DISREGARD LIFE, ACQUIRE CURRENCY by notb
PLAY IT HERE: https://notb.itch.io/currency or https://www.lexaloffle.com/bbs/?tid=34067

Life slips away sailing the current sea. Arrow keys move boat around. Follow the stars to find sailors to trade your life for currency. Z/X to interact. Collect enough and maybe you can find a way home. THANKS
| HTML5 (web) | https://www.lexaloffle.com/bbs/?tid=34067 |
| HTML5 (web) | https://notb.itch.io/currency |
| Original URL | https://ldjam.com/events/ludum-dare/44/disregard-life-acquire-currency |
Ratings
| Given | 58๐ณ๏ธ | 57๐จ๏ธ |
Very good art and nice concept with a clever "map", took a while to understand what I was doing.
In my opinion, though, the reflections are excessively aggressive and text is not very readable, waves are too sparse and too fast... definitely this game is not suitable for epilectic people (I also got a little bit of motion sickness by playing this lol)!
I hope that my feedback will prove useful, good luck!
P.S. let me know If you're ever going to share the source code 'cause it would be interesting to see some tricks ;)
As much as I like following the stars, though, I feel that the locations are a bit too far from each other. I end up spending a lot of time holding buttons, missing the sailors due to inertia, and then spending more time tracking them down. I don't really know if that's good for the mood or not.
If you're up to it, I'd love to read a dev blog about how you put this together :)
You juiced out all the Pico-8 magic, in a fantastic way.
It looks and feel amazing, and it's a really impressive compo entry.
One of the best games I tried so far.
Good work!
I did find it hard to spot the other sailors at times! And I think a bit of extra feedback on the sailing would be nice, maybe a bit more speed? Because of the retro feel I sometimes wasn't sure if I was moving forward, but qould quickly realise I was.
Great entry, well done :)
Took me a moment to get a hold of the game mechanics. Using the sky as a world map is pretty clever, though I found it a bit difficult to notice the blue pixel that represented me at first.
As I started to figure it out, I ran into a glitch where every sailor I touched seemed to transport me on contact without hitting an interact key. I think it was always triggering the currency -> life interaction with sailors on contact.
All that notwithstanding, this is one of the most appealing games I've played so far in this Compo.
Excellent game!
P.S. It took me a long time to find anyone initially, because I was only going left and right. Maybe start with someone always on screen as the first soul to find to get people going :).
I'm having a hard time finding salors though
Certainly looks unique. The game did feel a litle empty with time, but thats an easy fix. Great work!
The map in the background was a well done idea too. Loved it!
Movement feelt right, but I didn't know what to do.
I don't think it is necessary to show life with 4 decimals.
Loved the aesthetics as well, these PICO-8 games never seem to get old!
There seems to be an issue though : merchants disappear when leaving the area of a star, so when a merchant spawns right at the edge, they disappear in the middle of the screen rather than offscreen.
The only thing I say it's not that good: Text is hard to read in my opinion.
Amazing job man.
Sometimes it's a bit hard to identify everything correctly and understand what is what.
But in generall a cool game, really impressive.
Didn't understand the gameplay, though. Do I want to survive as long as possible, or gain as much money as possible, or what?