTML5 (web) | http://89.40.3.128/ld41/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/robocalypse-xtreme-pool-master |
Ratings
| Overall | 259th | 3.78⭐ | 43🧑⚖️ |
| Fun | 252th | 3.683⭐ | 43🧑⚖️ |
| Innovation | 56th | 4.146⭐ | 43🧑⚖️ |
| Theme | 93th | 4.268⭐ | 43🧑⚖️ |
| Graphics | 259th | 4⭐ | 43🧑⚖️ |
| Audio | 190th | 3.72⭐ | 43🧑⚖️ |
| Humor | 526th | 2.984⭐ | 34🧑⚖️ |
| Mood | 212th | 3.75⭐ | 40🧑⚖️ |
| Given | 67🗳️ | 32🗨️ |
Buuuut, this is a great little game! Ive played it the most out of any other LD game so far. Visuals are great and the physics are spot on. I like the little details how the men exploding hit the ball around as well. So other than a few small issues this is pretty solid!
**EDIT:** It was actually the Sound Manager bugging out hard when doing resets. Gonna ship out a version with a fix to that with some unfinished new additional features intact. Hopefully those won't cause any more bugs before I'm done with them!
@alex-adedge I had some incorrect indexers for the scoreboard that went crazy when enough scores got made, fixed that in the Post-Release version.
Thank you very much for all the feedback! I'll try to iron out the bugs as they come, so be sure to mention when you encounter something. Though of course, the fixes will not carry over to the Submit Day version to keep things fair.
Good gfx, audio + sound, very well done!
Took me a while to get enough control, but when I did I found it quite enjoyable. You added some things in the post-jam version, but I still miss some range indicators that would help placing the balls.
__Innovation__
A new concept that can be fun for quit a bit of time. I also think there is quite a bit of room for exploration, very well done!
__Theme__
The two genres are pretty clear, and not very obvious choices. Nice!
__Graphics__
I love the graphics. Even the pixeley/3D graphics mix very well.
__Audio__
The music and sounds were really well made. Not to intrusive but still memorable.
__Humor__
The most humorous I guess is the enemy animations. But I don't feel this was your main focus so it won't affect my overall score.
__Mood__
The industrial feel worked really well, and it really felt like I was on a remote abandoned re-purposed factory.
__Overall__
Overall I think it's a really good entry!
I think the idea of pool tower defense and upgrading towers by "dunking" them into the holes is pretty neat, my only problem is that it is a bit too random at the beginning, and your chances of scoring a new tower are depending too much on where your balls spawn and where you need to put them!
Still, really enjoyful! A nice twist to the TD genre!
Great job, keep up the good work!
@abductedplatypus I've been bouncing back and forth with the idea of a velocity/range indicator and an additional Aim Assist line to show where the ball you hit will go towards. Problem with both, in my opinion, is that they make the other half of the gameplay essentially pretty easy, making it less about pool and more about tower defense (meaning the pool part starts feeling like busy work). A separate mode where there's additional indicators could be considered though.
@multiplexor The random placement of the balls and pocket types (in the beginning especially) is actually something I'm kinda pondering about right now, it makes up for a lot of restarts which is not something I'm fancy about. Glad to hear resonating opinions about that, how to fix it is not necessarily as straightforwardly resolved as I'd hope though.
Excellent idea adding the power gauge.
Considering the submit version 5/5.
Keep on!